Legend
0095 words
"Phew, you managed to clean up."
Elaine waves a jointed sword as she exhales her relieved breath, and flies the blood on its blade and tucks it into the sheath.
Looking around, Emerald Wolf had already exposed all of them to corpses as he attacked them.
It is common that I am not all breathing, although varied with the one that pierced my head, the one that severed my torso by Ara, the one that severed my neck by Ray, and the one burned by Ceto's firebrace.
"Roar, huh? Without that skill in Seto, it wouldn't have been so easy to clean up."
A wolf-shaped monster is basically a battle that emphasizes speed and collaboration over power. And Seto's roar - the king's intimidation - drops about 10% of its speed, but 10%. Should I see it as just 10% or if I drop 10%? Which is the right answer would be obvious if you look at the sight that spreads in front of Elaine.
I turned my gaze to the party members and nodded small to see that everyone was physically still able to afford it.
I still decided it would be nice to get enough rest after going down to the sixth basement.
And the fact that Emerald Wolf, who attacked me, could also be defeated without so much struggle thanks to Seto, makes me feel the power of one and one again, Ray and Seto, at the same time lightening Elaine's heart.
(No, now is not the time to think extra. We need to find the stairs leading to the bottom floor as soon as possible. Whatever the reason, Ray is on my... No, our side. Wouldn't that be nice)
I shake my head gently, shaking off strange thoughts and scratching up that golden glow that disturbed me in battle.
"Ray, get the monster back. We'll resume our search as soon as it's done."
"Yes, I understand."
Following Elaine's instructions, the body of the slashed and torn Emerald Wolf will be stored in Mystering.
Even those burned to death by Ceto's firebraces were useless, but parts such as demonic stones, meat and fangs were still recoverable.
"All right, Seto. Well done. Except for the fur, it'll be a good use."
"Grrrrrrrr"
Seto is stroked in the head and sounds happy in the back of his throat.
I understand that Ray would be happy to pick a lot of monster material even in Ceto, so I added and subtracted somewhat where meat and bones would burn down if they were meant to be. Sometimes Seto was praised by his favorite Ray for sounding happy, but I guess he did a good job of reducing that.
Then, for a few minutes, the search for the sixth basement floor resumes once the blood has been drained and all the emerald wolves have been mystified.
"Ara, don't say anything extra. Every time you whine about something, I feel like we're pinching."
"Hey, that's not too much to say!? Sometimes it just coincides well with me talking."
I go along with the dungeon listening to each other rather than saying what Custe and Arla say...... And...
"Hey, stop. It's a pit."
Ver says so and stops everyone, turning his gaze toward the ground in the direction of progress.
"Hmm, you don't even have to disarm it. There's no sign of any particular interlocking trap, and it won't be a problem if we activate the pit with something appropriate. Ray, is there anything in the item box? Adequate weight and size would suffice."
"Wait a minute, please"
Upon Vel's request, display a list of mysteries in the back of his brain.
(Spears are for throwing, so no, no other weapons... that said, there was a sword that Ara almost broke using)
Reminds me of a long sword wrapped up from an eagle's paw, and then chooses it from the list behind my brain to give Ver that long sword that doesn't seem to be in use anymore.
"Look, this is it"
"Hmm, don't feel a little light. Whether the pit is activated. No, should I throw it hard for that matter"
"Lord Ray, that's a little..."
Ver worried at first, but quickly nods and takes that long sword.
I guess I realized what kind of qualities the long sword I was given, although somewhat, was just using. I can't help it because it's a long sword that I've wasted on my immaturity. Somewhere groaning obstinately, Ara, Ver grins at its mouth with an interesting gaze.
"I see, so to speak, is this the guy Ara borrowed? Well, I couldn't stand Ara's terrible ordeal."
"... Ver, you can sacrifice Ver for a pit instead of that long sword, what do you do?
"Ah, haha. It's a joke. A joke. But anyway, this long sword is only useful to the extent that it's already thrown at the enemy for use, right? Then I don't think it's wrong to use it on this occasion."
"... okay."
Reluctantly, but where Ara is convinced, Ver throws his long sword sharply at the destination.
Not as fast as when throwing a dagger, but nevertheless the sword released by a caged throw of considerable force hit the ground... and sank straight into the ground with a hole about 2m in diameter.
"That was bigger than I thought."
So groaning, Ver glances unwittingly into the pit.
"Wow, don't be silly."
At the end of Ver's gaze, at the bottom of the pit, there were countless spines of about 1 m made of metal, also known as sharp and pointy sword mountains.
If it had fallen into this pit, it would have been pierced from the soles of the feet with thorns installed on the bottom, unless it was equipped with a kind of magic item that would boost defense with excessive armor from the industry.
You imagined that, Elaine frowns uncomfortably.
He said, "Thank you for the visible trap."
That's what I'd say, Ver, but the pit itself was pretty cleverly covered up, so there's a good chance someone would have hooked it up if it wasn't for Ver.
(Well, I can generally discover traps like this by using "thin")
Behind Ray's brain comes the magic he used to escape the space of the infinite loop. 'Thin' is just magic for exploration, magic that would be indispensable when challenging the dungeon alone... No, one and one with Seto.
Even if it is the "thinnest", only floors, walls, and ceilings can be explored, so it is impossible to discover traps - triggers, etc. that are floating in the air.
