Legend

2413 words

"Bye, Ray. A lot of help. Thanks."

Speaking so thankfully after finishing their greetings to Zai and Ray, the Centaurs return to their settlements.

A few days after defeating the Queen... the scouts were separated from the scouts who stood by the settlement and acted together there.

Some of them were survivors of the settlement where the eggs of the Spirit were buried, which was initially supposed to go to the settlement of Zai.

Why did you go to other settlements along the way, unlike what you initially expected... that would be a big deal simply because that's what happened with the guy who was on the scout team.

Aren't they expanding too fast? And Ray thought slightly, but if he told me that it wasn't such a rare story if I tried Centaur, I had to convince him that it was something like that, too, as Ray.

Naturally, some of the settlements also asked me to drop by once, but basically Zai wouldn't accept it.

It was an act of thinking about returning the Centaurs who joined the scout team a little early to their settlement.

Of course, if you arrived at the settlement in the evening or at night, it would be troublesome to camp in that situation, so you were staying at the settlement.

"Nevertheless, you've got quite a few people"

"Right.... I was pretty impressed with the previous one, so maybe that's what I feel extra"

What is Vihera saying on the back of herself?

That's on Ray, too, I knew right away.

... No, I guess I soon found out about that, even if it wasn't Ray.

Anastasia, especially tense, is blushing her cheeks.

That's due to Anastasia and Fana, who came into contact with other Centaur settlements before the Rays made contact... not that it's an easy problem either, but an event near the Damran settlement that got help with a rather challenging problem.

Many came out of the settlement and asked Anastasia to stop by.

There were many crying that Damran and his men would break up here with their benefactor Anastasia...

I wondered what the hell I would do to get so drunk, and yes Ray did, and he actually asked me that... but in the end the reason remains unknown.

Nevertheless, I didn't imitate any more than I could force myself to ask Anastasia, even as Ray.

"Enough of that story. More than that, you're going next, right? Look, if we spend too much time here, we'll be camping again.... With Ray, I feel safe around there."

The last word becomes a slightly pungent mix.

Same goes for Anastasia, but that goes for all the other faces.

Even when the bodies of Dragonias were buried in front of the underground space, many voiced surprise when they saw the topographical manipulations used by Ray.

But when we first camped more than that, we looked at the dirt walls and moats created by terrain manipulation, and we all raised our voices of surprise.

Previously, topographic manipulation was because its effect had been enhanced to the extent that the word "digit difference" was appropriate.

In the meantime, I told him Ray's defeat of the Queen strengthened his skills.

... In fact, the destruction of the Queen's remaining nucleus raised the level of terrain manipulation, so the word is never a mistake.

I guess that's why a lot of people were convinced by the explanation that seems to be it.

It was also an unmistakable fact that I saw the glazed ground, which gave a strong persuasion to that explanation.

"Zai, you're still going today, aren't you?

"Naturally. Just a little too late for lunch."

To Ray's words, Zai says so softly.

If you try Zai, the scouts did their part.

Beyond that, there was a desire to return the facades participating in the reconnaissance team to their settlements as soon as possible.

Anyway, although the queen of Dragonias, the culprit of this disturbance, was defeated, that doesn't mean it all worked out.

Several settlements have been devastated, and few have ever fled into other settlements or been protected.

That's why we should have needed more manpower in every settlement after one of the Dragonias cases was resolved.

It is also not only about other settlements, but also about the settlements of Zai.

Fortunately during the misfortune, the settlement of Zai is larger than before, as a result of the Centaurs of the surrounding settlements joining us or fleeing in.

Consumption of food has intensified, but an increase in the number of people would be a major force.

Zai doesn't know what the settlement is going to be like.

Is that to be one settlement as it is today, or to make it independent in the form of a new settlement?

Regardless of what the outcome will be, Zai needs to return as soon as possible, beyond being the strongest warrior in the settlement.

"Let's go"

Following that word of Zai, a much smaller reconnaissance team starts moving compared to when he defeated the Queen.

"By the end of the day, I'd like to stop by the settlement for another one or two if I can."

I'm pretty sure that's what Zai says when he whines like that.

Ray also nods at Zai's words like that and starts moving towards the next settlement.

"Hey, Ray."

"What's up?

That's what Ray says back to Vihera, who inadvertently calls out from behind.

"I can be back over there in a little while, but when I do, I'm gonna be busy again."

"What? No, well, I think that's right,"

Coming out of Vihera's mouth is an unexpected word for Ray as well.

Of course, that word is never a mistake.

If we actually go back to Elgin, there's no doubt that Ray will be busy.

While Ray was gone, even though that's what cut down Trent's forest trees, he needed to use a carriage to carry it.

Naturally, we need the right number of people just to load the logged trees onto the carriage of a bespoke carriage, and we need to be mindful of other passers-by when travelling down the street, because we carry trees when travelling by carriage.

And even if we get inside the guilds, it's harder to carry them to where the alchemists are working than it is all over the city, and even if we manage to get there, now we have the task of unloading the trees we've brought.

With Ray on his own - traveling on Ceto, one and one, to be exact - it will be easy to tell how much effort the hell it takes compared to doing it.

In addition, what Ray is doing with the additions is not only carrying Trent's forest wood, but also aspects such as the caretakers of the Lizardmans who have been transferring it, and there is a lot that needs to be done, such as using mystering to transport the missing supplies where they need to be.

