Kyuuketsu Hime wa Barairo no Yume o Miru

Supplementary "Eternal Horizon Online"

Developed jointly by several companies as purely domestic MMORPG.

> The official notation is' ETERNAL HORIZON ONLINE '(commonly known as' E H O ',' Etahora ')

> The concept is "Make it King's Road and Infinite," which is not particularly novel in content but very liberal so one player can play for a long time in various plays. The fifth year since it is currently movable.

> There are humans, subhumans, beasts, giants, demons, etc. living in a medieval European-style world. The common worldview is that monsters roam and there are dungeons everywhere, but there is no inter-racial resistance, etc. (although there used to be protests and discrimination) and now we basically have an inviolability treaty with each other.

> It's basically free, item billing, but it doesn't mean that you can buy powerful weapons with billing, so you can enjoy that without charge.

> The advantages of billing items will be to skip some EXP incremental items and production adjustment items, all reflecting the appearance of their own characters.

> If you play the game first DL as an example, the player can create up to two characters in one account (the protagonist also made a subcharacter once but admirably abandoned) and can choose from nine different types of humans and subhumans mentioned earlier (elves, dwarves, hobbits), beasts (warwolves, warcats, warrabbits), giants, and demons.

> Using the billing item 'Random Race Determination' here is a low probability (estimated at approximately 0.2 to 0.5%) but other races than this (as currently confirmed, four types of dragon man, angel, vampire (bloodsucking princess for female characters) and demon fox) may be selected (the protagonist miraculously was able to choose a bloodsucking princess on several occasions).

> Character making is more liberal and can be finely set in height, weight, age, three sizes, etc., but by using billing items at this time, we can add even more types such as face parts and hairstyles (note that the Japanese are particularly uncomfortable when characters are too close to humans, so the parts that form the basis of the popular illustrator are processing the illustration into a wind that is moving naturally as it is).

Incidentally, Scarlet Snow (Hiyuki) has a set age of 13 years, 143cm, 34kg, BWH = 74, 50, 76

> Players start playing from where they register as' adventurers' in the 'Free City Ad-hoc'.

> At this point, they are all 'unemployed (Nobis)', but some individuals have inherent skills from the beginning (this is completely random). All special races have unique skills (Blood Vampire Princess is "Demon Eye," twice as likely to capture Submissive Demons (Pets) as normal).

> MOB can be captured on captured items except for some (it is not possible without dropping the opponent's HP to less than half), but it is almost incapable of being captured after the middle where it does not increase the probability on billed items because the probability of capture drops inversely proportional to the level of MOB. Rare individuals with unique skills are also rarely present in MOBs, but differences cannot be discerned until they are captured and appraised.

BOSS can catch anything in a normal dungeon or field, but it's impossible to catch it first without using a billing item.

> Titles are automatically awarded according to quests and achievements, but for the top rankers and celebrities in the game, they are sometimes given titles on their own by the operators in a playful manner (Scarlet Snow's "Lady Tian is graceful", other "single-altar combat kung fu", "self-driving suicide bombing", "Beast King Blade Free", etc.), and these people are also called "title holders" and other interesting halves.

> The player can be reincarnated and become an advanced race when he reaches level 99, but after reincarnation, the level will be a restart from 1.

For blood-sucking princesses, they become blood-sucking princesses - blood-sucking princesses (true ancestors) - blood-sucking princesses (divine ancestors), in addition to improving their basic abilities, decreasing the rate of HP and MP loss during the day, and decreasing the rate of attack damage caused by holy attribute attacks and silver weapons, which are weaknesses (there is almost no divine ancestry, but some damage is added compared to other attributes).

> Since the game is cynical in hit judgment (which is also highly critical when it hits a weakness on the contrary) and so on, all need to be visually attacked, it is predominant for those who do some to wear a HMD "head-mounted display" with clearer vision to play in sync with the character's eyes, rather than a regular monitor.