Legend of the Asura

Chapter 669: Career Order Guardianship Department of Shura

Guardian: (Guardian of Gaia)

Occupational characteristics:

There is an almost forgotten legend in the Western divine realm. The grandmother of Zeus, the goddess, Gaia, the former goddess of the earth, followed in silence a forgotten patron saint by his name, Gaia Guardian. He has no powerful attack power, no uncertain power of God, but has a defensive ability to despair his enemies. He's like a shield in front of Gaia! An indestructible shield! With his guardian, Gaia has no concern in all wars. This profession has little ability to attack, restrain, and flee, but it has a frightening defense that can easily resolve desperate situations for those it guards. Those who possess this profession must guard Zeus' beloved daughter Gaia for the rest of their lives. Once abandoned, the profession disappears.

Vocational skills:

Guardian God's Will: Passive skill, automatically triggered when entering a state of battle, fight to defend the person you need to guard, never retreat. Effect: 80% chance of immunizing against knockouts, repellents, knockouts, and blows.

Guardian God's true appearance: Passive skill, Gaia Guardian God must have the toughest body in the world to guard the person he wants to guard. Effect: +50% HP, +100% Defense, 50% Immunity to All Physical Damages.

Guardian Shield Defense: Basic Active Skills. The Guardian of Gaia is several times more powerful than a regular shield guard. Defend all enemies with a shield in both hands, offset 90% of any damage, cannot attack during shield defense, cannot move, can start and end at any time.

Guardian God's Heavenly Shield: Use the power of the Guardian God to add an impatient Heavenly Shield to yourself and your allies, dealing 90% of any damage. The effect ranges from 10 meters around you for 30 seconds and consumes magic 500, which can be used three times a day.

Guardian God's Heavenly Barrier: Abandon the shield and infuse it with the Guardian's Divine Power, multiplying it by several times at the same time, building a huge shield wall 10 meters wide and 10 meters high, completely resisting all attacks and enemy footsteps from front of you, for 10 seconds, consuming 1000 magic, and cooling skill for 30 seconds.

Guardian God's Soul Collision: Can be activated in the Shield Defense state. Shields that instill Guardian Power in the Shield Strike the enemy in front of you with a high chance of repelling or knocking the enemy off. Spend magic 100, skill cooldown time 5 seconds.

Absolute: Transfer wood: Release all allies surrounded by the Guardian's colored light and pass on all their attacks to yourself, ranging from 10 meters around you, lasting up to 10 seconds at a time, and can be interrupted at any time during the process. Spend 3000 magic, skill cooling time 1 minute.

Order: (Prohibited Mage - Order Operator - God of Order)

Occupational characteristics:

With all the elements of order, perfect affinity with all the elements of order between heaven and earth, it is free to manipulate all the elements of order between heaven and earth, whose strength may be unacceptable to heaven and earth. The current performance of the occupational characteristics is that magic can be combined with arbitrary magic without the need for any medium (but due to severe inability to do so, only the most basic occupational characteristics can be opened at present).

Vocational skills:

Star Fragmentation Array: Water System Low Attack Curse. Crazyly condenses the water elements in the heavens and the earth, and instantly detonates the condensed cold ice, forming a cold ice breaking formation within a certain range around itself. Deals (10000 + Magic Attack) basic damage to enemies per second within the effect range, with 80% Ice Cleaning. The skill range is 150 meters around you, consuming 9600 magic, duration 10 seconds, chanting time 26 seconds, and you are in a 3 second stiff state after the skill starts.

Tornado Flame: Fire is a low-level attack curse. With the power of fire, a burning dragon strikes all enemies in the front line, instantly devouring them 20 times. Basic damage is (100000 +20 * Magic Attack). and comes with 88% burning effect. The skill range is a straight line of 200 meters in front of you, consuming 12,000 magic and 35 seconds of singing time, and the skill itself is in a 1 second stiff state after it is activated.

Plasma Storm: Storm-based Low Attack Curse. Winding a giant tornado around itself will tear apart all enemies within range of the attack. Deals (7500 + Magic Attack) basic damage per second to the enemy within the Effect Range, with 77% Sleep Effect. The skill range is 200 meters around you, consuming 7600 magic, duration 10 seconds, chorus time 20 seconds, and you are in a 2 second stiff state after the skill starts.

Laser Dead Light: Lightning is a low-level attack curse. Drop a dense purple sky thunder from the air, bombard all enemies within a certain range, and build a terrible burst of thunder purgatory. Deals (12000 + Magic Attack * 1.3) basic damage per second to the enemy within the Effect Range with 88% Paralysis. The skill range is 180 meters around you, consuming 8000 life, 14000 magic, duration 10 seconds, winning time 30 seconds, and you are in a 3 second stiff state after the skill starts.

