Legend

1659 words

"Ma, wait! We can't beat you! I'll be honest with the investigation, and I'll give you the treasure we saved! So don't kill me!

That's the bandit screaming and throwing his weapon on the ground.

Seeing such a bandit, I wonder what's wrong with Ray.

That's how the bandits screamed and surrendered the moment they saw Ray show up without a fight.

If such imitation had been one of the bandits, Ray would still have been convinced.

But now I surrender in front of Ray only to look like a man in position among the bandits.

If such a person suddenly imitates surrender...... etc, it would be natural to be offended even if it wasn't Ray.

(No, a pseudo to poke the gap over here?

I thought so, too, but with your weapons down and your hands up, you won't be able to imitate them poking a gap.

Are you targeting yourself with a bow or something from somewhere else? I didn't think so, but from what I've explored the signs, that's not true.

"Uh... for a long time. Well, you surrender lightly. I thought I'd resist a little more."

"You're Ray the Bandit Eater, aren't you? If we fight you, we'll never win. Then you should surrender here. I think it's better to make an impression when you ask about the situation."

"Quite clean. You know what I mean? You're likely to be slaves if you keep this up, aren't you? Not to mention, judgment doesn't mean there's any chance of execution."

Bandits nod without particular agitation at Ray's words telling them so.

"Like I said, I don't think I can fight you and get away with it, let alone win. If so, we're not amused, but surrendering is the smartest choice.... so I want to give you the treasure we saved?

"Right. But under the circumstances, if I go into your gym, there's a chance I'll get away with it, right? Considering that, you can't believe it so easily."

The bandits' azitos, naturally caved, are huts built by the bandits themselves, or in some cases they dig holes in the ground and use them as azitos.

If we imitate a place like that where Ray is going in as it stands, it would, naturally, be a great opportunity for the bandits to escape.

No matter how many bandits surrendered the moment Ray came out, it was only natural to think about fleeing if that was the chance to escape.

As it stands, even if you're lucky, slaves... you can even execute them if you're bad, because Ray ends up doing what he says.

If so, I wouldn't imitate this opportunity to miss.

"But... so, what are we gonna do? Are you waiting here until someone gets here?

"No, it's not.... Well, I think you can predict more than you know who I am"

The bandits open their mouths, holding the death size of the cause that they saw at a glance was Ray.

"Seto!"

That word out of Ray's mouth disappears so that it is sucked into the trees around him.

And more than a dozen seconds have passed...

"Ugh, wow!

One of the bandits screams at Seto, who inadvertently appears from a gap in the trees.

I knew Ray had a partner named Seto, but still I guess I didn't think it was going to be like seeing Griffon up close.

Half instinctively retreats while screaming.

Seto, who approached Ray without looking like he cared about those bandits, honks his throat and rubs his face against Ray, as usual.

"Sorry, call it in suddenly.... Now, I'm going to be searching for the bandits' Azito's house, so Seto will keep an eye on the bandits here. If the bandits try to escape, they don't mind attacking. It would be a lot more convenient to be alive if you could, but you don't have to worry about it that much when you die."

Ray's words that told him so were not threats or anything, but an attitude that he was speaking the unlimited truth.

The bandits who notice it feel cold in their spine.

Because I truly understood that if I behaved in a far-fetched manner, I would die.

The other bandits do the same, stopping the movement.

Leaving the bandits on the spot who stopped the move, Ray enters the bandit's ego.

Apparently it wasn't a place to sleep, it was a place to keep the supplies and gold-eyed things you took away, and it's not that big.

Naturally no one is captured, and the storage of what was inside ends without so much time.

(With that said, what happened to the carriage? There were no horses, but did you manually carry all this stuff so far? Not to mention that we need to carry this again to flush it somewhere. And then... no, is it quicker to ask than to think here? Hmm? That said, you didn't even have a carriage on either of those outer roads. No, you were hiding it? Horses or something?... well, okay)

That's what Ray decided, he's just out of Azito.

That's how I look for the first person to surrender to Ray... not until I see he was in the same spot as earlier, and I approach him.

"Hey. How were you going to carry this when you guys sold it? Specifically, where's the carriage or something?

"No, the... I have a luggage, but I don't have a carriage"

To a few unexpected words, Ray stops moving for a moment.

"Is that true? So when you go for sale, do you bother carrying it in a luggage truck?

"That kind of thing, the people behind it come to buy it. Many of the bandits in this neighborhood usually sell the treasures and supplies they take away that way."

"... heh"

Ray squeaks briefly at the unexpected words that have come out again.

Ray's prediction was that the bandits were going to sell what would be their own gold, but it was totally unexpected that they were coming from merchants.

(Well, many jewels and other things are less valuable if scratched. Then I think it's all kinds of unsavory to leave hauling to bandits, and the merchants go out directly...... is that a possible story)

Even the person behind it is a merchant after all.

Naturally, you want to avoid that expensive substitutes are cheaper because you let the bandits carry them.

"So? When's that merchant coming next?

Ray's perception was that merchants who buy things from bandits are also bandits, so the decision was that the merchant wouldn't mind capturing them and taking away the money and merchandise they have...

