Lead the other world.
Magic Introduction 2 (Later in Chapter 2)
Tier Liberation (used by Lumiere in 2-20 stories)
attribute: light
Light attribute magic used by Knights Commander Lumiere.
Magic that unites itself with the Great Spirit of Light (described in more detail later) and reveals the subject's future. There is currently only one other person in Lumiere who can use this magic.
The difficulty of learning is SSS.
Dark Mule Enorms (Used by Walnuts in 2-25 Stories)
Attributes: Darkness
The biggest defensive magic Walnut can currently use.
Create a wall of great dark attributes. It can only be used by Dark Attribute Advanced Adventurers who can prevent both powerful physical and magical attacks on being able to change shape freely, but it is user-friendly.
Top Compatibility for Dark Attribute Defensive Magic called Dark Mule with Mastery Difficulty B.
The difficulty of mastering is s.
Windstep (used by Walnuts in 2-25 stories)
Attributes: Wind
Magic that increases your own speed of movement.
The quality of magic can increase its speed. Those with wind attributes, not just adventurers, may also use them in their daily lives.
The difficulty of mastering is E.
Hyde Ingration (used by Walnuts in 2-25 stories)
Attributes: Darkness
The magic of assimilating your figure with the scenery around you.
I use magic there, so I need a lot of magic to run in a row. There are many occasions that work for interpersonal but not against monsters. This is because there are monsters that are sensitive to sounds, signs. Quite treasured by those who carry out assassinations.
The difficulty of mastering is A.
Blast/Windblast (used by Walnut in 2-25 stories)
Attributes: Wind
By enclosing "Windblast" in the spell mark, the magic immediately releases "Windblast" from the spell mark by the bearer of the spell mark remembering.
"Windblast" was introduced in a previous magic introduction, the magic of the Wind Impact's lower compatibility, the magic of the wind attribute and the difficulty of mastering is D.
Using this requires mastering Windblast and another special technique.
Shining Field (used by Iris in 2-27 stories)
attribute: light
Defensive magic that creates a wall of light three meters around you.
The wall of light can also prevent physical and magical attacks. I can defend myself to my blind spot, but I can only build a wall of light three meters away from me, so it's not that user-friendly. This magic works better against monsters.
The difficulty of mastering is B.
Healing Field (used by Iris in 2-27 stories)
attribute: light
Recovery magic that allows light to fall three meters around you, relieving the fatigue of those who have been exposed to that light, and treating injuries.
It can be fully healed if the injury is as bad as a bone crack.
The difficulty of mastering is B.
Hale Blast (used by Takumi in 2-28 stories)
attribute: ice
Magic that generates powerful snowstorms from your hands and attacks them by icing where they hit the snowstorm, or by ice debris being created and it smashes and scatters.
The range of attacks is extensive and is commonly used by intermediate to advanced adventurers (mostly advanced adventurers) with the most powerful Ice attributes. The amount and quality of magic changes the power dramatically.
The difficulty of mastering is A.
Dark With Draw (used by Walnuts in 2-28 stories)
Attributes: Darkness
Magic of the conferral system of dark attributes.
It can increase the power of the slashing system. The effect is greatly increased when it is an attack of the slashing system of the Dark Attribute.
The difficulty of mastering is B.