Lead the other world.

Magic Introduction 4 (up to 3-26-35 stories)

Air Spread (used by Roy in 3-27 stories)

Attributes: Wind, Water

The magic of flying multiple wind and water blades.

Techniques for handling two or more magic simultaneously are required to handle wind and water attributes simultaneously. Water blades are easy to see, but wind blades are difficult to see, so it is difficult to avoid all blades.

The difficulty of mastering is s.

Saint Arc (used by Silfi in 3-27 stories)

Attributes: Light, Wind

The magic of a sphere of light created forward absorbing and extinguishing what surrounding users consider harmful.

Very good magic in fighting against monsters because you can attack without involving your allies. It is difficult to adjust the amount of light and wind attributes that can be put into magic and requires technology to successfully control magic.

The difficulty of acquiring is SS.

Lampert Protection (used and described by Morgan in 3-28 stories)

Attributes: None

Magic that puts the magic of 'protection' on those around the user.

The effect range is within a five-meter radius of the user. Magic expires when concentration is disturbed on top of intense magic consumption.

The difficulty of mastering is s.

Abyss Larg (used by Marcosias the Demon General in 3-29 stories)

Attributes: Abyss

Magic that transforms the magic used by others into an abyss attribute to take away magical control.

However, the quality of the user's magic power must be exceeded in order to take complete control.

The difficulty of learning is SSS.

Healing Water (used by Roy in 3-30 stories)

Attributes: Water

Recovery magic is rare in water attributes.

I can do a simple haemostasis, but it's not effective.

The difficulty of mastering is D.

Geomance Voltex (used by Roy in 3-30 stories)

Attributes: Wind, Water

Widespread and high-powered magic that creates and attacks tornadoes with massive winds and blades of water.

It is very difficult to control and just keeping the tornado in shape for a few seconds requires a high amount of magic and magic. Sometimes when I can't use it, I can't move in recoil on top of the magic emptying like Roy is in the making.

The difficulty of acquiring is SS.

Abyss Barriella (used by Marcosias the Warlord in 3-30 stories)

Attributes: Abyss

Magic that not only releases the fluctuations of the abyss attribute from the user, but also blows up all things. Very powerful magic of the whole offensive.

The difficulty of learning is SSS.

Abyss Iloas (used by Marcosias the Warlord in 3-31 stories)

Attributes: Abyss

Magic that wraps an aura of abyss attributes around the user's body and forces the user to bring out his potential.

The effect varies greatly depending on the quality of the user's magic power.

The difficulty of learning is SSS.

Veterization (used by Walnuts in 3-33 stories)

Attributes:?

The depths that only some humans with the special skill of ninja can handle.

The user's eyes become red and the magical beast's ears and tail grow, making the five senses very sensitive. In addition, physical abilities can move so quickly that human limits are exceeded and remnants remain. If I can't use it, the recoil will make me unable to move.

The difficulty of learning is SSS.

Holy Judgment (used by Lumiere in 3-33 stories)

attribute: light

Magic that emits high-powered shockwaves of light attributes.

It is quite powerful among light attribute attack magic. The attack power and range change depending on the quality of the user and the amount of magic included.

The difficulty of acquiring is SS.

Espiritu Advent (used by Lumiere in 3-33 stories)

Attributes: God

Magic that allows the user to make the spirits they are contracted to be in the present world and to increase the spirits' and users' abilities to the extreme to gain more power than they think is in this world.

The consent and trust of the user and the Spirit becomes very important for this magic. Destroy the user after prolonged use at all costs.

The difficulty of mastering is a myth.