Legend

0867 words

"... Wow, this is how it comes. No, it's certainly not weird if this happens normally."

Ray whining in the dungeon.

Beyond that gaze, there is no such thing as a path.

It was a ray that followed its intuition earlier on the Y-shaped road to the right, but continued on the main road after several turns, about twenty minutes.

It went on for quite some time in this dungeon and the result was the end of the line in front of us.

Because it's a cave-style dungeon, or it's not like there's a clear end wall ahead of Ray's gaze.

But the road itself was narrow, and obviously we could not go any further.

"Will you take this time to return again?... It's a pretty effective harassment when it means cutting the motives of adventurers"

For once, but I'm pretty sure there's something mentally harsh about Ray that the time he's been on the lookout for traps has been wasted.

I was thinking that way Ray, but I immediately turn my gaze in the direction where I came from.

What's floating in my mouth is a fierce laugh when I put my enemies in front of me, not a bitter laugh a few seconds ago.

"I see. Sure, because stopping means there's no place to escape... maybe you were after this from the start, not mental fatigue?

Wait for an enemy approaching you to show up while allowing you to use the spear in your hand at any time.

If this is a straight passage, I can make a pre-emptive attack with a spear throw, like when I encounter an oak, but that's also a little difficult in such a crooked place.

"No, there's nothing you can't do, is there?

Whimpering, what I saw was not a spear in my hand, but a stone rolling on the ground.

If it's not about killing your opponent with a single blow, it's only about restraint, then you don't have to hold the spear apart.

In addition, even stones are never less lethal, and can have sufficient attack power depending on where they hit.

If you think of Ningro Ray as a stone to throw, you can say he's deadly aggressive at that point.

... Instead, each stone is subtly shaped differently, making it more difficult to hit the target location.

"As far as I'm concerned, if you're going to die of a stone of this magnitude, you'd better be there."

Hold a few stones falling on the ground and wait for the monster to show up from the corner of the aisle.

"Gah, gah, gah."

"Yoo-hoo!"

"Gagga?"

At the same time that I hear voices, what came to Ray's expression was a disgusting look.

That's because after entering this dungeon, I've heard it many times already, and I could clearly understand what kind of monsters are approaching without having to look at me.

(Goblin again? Come on, isn't that too much?... Well, I heard a lot about weak monsters. You see why this dungeon isn't popular. Nobody likes it and won't want to fight goblins until you dive into the dungeon)

In Ray's case, the amount of magic is so unusual that his health and the adventurers around him are not even under his feet. Also, I don't have to worry about replenishing weapons because I have mysteries about them.

But if you're a normal adventurer, you wouldn't want to fight goblins until you dive into a dungeon.

No matter how weak the goblins are, they drain your health if you fight. If you use magic, it drains your magic, and your weapon can break.

Now, what you get is little gold material or demon stones.

Not very much, but I'm not motivated to try this dungeon.

(Unless, like me, you have other purposes...!

The moment I see a cornered goblin, I throw the stone that was in my hand.

A stone that flies straight hits the head of a goblin who shows up without knowing anything, crushing its head.

Goblins who have lost their heads naturally fall to the ground...

"Gah!"

A goblin who appeared right behind him shouted in a way that he didn't understand what had happened.

But the cry was clearly a failure.

As a result, the goblin was also crushed in the head with the next stone thrown by Ray.

That's how the last remaining goblin turns back on the spot screaming.

It's a form that shows Goblin's general character of attacking a weak opponent with strength, but fleeing a strong opponent immediately.

But there is no way for a goblin perceived as an enemy by the presence of Ray to escape, and Ray, who has run to the point where two goblins are losing their heads and falling, once again throws a stone and the last one is also desperate.

"After all, it was a place to hunt him down at this end, eliminate his escape route, and then continue to make uninterrupted attacks, or something? Sure, a normal opponent would have been effective."

The aisle itself is narrow, and if you line it up beside it, it's only about as wide as the two of you can manage to fight.

If things were to continue to fight goblins in that situation for an extended period of time, there would be mental depletion problems and there would be nothing we could do about them, unless they were more than some strength.

"Well, on the contrary, I don't know if it would matter if it had more than a certain strength"

Like myself. He turns his gaze toward the bodies of two goblins falling on the ground and jumps over them gently as they are.

That's how Ray went back down the road he had just taken, but eventually he ran into Goblin several times to get back to the Y-shaped road location.

"So, this way."

Ray's tone naturally gets rough because he remembers being frustrated when he encounters goblins continuously.

Still continue to the left of the Y-shaped road, aiming to obtain a treasure called the nucleus of the dungeon.

Then, for some reason, there is no such thing as a goblin appearing, and we go down the main road.

"Why? There's so many monsters on that side... No, there's a ton of goblins out there, but over here, why is there nothing like this? No, I hope it's easy."

I'm sure it's easier, but still less uncomfortable with the number of enemies than it has been along the way.

As I went down the aisle with that thought in mind, eventually there were three stone doors embedded in the wall......

The three doors, which line the walls beautifully, have something obviously suspicious.

"Whatever you think, it's a trap, right?... given that it hasn't been that long since the dungeon was created, I don't think there's anything like a fatal trap, but I can't say that's definitely true either."

Observe a little from afar and make sure nothing happens in particular, Ray slowly approaches the door.

Whatever happened, it was approaching while preparing to use the spear even immediately, but in the end it arrives in front of the door with nothing happening.

"... there's a trap, right? Whatever you think."

It is absolutely inconceivable that doors are lined up so far and there is not even one trap there.

