Legend

0892 words

Dusker, who, as usual, processed the documents in the clerk's office that day, turns a frivolous eye to what was told by the butler who came into the room.

"Is it true, it's"

"Yes, Master Keepsake and Master Muet, you two are here"

"... that fucking nobleman. Trouble again. How many times is this?

"And Lady Ray..."

"What? Ray? What do you mean, Ray's coming?... Shit, did you involve that fucking nobleman, Ray? Don't make me a hassle to imitate. Let me ask you something, do you have any injuries to keep?

"Nothing in particular. health itself."

"You don't know if you're happy or not. I guess I'd have grown up if even one of my hands and feet had been severed."

Dusker throws up in frustration.

It hasn't been that long since the Keepsake came to Gilm.

But during that short period of time, the keepsake was causing a lot of noise.

Every time, guards, knights, and even Dusker get their hands on me.

If this is just nobility with no back shield whatsoever, you don't have to worry about it that much.

But a royalist nobleman sent me out for restraint.

If I did a bad imitation, I was certain I would get poked there.

And most of all, the deadliest would be Ray's involvement there.

He treats Dusker amicably, but that's partly because Dusker is exceptionally outmoded as a nobleman, and partly because he favors Ray.

But basically, you can say Ray's character is harsh.

Even in the spring war, against aristocratic nobles, Ray is waving that power without hesitation.

What happens if such a ray and a typical keepsake of virtuous nobility meet?

In that sense, it can be said that it is a shame that the keepsake has not yet done one of the injuries.

"Damn, what the hell are you thinking about sending such a fool even if it's in tow? I wouldn't be surprised if you sent some more appropriate people around the Duke of Quent. So maybe the Kings bounce back."

Even in a sip with the Kings, it is the largest faction in the kingdom of Mireana.

That is why we are further divided into several forces within a faction called the Kings.

Probably because of that interest, it was Dusker who expected someone like Keepsake to have been sent, but now it's only a escape from reality, more than that doesn't make sense for the status quo.

"I didn't expect to see Baron Cisne. Well, fine. There's no way I won't see you more than I've come this far. Especially if he's looking down on me."

In the Earl and the Borderline, the Borderline is better.

Furthermore, the Keepsake is only the next head of the Count Eriel family, and Dasker is the current head of the Larks Border Uncle family.

Considering the neighborhood, there's no way the keepsake could be stronger against Dusker, but he didn't care at all about such a thing, and he was more responsive than Dusker.

(I mean, the Kings... or the guy who sent that idiot wants me to get my hands on him. It does a nasty imitation)

You can't just sit here forever while you sigh inside out.

Stand up straight and be guided by your secretary to the reception room.

That's how I came to the reception room, but when I saw who was there I breathed a small but relieved breath.

It's the worst combination of Ray and Keep. Even though the butler had not told me that he was particularly injured, he could not be relieved until he actually saw it with his eyes.

Around here, I'd say Dusker has a good understanding of a person named Ray.

Once again, looking inside the reception room, there are three fat men and knights on the keepsake side and one Ray and maid on the Muet side.

Whether the butler who prepared the room cared, the sofa in the reception room was provided for each in a remote location.

Seeing Dusker entering the room, the keeper stood up with an arrogant grin and opened his mouth.

"Oh, Larks Borderline Uncle. Have you finally come? I'm not impressed with keeping me waiting, but now is a good time. More than that, you must listen to me."

"Wait, Lord Keep. Please calm down a little. … Ask for tea"

Once he has passed the keepsake of trying to poke his demands at him when he sees himself, Dusker orders him to bring tea to the butler.

That's how he drops off the butler leaving the room, and once again Dusker opens his mouth to those who are on the spot.

"Well, I'd like to talk to you for tea if I were supposed to, but apparently I can't afford that. Shall we talk again?"

"Uhm. Simply put, me and the poor baron there were going to bet that maid on a duel. Larks, I'd like to ask Uncle Border for legal proceedings against that duel."

"... what?

To Keepsake's words, Dusker turns his gaze towards Muet.

Dusker's known muet was a weak man, but now he showed perseverance.

The maid seems somewhat anxious on the side of such a muet but refrains......

(Ray, huh)

At the end of the day, Dasker's gaze turns to Ray, who stands behind him when he says he's Muet's escort.

Given Ray's character, I somehow understand why the knights who hold back behind the keepsake are occasionally turning their sinister gaze toward Ray.

"It's a legal process. I want to make sure this poor baron can't make an ugly escape if he has to lose."

"... I see"

Nodding, it was' sane, this man 'to be honest with the heart of Dusker.

Having Ray on Muet's side means Ray is definitely a sign of willingness to take sides with Muet.

If you are going to turn Ray against your enemies and fight, it is not enough to be a Rank B Adventurer of the same rank as Ray.

Rank A Adventurer...... that would also need to bring in the same amount of opponents as Elk with the Axe alias of Thunder God.

But if such a person were told to take sides with a typical nobleman in the bad sense of keeping, Dusker would have to lean his neck.

Is it also a way to win something? No way, there's no way you're in the Guild and you don't know Ray exists)

Seeing the confident keepsake, Dusker wonders.

Most of all, it is difficult to see Ray as an adventurer with a deep red alias in the first meeting without the presence of Death Size or Ceto.

And when Kept saw Ray, Seto's appearance didn't exist near Ray, and since Ray told him to wait at Muet's Mansion even when he tried to come to the Lords' Hall, those who started Kept didn't really realize what Ray was like.

And there's no reason I need a death size against a knight who follows the keepsake, and there's no turning of that sickle.