(Oh, thinking about it, you're starting to make me a little less want to go back)

Neither is Ray opposed to the construction of the Gilm.

On the contrary, for Ray, Gilm is sometimes the first place he came to visit when he came to this world, and even has the thought of home, although he has had a lot of trouble since then.

There is no reason to disagree that such guilds will be built from the city to the size of the city.

… Most importantly, Gilm was the only city on the border of the Kingdom of Mireana, where the number of people gathered already exceeded the size of the city and was supposed to be a quasi-city.

I'm pretty sure it's a pleasure as Ray because that guild is going to be a city clearly.

But still, when I think I have a lot to do if I go back over there, I find that a hassle.

Once you start acting up, you don't have to feel that way.

"... Ray, what's going on?

"No, I think if we go back to the Guild, we're gonna be really busy."

"Don't you like it?

"I don't hate you, but if I could, I'd like to do something a little easier."

"Then why don't you take a look around with me?... This way, it's gonna be pretty tough."

"I guess."

In the current Guild, there are also cases of construction additions, many of whom come looking for work.

Many of those who have gathered together are attentive, and if you try them, they will easily quarrel over things like not bumping into each other in the city or not seeing what they saw.

Of course, those are not the only ones who are coming to the Guild in search of work, but if anyone is causing such a great disturbance, they will stand out.

We cannot understand the strength of our opponents only with such people, and we sell fights to skilled adventurers who have been in the Guild for a long time, like we can't beat ourselves.

No, it would still be better to soak up to that extent. Because those who are really unlucky can get into Slam Street and get killed the worst.

It is inherently the role of the guards to do something about such people.

However, when the number increases so much, naturally the number of guards is only limited enough.

The auxiliary power of such guards is what surrounds the city.

Vihera's job, too, was basically this.

... The reason for this is because we can fight violent opponents all over the city, which convinced Rays deeply.

"I think that's funny... but in the end, if I don't do my job, the duration of the additions will only be longer."

Normally, there is no such thing as the construction of an addition of the size of a guilm, with the addition of just one person, completing the construction quickly or extending it.

But... in Elgin, quality exceeds quantity.

This was not just about anything force, it was also about things like additions.

Ray's strength… The mysterious ability to store exactly as many objects as possible and the presence of a highly manoeuvrable ceto make it possible to work above and beyond the quantity in the construction of additional works.

That's why Ray would be so late in completing the additions if he didn't do his job... in this situation right now, there was no reason to do such an imitation.

(Then I guess that means don't be silly from the start)

Ray putting his own penetration into himself.

But even if I wanted to say some stupidity in the present situation, it wouldn't be that crazy.

I kept running through the meadows thinking that way and eventually I arrived at one of the settlements again as Zai said...... sometimes it was just in the evening and I would be staying in that settlement tonight.

However, even though we are allowed to stay in the settlement, we need to prepare our own tents, as well as food.

... No, to be precise, the chief of the settlement said he wanted to throw a feast, but this settlement could not be complimented with abundant food.

I guess that's why Zai turned down that suggestion.

It is understandable to the lay who watched that the chief gave such a sorry and reassuring look to Zai's words.

Then I thought I didn't have to say things like throwing a feast from the beginning, Ray, but as the head of the settlement, I guess I couldn't imitate that to a hero who helped us by defeating Dragonias, even if it was somewhat painful.

For that reason, the reconnaissance team faces build a tent just on the side of the settlement, and Ray also takes the magic tent out of Mystering again. And... the next thing I did...

"Terrain manipulation"

With that word, Death Size skills are activated.

Five metres of dirt walls are created in such a way as to surround the camp, and at the same time five metres of moat are created.

However, because the camp was right next to the settlement, the area connected to the settlement remained intact.

"Whoa, whoa, whoa, whoa, whoa"

Unlike the face of the scout team, a startling voice rises from the mouths of those who saw the terrain manipulation for the first time.

Naturally. Because right next to the settlement all of a sudden a dirt wall with such a high defense appeared.

"You're surprised.... we were surprised when we first saw it, naturally."

That's what Asdena tells the voice she hears from the other side of the dirt wall, with a grin.

He said, "Look, if we're gone, we might move the settlement this way."

Another Centaur tells you that, but I think it would be difficult for Ray to hear that.

It was only now that the scouts were accustomed to the dirt walls that almost covered the perimeter of the camp, but that was only because they repeated it over and over and above all because the threat of Dragonias existed.

But that dragonias also did not know if there were any more survivors than the queen was dead, but the threat is undoubtedly less than before.

Above and beyond that, it would be difficult to move a settlement within this dirt wall, which can only come and go from certain places.

"I don't care about that neighborhood. If you're going to use it in the settlement, you just have to put it back together before tomorrow's departure."

The rest of us nodded in agreement with Ray's words like that... and he took his time that night.

And the next day...... just because I might end up using it for something, the dirt walls and moats stayed put and the scout faces were running through the meadows...

"Grrrrrrrrrr!"

In the meantime, Seto accidentally rings his throat.

Ray wondered what the hell was going on with that alarmed voice... but the answer would soon turn out.

A settlement in a fairly distant but firmly visible position was being raided by Dragonias.