Kuro no Maou
Episode 87: Defense Plan
The conference room on the second floor of the Quaal Village Guild had the same members who surrounded the table with Chrono last night.
It is no coincidence, because Chrono called it by name on purpose.
In addition to all the members of Chrono, Lily and Fiona's "Element Master," Vulcan Power's rep Vulcan, Princess Tripod's rep Irina, and Skeleton's mage Mozurn, Sue the Bandit of Slime, a total of seven people are seated around a large table.
Except for the members of the Element Master, he just has the expression that he is not sure for what purpose they were collected.
Krono didn't care how they were, spreading the map of the western region of Daedalus to the table, while uttering words.
"We're going to start an op conference for the Alliance of Adventurers!
An Alliance of Adventurers is a name that refers to all adventurers who have expressed their participation in this emergency quest, as if it were a letter.
It was a chrono that dignified the holding of the operational conference of that Alliance of Adventurers,
"Huh?"
The other members were uniformly pokans, and the reaction was truly chilling.
"What's an ops meeting?
Vulcan asks Chrono as the representative of those who float the question mark.
"What, an operational meeting is an operational meeting.
If you're a party, you're gonna do anyone before you try the quest, right?
The conversations between adventurers in the Alliance's dining room and lobby are exclusive.
"That's because it's a party, it's the leader's discretion to arrange these kinds of adventurer gatherings, gather other faces for a meeting."
"Really?
"You bet! I don't know what to tell you about the other guys all the time, but I guess the strongest guy leads the way so no one can complain!
Vulcan's argument is the same reasoning as that of determining the boss of a flock of animals, but it is a natural idea among adventurers operating on this continent of Pandora.
We can work together quite a bit in small numbers, like the Adventurer Party, but dozens of large areas, like this one, which also attract adventurers of different races and strengths, and the absolute upliftment that the strongest ones, as Vulcan put it, rule is the most efficient and effective way to bring those people together.
There can be no such thing as the habit of unconditionally listening to everyone's opinions equally, which is not a peaceful Japan where Chrono was born and raised, but a different world of harsh environments, and even a bunch of adventurers among them who can be described as rough.
But we all understood Chrono and the extent of it, no matter how short the adventurer's history was for three months.
All right, I'm proposing an ops meeting.
"Vulcan may be right, but I'm not as experienced as Adventurer Rank 1 suggests, and I don't know much about the geography around here.
Whether or not I think an operation is feasible, what can and cannot be done by everyone, I can't set up an effective operation with my own knowledge.
Seeking opinions from other members may seem pitiful from an adventurer, but I need everyone's help.
Think this place is gonna help me, so help me out?
The meeting room will remain silent in response to a call for help from Chrono's straight.
But the silence was soon broken.
"Wouldn't that be nice? If your leader wants you to lend him wisdom, be honest with him."
Irina, the representative of Princess Sanhou, was the first to express her agreement.
"Oh no, let's all fifty get along with one party or thought here, well I did solo! Ha ha!
"I agree, apparently Mr. Krono is not a short-circuit thinker, so I wonder if he can sum it up well by soliciting opinions"
Mozurn and Suse also express their agreement with Krono's proposal.
He was a reluctant look to the end Vulcan, but he is also a good man with good thoughts, instantly consolidating his resolve without hesitation.
"I don't know what else to do, let's take care of our inexperienced leaders!
"Thanks, that helps.
Like Mo said, we think we're one party called The Adventurers Alliance, and we're gonna be on this urgent quest together. "
Chrono is immediately relieved that everyone has shown a cooperative attitude.
After all, yesterday's experience of successfully intercepting the scouts seemed to be linked to confidence in Chrono.
All but the Element Masters gathered here are well-known and powerful people around here.
If all of them work together within the Adventurers Alliance, other adventurers will work together with greater certainty.
At a time when Chrono made it clear that he would look to them for cooperation, the Adventurers Alliance could be said to have gained one step of cohesion as an organization.
"So, what are we going to decide here? Aren't we supposed to do something like Operation Scorched Earth that we did yesterday?
"That's like a smallworker to stop the enemy, not a full-scale operation to stop the enemy"
It is possible that the small worker could not make it, so he made the operation meeting today and yesterday devoted himself to the sabotage work at Iles.
"You stopped the enemy, what is it other than fighting like that?
"Yeah, well, why don't you wait for your enemies at the front gate of the sturdiest Quaal around here?
If you seriously think about it, you will.
In the first place, it is the inhabitants of the Pandora continent who do not attach much importance to what is called an operation.
Therefore, when a large number of people gathered to fight, other than the simple division of roles between the avant-garde guards, only the extent to which they would all fight in a wide area for the time being was taken into account.
