Legend
2184 words
A corpse in black, scattered around.
A corpse made of cut up or down or cut left or right by the death-size of Ray's swing.
As a result, many of the surrounding areas deserve to be called tragic corpses.
Naturally, then there are guts scattered all around the ground that have spilled out of the body.
Now, we're only getting closer to summer these days, and the temperature is getting higher.
That way, not only the smell of blood, but also the smell of the gut drifts around due to the effects of higher temperatures.
Whatever the one who captures him alive, what will he do with such a body?
Ray was the one who said he would store the body in that.
With Ray's mysterious ring, we can store the body.
Also, if you try the guards, it was Ray who made the body, so I guess that's what Ray wanted you to do with cleaning up that body.
Even as Ray decides that it would be all kinds of unsavory to leave the corpse like this, and although it was slightly reluctant, he stores the corpse in mystering.
Regardless of the heat, the gut odor created by it cannot be helped even with a dragon robe on.
For this reason, it was stored in the mistering as quickly as possible… Eventually all that remained was those who passed out alive, starting with the man who had the dagger of a tricuspid knife.
"So, what are these people going to do? I tied him up so he couldn't move for once, and I let him bite the ape so he wouldn't get poisoned or chew off his tongue."
"Just give me a minute. I'll call for backup."
That said, two of the guards walk away from the spot.
The number of black outfits passed out is five.
That makes it difficult for the five guards to take you to the jar.
For that reason, we needed more guards than we do now.
"Oh, I see that.... but be careful. Especially the man. He looks like he's leading the guys in black, but he's pretty strong. It could be hard for you to hold it down."
The word out of Ray's mouth was an unmistakable fact.
Guild guards often hold back adventurers from being rampaged.
That's why we need the strength to do it… it's only the strength to do it.
The strength of a man who had a triple-pointed dagger was quite high.
That's what the guards would easily be paying back if they tried to do something with the intention of dealing with the ordinary adventurers they envisioned.
To prevent this from happening, are some of the guards handy to deal with it, or are they dealt with by several people?
To Ray's explanation, each of the three remaining guards nods with a harsh look on his face.
"Okay. Tell Ray's advice to stay on top.... but what is all this commotion only today?
"Even if you tell me that, I'll be in trouble to be honest. The other guards told me a while ago, but it's not like I did anything to make this happen.... Not much, I haven't been selling fights or anything to the organization behind me lately"
"If I live normally, I wouldn't be the first to sell fights to the organization behind me."
One of the guards tells me as if he was frightened, looking at the black outfits that are tied up.
In fact, selling fights to the organization behind you risks being sent assassins like this one.
Even if it didn't go that far, it could have done something like a threat.
Given the circumstances around it, selling a fight to the organization behind it is tantamount to suicide.
... Most of all, this world is not the same as Japan Ray knows, it is not more quantitative than quality.
No, if it's up to a certain line to be exact, it's not wrong to say quantity over quality, but if you cross that certain line, quality outweighs quantity.
And a place called Gilm also corresponds to those who have crossed a certain line, not just Ray.
If they are, they can be dealt with even in battle with the organization behind them.
... and Ray was exactly that typical.
"Tell the organization back there, not me. I think I'm starting to be quite friendly with the organization behind the guild, though."
That was not a big story, but an indisputable truth.
The organization behind the hits with Ray so far has been badly damaged by the house.
With any luck, there were things like withdrawing from the guilds before hitting Ray in earnest, but only a few of them.
As a result, it was implicitly understood that both as the organization behind it and putting a little bit out on Ray would not be appropriate for it, and that it would not be hostile to Ray whenever possible.
I don't have a clear contract, so I can only tell that Ray is probably going to be that way too, but still, I'm pretty sure he's been doing pretty well lately.
Even so, only today is this suddenly happening.
(A magic item that creates this discomfort that's still there, or you've got people who can use your skills to attack me? But for that... in the dark with these black clothes, it feels completely different)
The black wearer shows how he is an assassin or a person in the tissue behind him, but the darb, wearing makeup on his face in a balloon-like shape and reminiscent of a clown somewhere, clearly stands out.
... I've been working with Seto quite a bit, so the skill would be pretty good.
Even less seemed above the black outfits Ray fought for and those with the Tricuspid Knife dagger.
(Or is that derb who this discomfort is?... Hmmm, why don't you show your face to Slam Street for once? That way, you might be able to get in touch with the organization and understand the situation)
If for any reason you have enemies, you can eradicate their fundamentals.
Some are also hostile to Ray if it's Slam Street, but others are grateful and friendly with regard to the dismantling of Giganto Turtle.
Is it easier to gather information than it is?
As much as I think about it, I'm starting to feel like I'd rather walk around the guild like this and go directly to Slam Street than lure my enemies.
(All right. If we leave these guys with the guards, why don't we go to Slam Street? If they've been hostile over there, we just have to deal with this one with the right attitude)
Wouldn't it be strange for Ray to have some kind of magic item if he was also the organization behind the battle in Slam Street? And make it work, too.
