Leaving the country of falling-about the fact that he was the 4th granting surgeon in the world-
250 stories, in preparation for the gamma necromancer.
Count Brand, who knew a gamma necromancer was coming, moved quickly.
After purchasing information from me that I had actually fought for, I made a countermeasure manual based on it and distributed it to the nobles on the front line.
Also, the Earl, who heard that a gamma necromancer could not precisely manipulate a body from afar, immediately began mass production of bows and arrows.
The waiting popular nobility likened it, sending extra arrows to the nobility on the front line.
If you overdo it openly, it can also make it look like you're ready for battle, tips and preparation, as your enemies will find out that the information has leaked.
More soldiers on the lookout for insignificance, replenishing troops to front-line strongholds… thorough enough to make me want to sympathize with the gamma necromancer.
"I'll leave the basic prep to them, and we'll make a big change."
"" "" Yes ""
Magic moves can only be done by us who are MP haunted.
First go around each base and gut reinforce the outer walls and gates.
The soldiers' eyes need to dazzle, so the outside is a metal door with no philosophy whatsoever… Inside, they are planted with thin plates of Orihalcon.
The hardware works perfectly, and beating him full of strength with a hard axe won't distort him at all, it's a delicacy all over me.
Also prepare holes and pitfalls around each base.
Unless the Necromancer manipulated it nearby, he made it into a zombie soldier stuck.
Moving around in a detour made it somewhat inconvenient because I get stuck in a pit with an upside down spear...
To minimize the casualties, I won't.
Among the masses, there are variations in the strength of soldiers, so bases without strong fighting power are remodeled with care.
We'd like to protect you directly, but since the Necromancer arrived, you're not gonna make it in time because of the distance.
While we were preparing for the trick, we also proceeded with the deal between the Royal Direct Army and the Commander-in-Chief of the enemy.
Although he can only use simple summoning magic, he cannot be trained because of the long period of confinement and can't even manipulate the horse by himself.
However, despite his position as Commander-in-Chief, he said that he wanted to die in battle... and that he would not complain from his men if he went out to take command.
I'm guessing some of them are commanders who don't like being directed by younger people or nobles who are jealous of Gilberto.
Eventually, his night raid on the Royal Direct Army failed, and the pre-informed Direct Army decided on an operation to capture him.
It's impossible to think about night raids with no mobility... I've been through this many times before, so they don't have a problem.
From the middle of the enemy line, it's much easier than taking Gilberto out, and if you're on the defensive side, you're less likely to be fooled by him, so I'd appreciate it as a cotch.
During the exchange of letters, direct military executives also began to acknowledge Gilberto... but they can't place more dangerous bets than those involving the lives of their men.
After rendezvous, Gilberto is treated as a superficial prisoner.
But the truth is, as an adviser to the direct military, he's going to be teaching the weaknesses of the Nazareth army.
There was also agreement or disagreement at first about this position, but the appraisal was settled shortly after the rendezvous.
If you're fooling us, your status must be mixed with unnatural skills and disturbing titles.
"Dear Jink. A fierce man, supposedly a zombie soldier, has attacked this fort!
"Okay. I'll be on my way. I need guidance."
"Yes, I did! Here it is!
As we rushed to finish our preparations and waited in the stronghold of Viscount Roskov's army, the weakest of the popular aristocracy on the front line, news of an enemy raid came in.
I have to notify the other bases of the zombie attack, so I'll give Ian the ”Far Text” and then follow the soldiers to the scene.
Then there is a loud shock sound from the front......
"An enemy soldier, currently believed to be a Dwarf, is clashing against the wall. You can't seem to get a real bump, but it's still a tremendous force."
When we arrived at the East Gate, where the enemy was attacking, Viscount Roskov told us the situation.
"It's definitely an amazing force. It's our base, so even though we saved money... if we get beaten dozens more times, the door's going to break."
"Yes, we are also responding with arrows, but everything is avoided..."
Well, then, there's no ordinary arrow through the powerful opponent.
It's as lucrative as it takes time and avoids, and Count Brand is going to rain an arrow, targeting the necromancer body.
"Master, there are two enemies. I'm lurking in the shadow of that rock over there. I thought one was a necromancer and the other was his escort."
Marina, peering her face from her chest, checked the enemy's position with signs detection and told me.
"The Necromancer has a rough breath, so with this zombie manipulation, I think it's critical"
Just clashing, full of monotonous movements......
"Okay. Me and Marina will be dealing with Zombie Soldiers, so Esther and Nina need to catch the Necromancer."
"" Yes, I did!
"Your husband. Reports of one zombie soldier after another have come from each of the popular strongholds. So far, we have no sites that have suffered significant damage"
"Thank you, Ian. Didn't they transfer directly to the base?
"Yes, that's not the kind of report I'm getting."
So… the terms of the transfer gift are confirmed by "only transferable to the side of a specific person”.