It was Ray's word that came out of that thought, but unfortunately Ray doesn't have the bandit skills to look into traps or disarm them.

There is also the magic of "thin" for exploration, but it was impossible to examine the other side of it more than the door was closed.

If you can, just trap the door and destroy it.

"You don't exactly explode or anything, do you? No, I don't care if we blow up or stay away."

The spear I had in my hand was stored in mystering and removed instead, arguably the symbol of Ray, the Great Sickle, Death Size.

It is not difficult to swing the death size because there is a certain size in front of the door.

But Ray takes a few steps back before swinging the death size, even with the death size in his hand and without approaching the door.

"Flying slaughter!

From the death size waved with that word, the slaughter flies.

The straight-flying slash hits the door to the far right as Ray aimed... slashing and tearing the door as-is.

"More brittle than I thought."

Flying slaughter is a skill that Ray uses well, but it's not powerful enough to call it a one-hit special.

One way or another, it is a skill that serves as a blow to restraint.

That's why Ray is surprised to see the door cut off by that blow.

But the surprise also lasted a moment.

Now we head to where the door was, as we need to look behind the door anyway.

Ray, who was suspicious that some kind of trap might have been activated or was, eventually arrives in front of the place where the door was, with nothing going on.

"... nothing. Inside too."

At the end of the door was also a hesitant sight to describe as a room.

Rectangular room about 2m deep. It is also narrow in width, a sight that seems more correct such as a cleaning utensil holder or warehouse than to call it a room in one way or another.

"What is this?

While tilting his neck, Ray checks inside.

Rolling on the ground is a door that was earlier turned into two pieces by a flying slash.

Nothing else.... I really don't even know what it means to be structured like this, a room like that.

"You really don't make sense....... yeah? Wait a minute. Then maybe."

Ray's gaze, which had something past the back of his brain, was pointed at the leftmost door of three lines.

I wonder if the left door feels the same way more than the contents of the right door were like this, and the middle is the right answer.

I thought about it that way. When Ray used Flying Slash again to find out, the prediction was right by the time it was brilliant.

The right door, which has exactly the same structure as the left, only brings sighing to the ray.

"Maybe if a dungeon grows like this it will also grow like this room... is this what a dungeon just made of?

The dungeon doesn't know exactly how the dungeon will grow for Ray, whose third is this.

Of course I've read what the book says, but it's not so rare in this world that what it says is very different from reality.

More than most of the books are handwritten, there is no way that updating the information is so frequent, and there were natural differences in the food around it.

"There seems to be no such thing as a trap, and we were able to find the right answer lightly, so let's make it good."

Move the Death Size to a position away from the middle door with your hand.

(I didn't have a trap so far, so I guess this door is ok too... there's plenty of chance that the trap is more than right)

Maybe here and possibly off, even though I think so, Ray wields a death size.

"Flying slaughter!

The slaughter unleashed was not the same as before......

The middle door was definitely scratched, but still hasn't reached the point of total destruction.

That was a true indication that this door was different from the one on both sides.

"... I can confirm that there are no traps, okay?"

Ray approaches the door, even though he is a little unfortunate that even a level flying slash could not destroy the door.

The tip of the half-destructed door is made in the same way as the spaces on both sides.

The difference is that in the space on both sides there was still a passage going on ahead of the place that was the end, and there was a large space ahead?

"I knew you were right in the middle."

Decide there won't be a trap, and use the Death Size stone-piercing part to break the door.

As we continued to the end of the aisle, we were able to immediately see what the vast space was like.

... but what was there was a completely unexpected substitute.

There were countless monsters in that space.

Huge body, ears stretched from head have blade-like sharpness, sharp fangs on face, and tails as long and sturdy as whips.

"Gamelion!? What are you doing here..."

Seeing the gamelion present in a space of considerable size, Ray's movement stops for a few seconds.

It wasn't strange that that would happen, just for an overly unexpected sight, but still I guess I was lucky not to be attacked by a bunch of gamelions.

But if that surprise passed, it was only convincing that it was in the rays.

"I see, we talked about not getting gamelions only this year... but if we get together here, we won't be able to find them on the ground."

I've been asked many times since I came back to Gilm, information that I can barely get a Gamelion this year.

Ray unwittingly smiles at his mouth when he realizes that the reason is the sight now in front of him.

In the first place, there's a gamelion in the dungeon, so I wonder how much it would have been useless to look for that on the ground.

It was Ray's expectation, of course, that the gamelions here were not everything, and that perhaps the gamelions on the ground would be away from where they would come every year, perceiving that their own people had disappeared.

"Gaaaaaa!"

You noticed Ray walking into the room, a nearby gamelion makes a threatening noise.

The number of gamelions in front of Ray existed about fifty, even if it was just a glance.

The fifty turn their hostility toward Ray in such a way that they react to the voice of the first ringing Gamelion.

"Didn't the guy who dived into the dungeon come this far?... I guess he didn't come"

I think of the number of goblins I have fought since I entered the dungeon, and I am unwittingly convinced.

"Or were you keeping your silence trying to keep this gamelion to yourself"

This is all the gamelion. That amount is nowhere near over winter.

Especially now that Gamelion meat is low, the price is also up.

If we put all this gamelion on the market, the price would certainly be lower than it is now. But still, it should have been more expensive than selling it normally.

"My aim broke when I found him!

"Gaaaaaaaaaa!"

Ray squeezed the death size and shouted so as he watched the gamelion try to leap and stick his fangs out.