Kumo Desu ga, Nani ka?

Ghost 7 Fantasy Weapon Smelting

My skill level in weapon training reached 10 thanks to having spent as many days training weapons as the MP lasted.

At the same time, weapons training skills evolved to the top.

The name of that skill is Fantasy Weapon Smelting.

As can be expected from being named a fantasy weapon, the effect of this skill is that it can impart a special effect to the weapon you have developed.

However, the effects that can be conferred are determined, and all I can do at level 1 was confer only one of the five effects.

Its effects are five: Protect, Add Attribute Attack, Add State Abnormal Attack, Auto Repair, Auto Recover,.

Coverage increases the defense of the gear.

It increases the resistance to attributes and state anomalies to some extent.

It's a constant activation type that doesn't consume MP or SP, but it's less effective for that matter.

Attribute Attack Additions can impart the effect of activating an Attribute Attack on a weapon as the name suggests.

The constant attribute is not being added, but is optionally of the type to be activated, which consumes the MP of the equipper.

The addition of a state anomalous attack also has an effect almost similar to that of an attribute attack addition, so much so that if there is a difference, it is the SP that consumes it.

Auto Repair says weapons automatically restore reduced durability over time.

No MP or SP consumption.

Plain but always suitable for those who want to use the same favorite weapon.

The last automatic healing is an effect that combines the HP automatic healing of skills with the MP healing speed.

SP doesn't recover, but vice versa, neither does consumption.

Compared to skills, it is also less effective, but it is possible to duplicate with skills, thus recovering faster for that matter.

It's a seemingly plain effect to call fantasy, but its power is not insulting.

Add Attribute Attack or State Abnormal Attack for simple Attack Up.

Protect if you want to increase your defense.

Auto-recovery if the goal is to secure MP by continuity and magic.

Automatic repair if you're thinking about preserving weapons.

Each is simple but therefore has a wide range of uses.

I just have a problem.

This special effect grant is done by consuming MP.

The height of the effect depends on the amount of MP consumed, and it is better to use more MP.

The important thing here is that the weapons that grant special effects are also consuming and smelting MP at that time.

The granting of special effects cannot be done without the moment of smelting.

You can't smell it and grant it special effects later.

For this reason, it means that in order to grant a special effect, you have to use an extra MP that smells the weapon.

My MP is limited.

Until now, I would have loved to have poured all the MPs into weapon training to make the best weapon.

But when it comes to granting special effects, it doesn't work either.

More than my MP is finite, do I lose the quality of my weapon and grant special effects, or do I increase the quality of my weapon and give up special effects or endure low effects?

You have to choose one of them.

Though it has increased a lot, the amount of MP I have cannot satisfactorily finish both.

I was evolving into a goblin sherman.

This is the result of power leveling at the hands of the demon man, Bouillimus.

Bouillimus is following the demon back and letting me kill it.

Obeyed demons can't fight back if I attack them.

And you will continue to be attacked by me until you die.

In this way, I was able to defeat demons safely and raise the level.

Upon reaching level 10 and fulfilling the evolutionary conditions, Bouillimus has ordered me to evolve into Sherman.

The objective is to increase MP.

Sherman had good magic-related status growth, and MP growth was good compared to other evolutionary destinations.

I guess there was no alternative to Sherman to make sure he had an MP for weapon smelting.

The performance of the weapon created by weapon smelting goes up in the amount of MP put in at that time.

The more MP I have, the better weapon I can have.

There is no ceiling there, and it is therefore a matter of having to choose between the quality of the weapon or the special effects.

Well, I just make the weapons ordered.

I don't care about the weapons they use.

Because if it's a negative effect on the grant anyway, I want to give it to you.

My ability to fight has increased due to my evolution to Sherman and my level.

I've grown my status, and I work out my skills when I can.

But I still don't get a chance to get out of Bouillimus' hands.

I also learned their words.

This was relatively easy.

I lived the experience of remembering Goblin's words from 1 originally, and most importantly, I don't know the word Builims is saying, but I know what it means.

It didn't take long to understand and remember the meaning of words from there.

Many words I don't know yet, so it's hard to say I remember perfectly.

At first, however, we didn't know which was the name "Bouillimus" or the word "Captain", so we should have improved considerably.

I've learned the words. I steal and listen to their conversations and gather information.

In it, I wish there was some incentive to take this situation off.

What bothers me about these days is that Buylimus seems in a hurry about something.

It seems that Bouillimus was a fairly stately general from a big country such as the Empire, but he has been forced to make some big mistakes and move left here.

He seems to want to get back to his country somehow.

Why he wants to go back to his country in a hurry.

A mistake I made before.

It may not have anything to do with taking this situation off, but it could lead to Bouillimus' weakness.

Let's keep gathering information.