"No, then no"
But Chrono thinks.
In high school, Mahogany Kurono, who belonged to the Literature and Arts Department and was a medium and diseased literary boy who mass-produced painful light novels, had more knowledge than the average person when it came to the field of "battle".
Naturally, such information is not worth more than satisfying some upbringing and intellectual appetite in the real world, except in situations where it may be possible to fight in action.
I do not believe that the most chrono and the knowledge I can possess will have a 100% awesome effect as written in history textbooks and heroic legends.
I also suspected that knowledge like that was more of a convenience thing that only works in my fantasy world than I have experienced many life-threatening battles myself.
But it is also true that Chrono has only one thing to rely on.
There can be no such thing as a practical experience in his 17 years of life that is still short enough to be called a child in such a situation.
Chrono had no choice but to bet on it, even if it was obscure knowledge from listeners.
Especially in a group so indifferent to 'maneuvers' like this one, even Chrono didn't want to speak out if the adventurers had clear strategies and tactics.
That's how Krono came up with a desperate defense plan by mobilizing all the knowledge he could know.
But in order to make it happen, it is still essential that the residents of this other world, the veterans of the adventurers, give their advice and cooperate.
Chrono had no confidence in the operation he had set up, but he began explaining his defense plan without expressing his anxiety.
"Throw away the village of Quaal, our defensive line..."
Chrono's fingertips point to a point with a map spread out on the table.
"It's the village of Alsace on the westernmost tip of Daedalus."
The village of Alsace is a small village, more or less of the same size as Iles, beside a relatively large river called the Rhone, which flows from the Galahad Mountains.
On the east side of the main gate, the Rhone River, and on the west side of the back gate, there is a tributary called the Rhone River, a mid-island terrain sandwiched between these two rivers.
"Stopping the Crusaders at the main entrance of the village of Alsace, using the Adventurer's Guild built just next to the Rhone as a fort"
"How could it have to be there?
The fences and gates that surround the village are much more splendid, and Alsace's guilds aren't as robust as they are. "
Irina has visited the site (the village of Alsace) but has never been to Krono.
However, Irina's explanation proved that Krono's perception of the facility, which has the same image as the village of Iles, was correct.
"What matters is the terrain over the equipment, there's a big river in front of us.
Let me ask you something, do any of you have any experience in fighting the military?
No one raised their hand except Fiona, who secretly held the title of former mercenary.
They are adventurers, not soldiers, so they can be taken for granted.
"If you're a Rank 4 adventurer, I think you've fought many times with goblins and other type of monsters that form a detachment party.
But the Crusaders are far beyond the level at which wild monsters gather, and can be trained to attack in concert in multiple numbers. "
Last night, Fiona was briefly explaining to Krono the difference between the Army of the Sinclair Republic and the Daedalus Army, on a personal note.
When it comes to fighting in organizations like the military, humans have a variety of knowledge that they have developed over a long history of order lines, operations, formations, etc.
But the Demon Army, on the other hand, can only act in a simple military way, leaving it to its powerful individual abilities to attack in groups under its boss.
Around Krono fights the Great Army on the plains (the village of Quaal), across rivers (the village of Alsace), and no matter how many adventurers, they didn't immediately understand the difference, I realized I was still not good at fighting in organizations.
"When an individual's power grows stronger, numbers alone make weak monsters less of a threat, but not so with human military opponents.
No matter how strong you are, if hundreds and thousands of people continue to be attacked surrounded by soldiers, you will follow the same end path as the rank 1 adventurer who will be strangled by a flock of goblins.
In short, there are only about fifty of us. Then, if we fight in an open place like the village of Quaal, we will be surrounded and destroyed by a large group of enemies. "
Most importantly, because there are sturdy walls and gates there in Quaal, Chrono tells us that it is not an immediate defeat, but the result will still remain the same.
"Humans have no special ability to excel compared to other races, so just having a river can greatly limit their actions"
There are many species whose rivers are not shackled at all, such as crocodile-shaped lizardmen and mermaids (mermaids), who are good at acting by the water, but don't worry about it if you're limited to humans.
"The basic maneuver is to beat the defenseless parts of the river."
"Phew, well, that's a common story about luring enemies to a favorable place.
Besides, if enemies just keep coming straight down the street, there's no need to look around, unlike directing monsters. "
"I don't care how many adventurers you call an ambush."
"That's the thing.
Then I'm going to tell you more about the operation, decide which one is feasible on this occasion and who will be in charge if we do it.
Unfortunately, we don't have time to discuss this slowly, so let's just make up our minds and get to work. "