"A merchant is sharp in information. Especially to the person behind it alone, the feeling around it would be superior to the merchant on the table. I don't think they'll ever come here because they already know we've been caught."

"You're a pain in the ass."

Which is easier to hunt, bandits or merchants, which is what the bandits in front of us show in their own existence.

That much thought, and I thought that Fu Ray might have thought his current thoughts seemed like bandits... but he's a villain, so I immediately break it off if it's not weird.

I understand you're dealing with criminals, so the merchant is naturally a criminal, too.

"In the meantime, I understand the story. Then I have no business here anymore, so it's time to go."

When I tell him that, I tie the hands of the bandits with the rope I put them out of the mistering.

The bandits who have been numbered cannot escape if someone tries to escape without everyone trying to escape together.

(I suppose you should also tie your legs, but if it's hard to walk when traveling through the woods, it'll take too long to get around)

That's what I thought, not just Ray's least mercy...... but purely because it's a hassle to take time to get around.

For a bandit, I guess you could say you were lucky.

I can't say I was very lucky when Ray found me and caught me.

(And these guys, you were good at disguising. If it weren't for Seto, I would have totally missed it)

Leaving the bandits with him, Ray looks around and thinks so.

In the sense of five senses, Ray is so sharp that he can't compare to a normal human being.

But the five senses of such a ray... even the sight of riding Seto from above and looking around the woods for bandits could not find these bandits.

It was Seto with a sharper sense of five than Ray who found those bandits.

Using not just vision, but even hearing and smell, Seto's ability to soothe is completely on the ray around finding this bandit group.

Besides having five senses that are better than Ray's, Seto always keeps an eye out when playing wild boarding.

Naturally, the five senses and the sixth sense... even the ability to feel magic at the end will naturally become more acute.

Thanks also to such seto, Ray, who thus captured the bandit, heads back to the place where he rubbed with Tarania.

Out of the woods, there were already several adventurers gathered there, bandits, those who must have been captured, and treasures that the bandits had been hoarding.

The adventurers there are also relieved to know that the moment someone comes out of the woods, the bandit raids… or be wary of the captured bandit or another bandit who came to take the treasure that the bandit was accumulating.

If it's just us, that's what we can do if we're attacked by a bunch of bandits, but if there's a bunch of Rays out there, that's how easy it is for the bandits to attack us, because we thought so.

For that reason, the man leading those adventurers waves to Ray with joy and a voice.

"Hey, you've managed to capture the bandits, too."

"Oh. I had a good disguise and it took me a long time to find it, but if I could only find it, you'd surrender lightly. Ning Lo, it took me a while to tie him up with a rope and bring him here."

"It's more reckless to think about fighting Ray or Seto. Even so, then will all bandits be sold as slaves? It's a lot of people, and it's going to make a lot of money."

An adventurer who was talking to Ray gives Ray a little envy... and turns his gaze to the bandits Ray has with him.

The bandits Ray had captured were gazing at each other with their eyes as to whether they knew each other facially with the bandits the man had captured.

We don't imitate each other, and what hasn't gotten us into trouble is that we're lucky in the sense that it's easy to handle even if we take it to the Rays.

If things were to be like bandits fighting each other here, that would have been very troublesome.

"This job was a lot easier for us.... I guess the problem is just how many bandits there are. No matter how many times we have defeated the bandits, there have been quite a few of them from the beginning, and these days it is likely that we will not be able to catch up with them."

"Uh, I guess. Even considering what just happened, I'm pretty sure there's still quite a few bandits around here. And... Tarania? There's something about that guy, so you're pretty sure even Subrusta's gonna have a lot of problems, right?

The word was also the unmistakable truth.

Subrusta's deputy's direct reports were connected to the bandits.

Naturally, there's no way that your boss's deputy doesn't know that, and if so, naturally... and the nobleman who sent the deputy should be reached for the investigation.

If normal, it is difficult for a neutral Dusker to do something about noble nobles and their subordinates' deputies against them.

But this time, Elaine was acting with the Rays.

Not to mention that the Duke of Kelevel, who leads the aristocracy, has instructed us not to interfere with the construction of the Gilm's additions.

You acted like this one with that in mind, so you're sure the price will be higher.

It is possible that nobles do not know what deputies and Talanians were doing, but deputies are only those who rule the city and village as deputies of nobility.

If the person acting on its behalf causes disturbances, naturally the responsibility also exists for the nobility who nominated the deputy.

(Was it an appointment responsibility? Even when I was in Japan, I heard quite a few of those words on TV)

Ray, who was a country high school student when he was in Japan, had little interest in politics.

But it strikes me that if it came to the news, the opposition would have screamed as if it had taken responsibility for appointments, responsibility for appointments and that was what got the ghost's neck.

I guess that's why the word came to mind even in this case.

Most importantly, this case for Ray is only an event of aristocracy after all.

I could have predicted that there would be a lot of interaction with the neutral Dusker, but all I could say was, good luck with the trouble than I intend to do with it, and I don't need to.