"What's going on? It's a legal process, ho, ho, ho, ho!

Though he learned his inner frustration with the keepsake of urging him word for word, Dusker manages to indulge in the urge to yell.

"So, is Muet in agreement with that duel?

"Yeah. Honestly, I'm not sure about the fight myself, because I say he'll fight on my behalf"

"... I see. Lord Keepsake agrees to the duel, too?

"Of course I'm telling you. Would you speed up the process?"

"Now, the next thing we know, we need something from each other."

When Dusker tells him in frustration, Keepsake opens his mouth just saying he was waiting.

"If I win, I'll have the maid there. If I lose, I give up half of Count Eriel's estate. Right?

"Yes."

"... what?

Muet nods at Keepsake's words.

I didn't have a problem that far, but it was Dusker who made the missing voice between the words.

Could it have been a mistake to ask? Open your mouth to your chest with such a glimmer of hope.

"It sounded like you said that if Lord Keep lost, he would give up half of the estate of Count Eriel's house, but am I wrong to hear that?

"No, it fits. Exactly. Bring out the poor baron of low stature to a duel, you'd need that much bait, wouldn't you? Besides, I don't have to win and pay anyway. No problem at all."

Muet is not the first person who can no longer tolerate the words out of the mouth of the keepsake... but the asier who refrains behind it.

"Isn't it a little rude to have some titles down there from earlier? You may indeed be the one who will take you to the blood of the Count's house. But in the end, it shouldn't be the owner or anything yet. Could you be careful what you say and do to mock your husband, the baron?

"... Hmm? Count Eriel, turn to me as the next winner, and say what a made-up flair looks like. But it's because she's such a woman that I feel bad when I make her mine. You want to thank me for being generous?

A lowly gaze, a keepsake that looked at the Assier as if he had manifested the word as it were, but he would eventually be satisfied with the expression of the Assier, who frowned uncomfortably. Turn your gaze toward Dusker again.

"So, Larks Borderline Uncle. How long do I have to stay like this? Can you make me some paperwork early?

"Indeed, Lord Keep is somewhat more free to use his property than he is registered as the next Lord of the Earl of Eriel family. But isn't it still unsavory to bet half your fortune on a duel without even saying no to the owner?

"Ha, what are you talking about? As I said earlier, there's no way I'm going to lose to such a seemingly narrow poor nobleman. Rest assured, the stake is only to keep the man from running."

He was a keeper who didn't even suspect his win finely, but Fultos, who is holding back next to him, opens his mouth even as he gets lost.

"Dear Keeper, you need to acknowledge to your husband that half of everything is property… besides, the other person is one of the maids involved. Not very much, but worth half of what you bet on…"

"Oh, my God, Furtos. You think I'm gonna lose to a guy like this?

"No, of course I don't think so. But..."

"About there! If you say I'll do it, you'll do it! Come on, Larks Borderline Uncle! Paperwork!"

"... for the last time, are you sure you want to bet half of Count Eriel's estate?

To Dusker's words, the keepsake nods instantly.

After checking that, Dusker runs the pen to the paperwork.

Perhaps Dusker should have told the Keepsake who Ray was, if it were meant to be.

Of course there is nothing more to be blamed for because Dusker did not speak, than it is done with courtesy rather than duty.

Because I had Ray himself in front of me and still the Keepsake was sure he would win.

Also, in Dusker's personal emotions, I wasn't seriously willing to stop this battle.

If we lose, the Count Eriel family will undoubtedly be crushed in face, than we have proceeded to a duel in accordance with the format so far.

There is no more excuse when you lose than to leave it as a proper document when you transfer half of your property.

"Now, each one of you will have your blood judgment. That completes the legal process for this duel."

Write down each bet on the paperwork, and Muet and Keepsake each press blood judgment on the paperwork by cutting their thumbs off small with the knife they were given.

And the moment they push their blood sentences, the paperwork emits a slight green light.

(Thus the blood judgment was pressed on the documents and a solid format was also put in place. In this case, you can't throw out a duel already. If you imitate that, you have to give your bet unconditionally to the opponent as undefeated)

While looking at those on the spot with a harsh look on their faces, they admire the insides of Dusker.

Because of all the problematic behavior, there was a formula that allowed me to legally kick the keepsake out of the guild, which has annoyed my hands more than once.

Except for the story if the Keep wins the duel, but that can't be the first thing more than having Ray.

In other words, once this duel is over, the Keepsake will have to return to his territory in order to prepare half of the estate of Count Eriel's family.

If it's something simpler - gold coins and jewels, for example - you can handle it if you only tell your own father, Count Eriel, in a letter.

But if it's half the fortune, the person who got the duel has to go home.

(Well, even with this guy gone, they'll send the next guy right away...)

I open my mouth without putting it on my face, feeling the excitement fade a few seconds ago.

"Well, now the conditions are in place. A period of time would also be necessary to prepare each surrogate. As for the date and time of the duel...... right, do you mind if I say we do it in the Knights training ground in five days?

To Dusker's words, Keepsake nods with a grin convinced of his victory of confidence.

Muet also nods with a serious look on his face.

Seeing the two thus nodded, Dusker declares.

"Five days from today, then… there will be a duel at one o'clock in the afternoon at the Knights' training ground in this hall. Each has only one surrogate. The battle is settled by whether the opponent surrenders or becomes incapable of fighting… losing his life. Each winner gets the right to own the other's bet. Any objections?"

Make sure no one disagrees with Dusker's words...

"Now the terms of the duel are in place. Like each one of you does something unrepentant."

That's what I told him.