Until Esther and Nina capture the Necromancer, me and Marina deal with a zombie soldier.
"It's powerful, but it's just powerful."
That zombie sounds like a former high-ranking adventurer dwarf... but his movements are too monotonous to harness his natural strength.
Like the Necromancer who attacked me in the Labyrinth City, it's probably caused by the surgeon running to the preserve and taking disproportionate distances.
Still, it's a lot better than the guy before, because I have minimal consideration to avoid dropping zombie soldiers in holes and pitfalls.
"Marina. Zombie soldiers will continue to attack us unless they destroy our entire bodies. They're already dead, so there's no concept of fatality."
"Yes."
"That's why I use fire magic to extinguish the zombies. Marina needs wind magic to help Esters keep their firepowder from flying."
"Yes, sir."
"Ignition!"
"Air curtains!
I wrap a flame around the body of a zombie soldier, and Marina surrounds it with an air curtain.
"Uh-huh. Ignition, then, burning is bad."
Zombie soldiers are vulnerable to fire, I guess the enemy also realizes.
He wears protective equipment made of fire resistant monster material.
As a result, zombie soldiers could not be stopped in ”ignition”, which took care not to make the area an ocean of fire.
"Then let's congali with fire and oil. Marina, wield him with wind magic from the heads of zombie soldiers."
"Yes, I did. Air Control!"
The last time I got it from Count Brand, I sprinkle the fat of a monster on a zombie soldier.
"All right! Now you're all fueled up. One more ignition!
Then when I seared him with fire magic, after he made a noise with the goose and burned, he became charcoal and stopped moving.
"I think it's all right now, but I'll fix the door just in case."
"You're pretty worn out, aren't you?"
Repair doors damaged by zombie soldiers with alchemy magic.
Now even if the enemy comes again, you should be able to buy some time.
"Brother, we've got a necromancer and an escort!
Esther and Nina return at the same time as the door is repaired.
Behind them is the appearance of a gamma necromancer and escort, beaten so bumpy that there was no shadow and dragged down the ground with turtle armor ties......
"Good day Esther, Nina. Thanks."
"Good luck to your husband, too!
A little smell of blood on my nose, but we both said, "Praise me! You look like," and let's not worry about it.
Thanks to their pain, it's easier to interrogate the prisoners.
After giving Esther, Nina, and Marina their full compliments, they draw information from the Necromancer.
As a result, Ian uses Far Text to share information with each location.
"So, so far, no Bernhardt officials are coming to this place, are they?
"Huh. Phew, phew, phew, phew, phew."
The voice is hard to hear because Esther had a spear pattern, slapping the necromancer's nose and front teeth, but... Bernhardt's humans found out they weren't coming anymore.
He also said that one gamma necromancer headed to 20 locations this time.
When I was concentrated in a few places, I didn't like it... but I don't think there should be a losing base for this.
"Are the Alpha guys unwilling to come to the front of the masses..."
"Huh."
According to the prisoner's story, Alpha's necromancer is wary of me and doesn't want to come directly.
But the brilliant adventurers are still there... so there may be some surprise attacks using Soytes, etc.
The status quo Alpha necromancers are one in the king's capital of Nazar and one on the front against the Royal Direct Army and against the nobility.
And while I'm not a formal necromancer... the gamma guys seem to be helping with that.
Either way, they're having trouble with the shortage of people, so it's unlikely that a second round will come.
"It was a short time, thank you for your help"
"Welcome. Dear Zink, I apologize for relying on you. Best of luck."
After gathering the information with Ian and sending it to each nobleman of the masses... we are leaving this base to go to nearby rescue.
There's no point in us staying if no additional zombie soldiers are coming.
"Sorry to bother you, but I need you to keep an eye on the prisoner."
"Of course it is. Leave it to me!
Because of the difficulty of transferring gamma to landmarks, prisoners are confining themselves to dirt landfills outside their strongholds.
In case Alpha has a second round ready, it's on the marsh of filth that the pawn transfers.
Before a successful ambush, in many ways, it will sink into hell.
"Your husband. It's a base where the battle isn't over yet, and the closest we can get from here is the city of Asmera, about 20 km southeast."
"Okay. Marina is in Sign Detection Mode. Otherwise, switch to physical enhancement mode. We're on our way to help at full speed."
"" "" Yes!
So far, it looks like we don't have a hit base... because we want to reduce the number of victims as much as possible.
Support them directly, even from nearby locations alone!