Legend

Lesson 3209

Nielsen suddenly said he wanted to be an adventurer.

I looked at Dusker with anticipation, but.....

Nielsen will be an adventurer in the future, but it will be difficult to do it now.

"Huh... hey, why?!"

I didn't think you'd say no.

Nielsen asked in a panic.

"Nothing at all, the face here knows about the fairy, but basically there are many people who don't know about the fairy yet." See if Nielsen can act as an adventurer. You're definitely going to be confused. "

That's what Ray said, but even if you know that Gilm is still quite upset about the Crystal Dragon, if the fairy becomes an adventurer, it will definitely be more confusing than ever.

At the very least, the salvation is that it is already winter, and most of the merchants have already left the Gilm, but there are still many merchants left in the Gilm.

Or there are many aristocrats left, other than merchants.

Thinking about it, Ray had no choice but to decide that Nielsen could not become an adventurer.

Unless the fairy homestead was unveiled and the presence of fairies became commonplace in Gilm.

"For now, give up." Nielsen wouldn't want to bother you, would he?... what are you going to do with your Alliance card in the first place? "

"Huh? That's..."

Adventurer's Alliance Card.

Ray had it stored in the Misty Ring, and the other adventurers had it, but Nielsen was a fairy.

It was not surprising that Ray wondered how to hold an Alliance Card.

(Carrying it on your back? No, that makes it very noticeable, and it seems more difficult to move than anything else.)

The guild cards were roughly the same size as the fairy.

Beyond that, it would be quite difficult for a fairy to have a guild card.

It would be nice if I could make a guild card for the fairy, but I don't think I could imitate it that easily.

In the first place, when it comes to guild cards for fairies, the guild cards become smaller, and the characters written on them become smaller.

It would be good for young people, but it wouldn't be easy for an old man... but it would be difficult for someone with reduced eyesight to tell.

(If it's possible, would you like to organize a party with someone who is not a fairy and deposit your guild card? Ah, but then Nielsen tamed Dottie, and there's a way to keep it with Dottie. This will be a hassle if I say it, so it's better not to say it.)

Thinking like that, the topic of Nielsen becoming an adventurer is said to be over, and the leader opens his mouth.

"Nielsen... no, let's talk about the fairies becoming adventurers first." Fortunately, Nielsen has found a base for his loved ones... and one that seems more important than originally planned. Back to earlier, is it difficult to talk about magic items to deal with? ”

Although the atmosphere was somewhat soothing in the case of Nielsen, everyone's thoughts on the matter of the revelation are changed by the words of the leader.

"As far as I can tell from Lord Dusker, I wonder if you can do it to some extent?" Well, why don't you try it? If that's no good... that's all I could ask of Lord Elena. We need to talk to the nobles, but that's what all of Mireana's kingdoms have to do. ”

In the words of the Brokers, Dusker is a bit troubled... but in the end, he decides he needs to try it out.

If a barrier quarantine made of magic items fails, you can think about what's wrong with it.

In that case, even if it is a failure, you can feed it and make further improvements.

“All right, let's get this straight.”

Until just now... until Nielsen came back, Dusker didn't even want to actually try using the magic items created by the Alchemists.

However, when Nielsen returned, he found a base for his loved ones... it was obviously not a disposable base, but an important base, perhaps even a home base.

When that happens, Dusker will change his mind again.

"However, alchemists have abilities... but they have personality problems"

Oh, and.

The words from Dusker's mouth were convincing enough to convince Ray.

It was probably because he actually knew the alchemists with his own eyes that he could be convinced.

What if I told those alchemists that I would actually use their magic items?

That's why they want to see where they're actually using it.

It's also true that even if you improve a magic item, you can't do anything without actually looking at the sight with your own eyes.

Even if Ray explains what he sees, it's a different story if he's completely convinced of it, let alone if there's something Ray misses.

For example, even if the alchemist knows it as expected, it may be that Ray doesn't know it.

Ray has a hobby of collecting magic items, and he knows a lot about them.

However, that would only mean being an amateur.

If a person who has a hobby of Sunday carpenters can give technical guidance to the carpenters who are full-time craftsmen, then that would be no.

The relationship between Ray and the alchemists was close.

Ray usually treats the alchemists cluttered about whether there is anything that could be used as a material for magic items, but his abilities are well recognized.

I understand that if I hadn't acknowledged my abilities in the first place, I would not have been entrusted with the magical processing of construction materials that are so important in Gilm's expansion work.

But I can't change my mind.

Anyway, it would be impossible to persuade such an opponent with words alone.

