Levelmaker

Episode XVII Alim, Think-2-

I don't mind going outside, but I'm not sleepy yet. So I'm going to start making bags, but I don't know how to get rid of the skin or anything.

In the meantime, wash all the big dog skin you have now with a water ball, hang it on a tree branch and let it dry.

............ hmm? I have a message in my head...?

[Got SK2 "Leather Processing Star".

Yay!

This skill is the same as "Dismantling" for all required SKP and level stages.

Shake 3SKP to level 1.

... you can't lose it with your present belongings!

In the meantime, it looks like the process was the best we had earlier.

Also, I gave you one stage of demolition.

Somehow, I think I figured out where to pick those big dogs, hairy balls and little dragons......!

With that said, I didn't shake any STP from Lv8. I also have SKP at all. Shake a total of 13Lv minutes of STP and SKP now!

There are 130 STPs. First of all... right......

In the meantime, let's shake it to 20 for all stats. Now the rest is 60.

And then...?

Shake 10 for HP, MP, C, W and S. Ten more to MP and five to W.

Now the STP is over allotted.

Next! SKP! 113 left.

In the meantime, make all fire, wind, and earthwork MAX and evolve each into a "modification". Derivation of earthwork resulted in "E (X): Stone".

Oh, yeah.

Shake it on "Chavon" too! It'll be MAX in 15, and that's a full shake.

.................. ah ", I shook it without looking at the details...

And, in the meantime, let's find out more!

Examine Chavon's Level MAX.

[I can make a ring with my hands and breathe, or I can get the chavon balls out of the magic formation. Give out the number of 1/10 of W's chavon balls and consume MP is 1. One size is always constant if not adjusted. You can adjust the size of the chavon balls, and the consumption MP of 1 chavon balls is multiplied by 1 each time it is "1/10x the original size x W". As long as I have MP, I can give you as much as I want. 5 more MP.

Oh, I mean, you're just skilled at serving chavon balls.... failed. Take a good look. Besides, no evolution, no derivation! 15 also lost.

Kokori 68. And then... right. Let's synthesize and think about it.

All I want now is thunder! For what reason? That's because the magic of Dragner Story and the masterpiece RPG, StartQuest, is thunder!

But what can you do?

Probably has nothing to do with fire and dirt, right? After all, water and wind? In the meantime, shall we just try it?

["E (X): Hydrology" + "E (X): Wind" = "E (X): Thundering" Cost: 1 Demon Nucleus of E-Rank]

Whoa! Yay! Here it is.

Performance is the same as hydrology and wind. However, the SKP required is 25. Well, there's no problem. Make it MAX immediately. In addition, it evolves into a "modification".

There was no cost when it evolved into. Shake this, 12 immediately and raise it one step.

As a result, I remember Thunderball, Thunder Emissions! Glad!

The dust is 31. Raise the "Swordsmanship Star" one level just in case.

28 What shall we do? Um, after all, do you want me to give you another Thunder Emission? Let's do that.

Well, 16 left...... I'll stay.

... I'm tired of thinking about it.

Good night.