"If we keep this pit open like this, it will be easy to discover even if someone comes later. … unless it is repaired by a monster."
Nodding at Elaine's whining, the line resumes its exploration.
Even after that, monsters and the like appeared, but the so-called miscellaneous fish monsters appeared quite often, such as those that had been knocked down before as being goblins or fangwolves. But...
"Stop. I found the switch hidden on the floor in the forward direction of that switch."
"See ya!? The person who created this dungeon is definitely twisting her sexual roots!
"Come on, it's not people who make dungeons, it's dungeon nuclei. No, well, that's why I'd have to snort at it if they told me my sexual roots were twisted."
"... Ver, I don't care what you say, just show me where the switch is"
Custe encourages Ver even as he is stunned by the exchange between Ara and Ver.
hours after first finding the pit. Although the monsters that emerged were mostly miscellaneous except for the first emerald wolf, they were trapped everywhere, as I would say, instead.
Initially it was Elaine and the others who were moving forward while disarming all of that, but only the traps that seemed to activate in chains now because they just took too much time, otherwise they were moving through so as not to activate them.
The switch that Ver found this time was also that it was only slightly uplifting in the same color as the floor, which was cleverly hidden to such an extent that there was a high risk that someone in a row would have stepped on it and activated the trap if they didn't know there was a switch there.
"For once there seems to be no other trap around that switch, so I think we should just not step on that switch and move on"
Follow Ver's opinion and avoid stepping on the switch to go back. That's how we proceeded, and the next thing we showed up was a crossroads. From the passage that Elaine and the others have traveled, it is divided into three parts: left, right and forward.
"Well, what do we do? Well, either way, there's only one thing I can rely on more than no maps... no"
Kung, and a snort and a gaze toward the right, Ver.
Ray is also sniffing out the smell that Vel sniffed off again. Needless to say, Seto has a sharper sense of smell than those two.
"The road to the right smells like a beast. I'm pretty sure there's probably some kind of monster out there."
"Then left or front... Ray, please"
"Is it me again?
"There's nothing like a guide, so you'd better rely on an adventurer diving into a dungeon."
"... no, this is the first time I've ever dived into a dungeon"
That being said, it is more than a fact that there are no guidelines to rely on in the end, so we have to decide the way forward with something.
Look forward, then to the left.
Both walls shine brightly, and you can't see ahead of them anyway if it's about a few meters away. Among other things, Ray chose...
"Well, on the left,"
Almost according to my instincts, I chose the left.
"Um, let's just say we move on. But before we do, we'll change the line. Apparently, this hierarchy is more of a trap than a monster. The avant-garde Ara and the rear guard Vel are taking turns. Ara's surprise attack from behind, and Ver's more focused on the trap."
One line, which was queued according to Elaine's instructions, continues along the left path indicated by Ray.
... and then less than 10 minutes later, we found the trap again.
Apparently, Ver feels it's linked to other traps, and we're all alert to the raid while we rest while we unlock that trap.
"But come on, isn't this trap a monster in a dungeon hooked?
"I guess you're also thinking about the nucleus of the dungeon that's summoning monsters around there.... No, it's subtle if you can remember that or not Goblin or something, even if you teach a monster the existence of a trap. When that happens, it's natural to assume that the monsters in the dungeon are capable of not responding to traps."
"... isn't that a little sloppy?
"No, even if I tell you. If you're gonna complain anyway, don't tell me, tell the monster."
While Ver talks to Ara, he untracks, and listens to his usual interactions, the line goes on. And again...
"Yes stop. Found another trap."
"Where?
I look to the ground, where Ver, at the head of the party, is about 5 m away, in a tedious questioning of Custe.
"... I don't see anything like a switch though?
Turn your gaze to where Ver indicated, but it just looks like a normal passage to Custe's eyes.
But Ver nods naturally as well.
"That's right. It's not a switch, it's the passage itself that triggers the trap. Stepping on a section of the aisle ahead, that's what's triggering it.... maybe."
Unlike Vel so far, he squeals somewhere unsure.
"What's going on? Not like you always are."
"No, it sounds like a pretty advanced trick. I don't know if you can disarm it completely."
"... then what? Do you want to go back to that crossroads once and go some other way?
I shake my head small to the words of Custe, who asks as he peeks around.
"You should stop. There is a high risk that similar traps are being set for the two remaining passageways due to the structure of this dungeon. Then I think we'd better get this trap undone and move on, rather than go back and spend some time."
"But I guess it's only Ver's idea that there's a trap in the rest of the aisle, too? Then it's worth a try..."
"Custe, I'm not just saying anything, either. I guessed where and when the structures and traps I felt coming this far down the sixth basement were set.... Right. It's a little bad to say, but if you can't lift this trap, it's like saying you don't deserve to move on..."
Ver thinking in response to Custe.
Look at those two. Elaine makes a decision.
"Right. It's Ver's opinion that we've spotted and unlocked the existence of the trap so far, and it's worth asking.... Ver, is it possible to lift this trap?
"I don't know where it would be if I did it carefully. It seems impossible to disarm it as quickly as before."
"... ok. Then you can take your time, make sure you disarm me. And I don't know what lies ahead, so I'm gonna take a break from using one of them as a security detail to restore health. That said, we don't have to concentrate that much because we have Seto here. I'll leave the first watch to you, Ray."
"Okay."
Nodding at Elaine's words, Ray stands on guard so that he can react whenever anything happens with Seto.