Also, even if they wanted to see the sight of their magic items actually being used, there was plenty of legitimacy there, which was a problem in this case.

"But Master Dusker, even if the alchemists tell me to use magic items, I don't know when and where to use them..."

That's why Ray is sleeping in a fairy town that has a long way to go.

After that, how do you take the alchemists to the place where they appeared?

That area is going to be a very big problem.

I can't imagine bringing the alchemists to Fairyland.

"I know that."

What is the character of the alchemists?

Dusker also heard about it in the report.

What would happen if you brought such alchemists to Fairyland?

There will undoubtedly be a great problem.

"When that happens... the only possible means is to let the alchemists sleep in the camp." Since we have finished our work, we are basically in a camping area, and we are in a camping area. "

Of course, that doesn't mean you're definitely in the camp.

For example, as Ray encountered before, there was a good chance that an Abuello adventurer would invade the Trent Forest and come after the adventurer.

After that, Ray could go to you as soon as he heard from you, but he couldn't imitate the alchemists in the camp to join the fight.

"In that area... I really need to ask the alchemists." The question is, how do you deal with the researchers? "

There was that, too.

At present, there is a part of the camp that was captured by Ray's prison of fire.

Researchers such as Eugen and Gosh are studying the alchemist, but if you bring the alchemists along, you will definitely be interested in the alchemist.

That doesn't necessarily mean that in some cases you don't insist that you unlock the hell out of them and let them use their magic items.

(Huh? Isn't that so bad?)

A barrier magic item is not a magic item to defeat the enemy.

It may be called a magic item to defeat in the sense of isolating and starving, but it is basically a magic item to trap.

... if you could make a magic item to defeat the pirates, it would be better for you.

Anyway, I don't know when it will come out, so instead of waiting for the magic items made by the alchemist, I should try the magic items that are already there.

That's what I thought.

Dusker-sama, why don't you use the magic items created by the Alchemists using the worms that are currently in the camp?

"I've considered that, but the researchers won't accept it, will they?"

"That may be the case." However, I don't know when or where it will appear, so I think it would be better to take the alchemists there and try out the magic items. ”

When the Alchemists were moved together, they had to use the Set Cage.

However, if you use a set cage, you'll find it interesting for the alchemists, and above all, there isn't always a place nearby where the set cage can be placed.

Considering the situation around here, even if you buy a little bit of the researchers' displeasure, wouldn't it be good to try it at the moment?

That's what Ray thinks.

"Should we give priority to buying the researchers' displeasure?"... um, what do you think of Lord Brokers? Some of the researchers have connections with the king's nobility. "

"If Ray does what he says, I'll take care of it." Now we need to move a little bit. "

Brokers said that, but his eyes were shining with curiosity.

As for Brokers, it was natural to solve the case, but there was also the idea of satisfying my curiosity by doing so.

In addition to that, it was natural for Brokers to persuade researchers who were related to the king.

If some researchers are dissatisfied with Brokers' words and can't honestly follow their instructions... even so, Brokers doesn't have to worry about it.

If that doesn't seem like a good idea, we'll just have to give the order.

The Brokers dispatched from the King's City have received permission from the King to do so.

If you refuse even that order, the Brokers will have to deal with it accordingly.

"Well then, let's just try it out in the camp, okay?" Of course, you'll need Ray there..... "

Dusker turns his attention to Ray.

In the first place, Ray was the only one who could unlock hellfire. If Ray couldn't capture it well with the magic item of the barrier, Ray would have to capture it again in hellfire or defeat it with magic.

"I don't mind." Now that Nielsen is back, I don't even have to sleep in the fairy towns anymore. ”

Ray was originally sleeping in a fairy township because there was no Nielsen who could take the long story.

That's how Nielsen came back, so you don't have to sleep in the fairy towns anymore.

That's why it's not strange to sleep in a camp like before.

... but when he heard Ray's words, the chief gave a sad expression for a moment, but no one in the room noticed it, including Ray, who was talking.

"I see. Will that happen?"...... So, today... I wonder if the alchemists are ready. "

After this meeting, hurry back to Gilm, contact the Alchemists who are passionate about developing magic items, bring in the magic items for the barrier, and head to the Trent Forest immediately.

I might be able to do it if I wanted to, but Dusker thought it would be better if I was prepared to do it anyway.

Besides that, it was one of the reasons I thought it would be a little difficult to get back to Gilm today.

However, Dusker struggled a lot to make this time today, but when it comes to making time to test the barrier's magic items in the camp, that's a big deal.

It was already winter, and there was no doubt that much less work was at least a salvation for Dusker.