Will that be a nuisance fee, or a treasure after its annihilation?
Ray still didn't know where it was.
Together, Ray decides that if he moves well, he will likely be able to get the magic items the organization behind him has, and decides what to do next.
... The assassins who are actually attacking Ray are the ones behind the organization that came into the Guild in such a way as to be disputed by the construction of the Guild, which has no connection whatsoever with the organization that originated in the Guild and which survived without being naturally eliminated.
It was even a big miscalculation at the point where Ray would come if we tried to be the ones behind the organization that existed in the Guild for a long time.
In an incident where we had nothing to do with it, I wondered why Ray's visit... no, in a way, had to be gunned down.
If I'd known about that, I'd have been half panicked.
Or, if we don't push our convenience here, we could even attack the emerging organization that caused this one.
"Ray? Hey, no way... you haven't thought of anything strange, have you?
I doubt so much that the guard I was talking to Ray is thinking of something strange about Ray from what he's been talking about... like a raid on the back organization.
As a guard, I don't like things like the organization behind me.
I can't be... but it's also an unmistakable fact that the organisation behind it has somewhat suppressed the crimes that take place in the Guild.
If there is no organization behind them, the kind of people who live in Slam Street commit crimes on their own account, and the damage spreads in vain as a result.
But even among the residents of Slam Street, the organization behind them hasn't drawn such people in and used them to run wild.
That's why, as a guard, he feared that the organization behind him would be greatly damaged by Ray and the organization behind him colliding.
... Around the back organization and Ray individual bumping into each other and deciding it's the back organization that's going to be badly damaged by it, the guards will also know exactly what Ray is capable of.
"Even so. It's a little less interesting to be on the defensive side than being sent an assassin like this."
"No, it's not funny. Even if they decide to act, this one's in trouble. And..."
He was a guard who told Ray in a slightly frightened manner, but changed his expression and turned his gaze to the black clothes.
In its sensible appearance, Ray questions.
"And? Is there something?
"No, these black outfits... if there are such people whose outfits are unified like this, it should be a rumor. In fact, I know a few of those hands over here. But I've never seen outfits like these guys"
"... what? So these aren't the organizations behind it?
"No, I'm imitating assassinations, so I'm pretty sure that's the area. But I'm pretty sure it's not the organization I know of."
That's what Ray said, he looks at the black outfits again.
Nevertheless, I have been able to rub with the organization behind me several times before, but that is not why I am familiar with the organization behind me in general.
(If it's a marina, are you familiar with it?
It's not surprising to have information about the Guild with all sorts of things just for Marina, who has worked as an Alliance Master for many years in this Guild.
That's what makes information around it more imperative than the organization behind it and the adventurer sometimes bumping into each other for some reason.
(However, you won't understand this discomfort even at the marina. When that happens, I figured I'd better ask the guys above the assassins directly... No, aren't these guys from Gilm's organization? When that happens, where the hell did you come from... to Gilm on purpose to do what? No, to kill me)
Ray also understood that there were people, other than the inhabitants of Gilm, who tried to kill themselves.
No, the nobles in the guilds... not necessarily the royalists and nobles who are sent to gather information in the guilds ruled by Dusker, who leads the neutrals, or to obtain various information and materials from a place called the only border of the Kingdom of Mireana, do not think strangely.
People such as second sons and third sons, who cannot take the lead in the first place, are often dispatched, but some think that they will triumph by citing some handwriting here just for such people.
For these people, Ray is, in a sense, a prey for dressing.
... Most importantly, if you try to devour your prey badly, you will be eaten the other way around.
"Hey!"
When Ray is troubled, he inadvertently hears such a voice.
Turning his gaze to those who spoke, there were more than ten guards there.
Some of those guards came to me when Ray was a gatekeeper when he entered the guild and when Derb was attacked where he was playing street performer or when he was selling poisoned fruit water.
At present, the guards are quite busy working on the additions.
That's as much as you're asking adventurers to do without reaching around the city.
I guess that's how more than a dozen guards come in there means that's all the importance Ray attaches to being targeted by assassins.
How much role does Ray play in the construction of the additions being carried out in Gilm?
If you knew that, it would be natural for this to happen.
"Totally, sounds like a busy day for a long time"
Towards Ray, that's the guard I've seen face to face many times today.
Exactly. If you get attacked so many times, the colour of fright will probably be stronger than worrying about Ray.
"Right. I'm busy. In the meantime, I'm going to go see the marina when we're done processing these guys and ask them if they have any information."
"... I see, Mr. Marina"
The guards nod as they were convinced by the name of the marina.
I naturally know more about marinas than I do about guards in Gilm.
Ningro, it would be weirder not to know a beauty about the marina with a Guild man.
To Ray, who partied with such a marina and now lives in the house... the guards turned a gaze of jealousy.