Levelmaker
Episode IX: Dog Whee
First dismantle the rabbit meat without draining blood.
Here's the point. Make the place to dismantle it a place to plant meat. to ensure that the smell of blood and meat remains.
Next, hang the rabbit meat from the tree with a crust or longer grass. This can be done, but if you want to be more effective, refine your bones and skin and sow them by the tree.
Now it's done, dog whee.
A little far away, to sew the left behind, thin, tiny bones into a sewing needle, shredding, waiting for the dog to gather in the dog wheel.
About half an hour later the needle was completed, so I also decided to see how the dog wheels were doing.
As we approach the scene, we hear one-on-one canvassing. I hid in the shadows and saw how it went.
As far as I can tell from here, there are four.
I was prepared not to have one, but the dog wheel worked better than I thought. You did it.
I approached the magic range so as not to make any noise and shot the waterball at one of them barking at the meat in it.
This water ball, the size of a ball of water that has been for a bottle of can juice since level 4, is now about a minute of basketball. However, that size consumes 4 MPs in one go as well.
By the way, where do you get this kind of detailed information, if you look at the skill levels, you'll find out. And then...
[Waterball LV4. It is more powerful and wider in scope than the LV3.
It just consumes MP4 to make a level 4 power and range waterball.
Until now, you can also make the power of the level and range, in which case you consume the power and the MP of the level corresponding to the range.
Continuing with LV3, if the target is specified, the orbit of the ball is automatically adjusted.
And here's the explanation.
The dog that hit the water ball was apparently defeated. Already, to this extent, I can take it down with one blow. The three of the noodles are suddenly surprised that the same species has collapsed. Defeat one more in this gap with a water ball.
You noticed the other two here, one threatening and one coming this way.
He knocked the one coming at him with a water ball, the last one approached me and knocked him down with a bone knife.
Whoa! Level's up to 4!
This time, I shook 1 for A and HP and 2 for MP and C and S and W.
SKP waved 2 to hydrology. Finally, Hydraulics is Level MAX! You did it!
Reaching level MAX increases the power and range of the water ball and keeps the MP at 4.
In addition, as much as the MP allowed, only the number of MPs could be swallowed at the same time, and the MP was increased by 5 as an option.
_______ Suddenly, that message gets nagging in my head.
[Skill taken to level MAX. Explain evolution, derivation.
[Evolution that has become Level MAX, the skills that can be derived include the item "Evolution, Derivation," in detail
I'm coming out.
If you select that item, you'll see a dedicated menu, so choose that menu, evolve, and derive it (this message won't appear next)]
Whoa, whoa, whoa!
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Hydraulics
Rank: E (X) - 1 SKP: 15/15
Lv1: SKP-3 ○
Lv2: SKP-6 ○
Lv3: SKP-9 ○
Lv4: SKP-12 ○
LvMAX: SKP-15 ○
Evolution, Derive
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There it is, here it is. All right, come on, let's do evolution and derivation!
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Evolution and Derivation Menu
-E (X) Hydrology < < < [D (X) Hydrology - Modified]
Cost: None
-E (X) Hydrology [E (X) Ice]
Cost: None
Evolve and Derive?
(yes/no - any one)
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I think "yes."
I mastered [Hydrology/Modification] [Ice].
Oh! This is how you master it.
Hydraulics, modifications and icing, both marked (X). It means that synthesis does not diminish. Dreams fall apart.
Quickly check your skills.
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Hydraulics and modifications
Rank: D - 6 SKP: 0/60
Lv0: SKP-0
Lv1: SKP-12
Lv2: SKP-24
Lv3: SKP-36
Lv4: SKP-48
LvMAX: SKP-60
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Procedure (Example)
Rank: E - 2 SKP: 0/25
Lv1: SKP-5
Lv2: SKP-10
Lv3: SKP-15
Lv4: SKP-20
LvMAX: SKP-25
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After all, it's a D-rank, so it's half SKP.
Incidentally, when I looked into level 0, I was explained that what I learned before evolution could also be used as is.
Also, I shook the rest of the SKP8 to fire, wind, soil and water modification two at a time. Now fire, wind and soil also evolve at 10 points each. Water modification can also proceed to the next phase with 10 points.
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This is the main character's status so far.
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- Status-
name: Alim
Level: 4
EXP: 350
HP: 46/46 (3)
MP: 35/59 (7)
A (Attack): 25 (5)
C (Device Degree): 29 (9)
D (Defense): 21 (1)
W (Magic Power): 27 (7)
S (Fastness): 28 (8)
STP: 0
- Skills -
SK1)
[D (X): Hydrology/Modification] Lv0
[E (X): Fire] Lv1 [E (X): Wind] Lv1
[E (X): Soil] Lv1 [E (X): Probation] Lv-
[E (X): Healing] Lv1 [E (X): Ice] Lv-
[E (X): Reinforcement] Lv- [E (X): Reinforcement] Lv-
SK2)
[Swordsmanship] Lv - [Gymnastics] Lv -
[Gunshot] Lv - [Bow] Lv -
[Dismantling] LV: 1
SKP: 0
Title: -
Print: -
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