Glorious Destruction: Earthbound Low Attack Curse. Strike the ground with earthly energy. Causes a certain range of pulse oscillations, causing a big explosion on the ground to blow up all enemies. Deals (8000 + Magic Attack) basic damage to enemies per second within the effect range, with 100% Knock Off + Knock Down effect. The skill range is 140 meters around you, consumes 10200, lasts 10 seconds, sings for 28 seconds, and is in a 3 second stiff state after the skill is activated.

Tears of the Angel: A curse is forbidden in the light system. Summon angels' purest teardrops with the power of the heart and light to revive the lifeless creatures, revive players, pets, NPCs, and inflict devastating damage on dark and dead monsters. But there is no resurrection of the beast. Spend 108000 magic, 52 seconds singing. 60% chance of reducing mental strength by 10% after implementation.

PHASE HELL: Darkness is a low-level attack curse: summons dark forces from the abyss to devour all enemies within a range that inflicts basic damage (10000 + Magic Attack * 1.3) per second and comes with 100% Mandatory Curse effect and 50% Darkness. The range of effects will fall into absolute darkness as the skill continues. The skill range is 100 meters around you, consumes 14000 magic, lasts 10 seconds, sings for 27 seconds, and is in a 3 second stiff state after the skill is activated.

Death Scream: Death is a low-level attack curse that wields the shadow of death within a certain range with the power of death, inflicting double destruction on the enemy's body and mind, causing them to smell the imminent steps of death. Deals (3000 + Magic Attack) basic damage to enemies per second within the effect range, with 99% Terror and 20% Immediate Death. The skill range is 99 meters around you, consumes 12300 magic, lasts 10 seconds, and sings for 20 seconds. After the skill is activated, the skill itself is in a 3 second stiff state.

Glorification of the Goddess of Life: The lower-level auxiliary curse of the life system uses the power of the Goddess of Life to form a living space around her body. +200% HP, +200% Magic, +200% HP, +200% Magic Recovery, +200% DMG, and inflicts constant and massive damage to Death Monsters in Space. The effect ranges from 88 meters around you, consuming 8800 magic for 3 minutes and 8 seconds of chorus time. No skill straightening time.

Eye of the Soul: Lower Soul System Prohibition. Enemy consciousness is encroached upon by the power of the soul during the attack, with a certain chance to erase all of its memories for a certain period of time. The probability of success depends on the level of mental commitment to the goal. No magic consumption, no skill cooling time.

Dimensional Cutting: Space is low-level magic that moves forward with the force of space, causing a straight line of space rupture that causes irresistible and powerful damage to the enemy. Attack is 10 meters straight, damage is at least 20,000 + Magic Attack x 2, consumes 3000 Magic, skill cools for 5 seconds.

Space field: Space system intermediate magic, compressing a range of space with the force of space, can manipulate the position of enemies within a range at will and inflict irresistible huge damage, attack range is 20 meters in front of you, maneuverable time is 3-5 seconds, damage is at least 20,000 + magic attack x 2, consume magic 8000, skill cooldown time is 15 seconds.

Time Ring: Time is a low-level magic that manipulates the ability of one's body or that of others to perceive time at will with the force of time. It can be manipulated by 30%, with specific effects such as reaction, speed of action, speed of movement, speed of strike all up or down within 30%. Duration 1 minute (in normal time), consumes magic 5000, unskilled cooling time.

Time Heavenly Ring: Time is intermediate magic, emptying the cooling time of all skills except yourself with the force of time, consuming magic 10000, skill cooling time 3 days.

Permanent portal: Set up interconnected permanent portal arrays at any two locations with the force of vast space, and never disappear unless the array is retracted personally or destroyed by powerful forces. Spend 50,000 magic during implementation, and permanently decrease the magic value by 1000 after implementation.

Time manipulation field: manipulate a range of time flow speed at will with enormous force of time, the maximum manipulation amplitude is 50%, 3000 magic per second is lost during implementation, the field is automatically released when the magic is insufficient, the effect range is 50 meters around itself, and can last up to 30 seconds (in normal time).

Absolute Time Fields: Time is a low-level curse, pausing itself for 3 seconds in the 20 metre range. Can be used twice a day without magic.

Infinite Space Door: The space is a low-level curse that instantly breaks space and transmits it to any place that has ever been, invalid for places with strong sealed boundaries and invalid for transmission within the same town. Can be used six times a day without magic.