Kuraki Kyuuden no Shisha no Ou

Lesson 9: Weaknesses

The first thing we need is confirmation of our power.

Me, Horos and the Knights of the End. The weakest of the three forces is undoubtedly me.

I was able to fight the Forest Warcraft with a load of backups for once. Now I've grown a little after a real experience and a gradient mutation, but it hasn't changed that much since then.

Generally speaking, if a citizen who does not know the battle turns into a famous undead as the lowest class - a zombie - the ability to fight is said to increase.

Limiters exist in the original human brain.

It seems that the human flesh is damaged by recoil when it exerts all its strength. Limiters are the safety that exists to prevent it, and thanks to this function, humans are able to lead healthy everyday lives, but at the same time are basically unable to put out something called full force.

On the other hand, there is no safety and no pain in the presence that has become undead. Zombie-like humans don't mind their flesh being damaged. They show extraneous power far from their lifetime, and they don't stop until they kill because they don't feel any pain.

Because he does not rely on his physical organs for survival, he devours the subject only with resentment, even if he is stabbed in the heart and his hands and feet are plucked.

I was a dead meat man, not a zombie, so there is a slight difference, but that is one of the reasons why I was able to defeat the forest warcraft shortly after my resurrection, when I was resurrected as a poor flesh in my lifetime. Another reason, by the way, was because Lord was magically in charge of stopping and recovering. Without that, I wouldn't be used to fighting. I had a good chance of falling. Thank you Lord. If it's not enough.

As a corpse ghost now, I have more powerful abilities than I did back then, but if I can fathom the Knights of the End like that, no.

We'll lose one-on-one for sure, and probably even if I had five or six, they'd kill me as if I were going to prune even weed.

The Knights of the End are the elite among the elite who have undergone rigorous training and experience.

Armed seems to vary from member to member, but everyone is a thousand, and besides, they're used to dealing with undead like me.

Different fighting techniques. Different physical abilities. Besides losing experience, I have no chance of winning.

They are light. If the rulers of darkness are Necromancers, they are the opposite.

That doesn't mean high social status or anything like that.

The Knights of the End manipulate the opposite energy from the Necromancer.

I don't know the details, but according to the book, there is generally positive and negative energy in this world.

It is also called light and darkness, life and death, but what lives and lives lives lives without leakage and with positive energy. And when it reaches zero, the creature dies and says goodbye from this world forever.

On the other hand, there exists a magic trick that overturns that rule. That's Necromancer magic.

The magic - the curse - alters the corpse of the creature - to move with negative energy.

Now I am a puppet that moves with negative energy by the magic of Horos. Even though my heart is not moving, my body is moving because the power source of my existence is changing.

Rather than the positive energy produced by the heartbeat, it has changed to move with the negative energy that creatures generate when they die. And negative energy, unlike positive energy - does not drain naturally.

So there is no life expectancy in the undead. That's why they call it undead.

But it's not like there's no weakness. My flesh is not invincible.

My body moves only slightly off the road by the power of the Lord. If the flesh is severely depleted and unable to connect and stop the soul, it will die, and - even if for some reason the energy is in a 'zero' state.

So far, it's a simple story.

From here on out, it's a somewhat complicated story that I don't really understand either - the reason the undead is overwhelmingly unfavourable to the Knights of the End.

For convenience, I use the words positive and negative energy, but technically, that seems a little different.

'positive' is energy, but 'negative' is not energy. The negative seems to be a 'state'.

What the Knights of the End manipulate (or ordinary creatures manipulate) is the power of light - positive energy.

They boast rare force, but when they are relative to the undead, they are extremely efficient - 'purified' rather than 'destroyed'. Instead of spending a huge amount of effort destroying the flesh, I try to take my condition to zero, not negative, by adding light energy. And when the power of the Lord finally moves, my body stops following the rules of this world as soon as it reaches zero. That means we're going to die a second time.

This is more of an undead weakness than I am.

On the other hand, we undead can't use the same hand against them. Negative energy is technically not energy (which I've been confused about, too), so you can't shoot negative energy beams and stuff to zero them.

It is impossible to eliminate this weakness in accordance with the great principles of the world.

It's a really terrible story, even though you can't win in relative terms. Well, if I didn't have that weakness, I wouldn't have eyes to beat them for their overwhelming power - gossip.

I was stronger than I was before. It may be strange to compare it because I was in such a state that I was extremely weak in my lifetime, but when I turned into a corpse ghost, I had the power to cross people, the toughness of crossing people, the ability to regenerate across people, and then the ability to deform some of my nails as the strength characteristic of a corpse ghost - 'pointy nails' - and the power to sharpen my fangs - 'sharp fangs'.

In undead terms, I am a sophomore. Unlike the dead meat man, the corpse ghost can't help but devour the corpse, but its power is unspeakably powerful for reasons such as not having a limiter.

As a general rank, corpse ghosts are considered as undead enough to defeat one to two of the lowest mercenaries, but I'm a little smarter, so I'm confident that even about three or four of them can bounce off.

But with that degree of strength, you can't beat the Knights of the End, a heroic candidate.

The quickest thing to do in this case is to escape. I don't hold a grudge against the Knights of the End like Lord, and I don't want to fight. But that gets in the way of Lord, who has the 'privilege' to me.

Lord's 'privilege' is powerful. And that's actually not just the absolute power of command I've been in the way of.

To the absolute power of command, the detection of a general location. And - the right to hang certain magic from a distance.

No matter how much physical distance you earn, there's a magical connection between me and Lord. It is an indelible kind of safety that will not go away unless Lorde dies, through which Lorde is free to magic me. I mean, you're free to take me back to being just a corpse.

It is impossible to lift privileges from the outside. No, maybe I can, but I can't do it very well. I don't even have time.

Even if we run away, we need to do something to kill Lord in 'Surprise'.

Honestly, I couldn't tell if it would be harder for me to defeat the Knights of the End with Lord or kill Lord and run away.

It's clogged. I just can't seem to do both, but I have to choose between them.

§

And the next day, I was put in a further predicament before the problem could be resolved. Lord released countless lookouts on the property.

It is a myriad of things that sneak up without sound, and communicate to the LORD without any excess of what he sees or hears.

I can't sneak out at night. [M] And that meant I couldn't get anything to satisfy my appetite, which is a corpse ghost (ghoul).