Limit Breaker

Prologue

Having confirmed that he had an unimaginable range of abilities, Jin began to turn psychokinesis back to zero and raise his power suit. You only need to spend 8 points because you've already been promoted to 2 points because you're a former member of a rogue organization.

When I reached level 5, naturally, specialization characteristics appeared.

-Light Armor Skill: All abilities of Power Suits increase by 20% when equipped with Lightweight Power Suits. - [Optional]

-Balance Armor Skill: When equipped with balanced power suits, all power suits gain 20% more power. - [Optional]

- Heavy Armor Skill: When wearing heavy power suits, all abilities of the power suit are increased by 20%. - [Optional]

- We'll see!: When you equip and self-destruct power suits, reduce damage dealt to the equipment by 80% to maximize your chances of survival. - [Optional]

- Built-in weapon skill: Weapons equipped with Power Suits do 15% more damage. - [Optional]

- Booster ON!: booster fuel efficiency increased by 30% and speed increased by 50% in power suits. - [Optional]

... Something's interesting in the middle, but let's ignore it.

When enhancing a weapon in a game, the overall enhancement means enhancing only certain areas (like damage, accuracy, and critical rate).

There is no particular concern in the former case, but the latter case is a bit of a challenge because players have to strengthen to suit their playing style, but in the case of Jinwoo, it focuses on balance, as I said before, so it evenly enhances various abilities.

'So Armor skills are good for Balance. The other one... should go to the booster.'

Without Booster Enhancement Characterization, you would have gone to Balance Armor Skill and Built-in Weapon Skill, but Speed is an important factor in determining your victory from ancient to modern warfare, so it is an essential characterization that must be captured if you know the importance of speed. Plus, fuel efficiency is a must-have characteristic for a suit wearer.

"Somehow I keep wanting to choose the middle... Hold on, you're a civilization. Suppressing your instincts is an essential part of a rational civilization! For future smooth play, we must be patient! '

For some reason, we'll see! He was able to quickly take a picture up to level 10 and turn his eyes away from the crisis that the characterization would become a dog.

I started rolling my eyes around in order to efficiently use the remaining 34 points of my body strengthening and taking power suits to level 10.

However, since they were both attractive abilities, once he decided to choose the required capabilities first, he raised his mechanical knowledge to a level of five.

- Armor Crafter: When crafting power suits and related parts, you can save 30% on consumable materials. - [Optional]

- Firearms Enthusiast: Weapon performance increases by 15% and conversion efficiency by 10% when crafting firearms. - [Optional]

- If you give us just a little more time and budget: you can produce single-use equipment with only 30% of normal materials, but it is poorly durable. 5% chance to create a complete product with no defects. - [Optional]

-Big is better: when making heavy weapons, it increases the weapon's performance by 10% and reduces its recoil by 20%. - [Optional]

- Blacksmith: Weapon Strength +30% when crafting Melee Weapons. - [Optional]

"What is this? Is this a resonance trap?"

Since we have decided to use power suits, the first characterization should be that of an armor maker. It's an immutable law.

By the way, the trait in the middle was seducing him again.

For some reason, I feel like the name of the characterization 'if you give me just a little more time and budget' is too attractive.

Although theoretically, logically, rationally, and unexplainably, the characterization was strongly seducing.

'Ahh… ahh… My heart cries out that a villain must choose...'

Perhaps this desire would not have occurred if he had been playing to the hero of justice.

"Huff! No! Don't be ridiculous! You have to choose something practical to make yourself comfortable later! It's the right thing to do with firearms or heavy weapons!"

In practical terms, it would be better to move the neutralizer to the relevant characteristics. Since your physical strength has increased, it is the best of the best to carry heavy firearms lightly.

However, time and budget...... are not very bad skills. It's a combination, but it can be used at least once, so it might be useful in the beginning when there's no money...?

'No! If you don't have money, it's much better to make firearms by characterizing them as firearms lovers! You could have done a bank robbery!

I know it's better to be big with a gun enthusiast when I think rationally, but his fingers are slowly turning toward time and budget……

"Hehe... Lost in desire...!"

Eventually, he gave up thinking… and instead of choosing it, it felt more refined.

It's like scratching the itchy part of the air. It was filled with the satisfaction of choosing that characterization to become a villain yourself.

A polite expression that he had achieved something instead of feeling unable to overcome his own desires began to seriously figure out where to spend the remaining 24 points while choosing the physical strengthening, power suits, and mechanical knowledge he needed.

"Oh, you need weapons skills."

Not everything can be solved by physical force alone. Enemies can be bombed from the air no matter how high they jump, and they can only be bothered by ranged attacks while maintaining a distance equal to themselves.

We may think that giving the Hulk a Assault Rifle will mean something, but more means more strategic and tactical operations to attack the enemy in more ways.

Blader: increases the performance of Melee weapons by 30%. - [Optional]

-Comando: Increases the performance of assault rifles, handguns, and shotguns by 15%. - [Optional]

-Big and beautiful: heavy weapons do 15% more damage and heavy weapons do 10% more damage when attacking larger or larger enemies. - [Optional]

-Bionic Solver: Increases biostage performance by 20%. - [Optional]

-Military Mania: Increases the performance of all weapons by 5%. - [Optional]

"Hmm... This one's pretty easy."

Since a melee attack can be solved with fists and feet without weapons anyway, the group who decided it was best to enhance their ranged attack is large and beautiful with Koman. They chose the characteristic without hesitation.

Moreover, this was the best way to enjoy the sting of melee combat and even the taste of a gun.

"By the way, who created the characterization skill name? What the hell are you doing with all this stuff?"

Though he grumbled in his mouth, he still felt it was not bad to mix this kind of drip with a stiff name, so he invested 9 points into a weapon skill that had been improved by 1 point in the past and left 15 points.

Even though the choice so far is far far enough away, he decides to play as a monkey, and chooses a skill that will make him more distant.

"Regeneration! It's your choice!"

True Munchkin's Ultimate Ability! The player who chose regenerative ability tapped without hesitation.

- Blood donation: There is a therapeutic effect on the blood. Moderate disease and mild abrasions are curable. - [Optional]

Where's my leg?: Do not suffer life-threatening injuries.

Cannibals: Can heal injuries quickly through cannibalism. Caution is buried by good and evil, all of them. - [Optional]

-Mutant: Can treat injuries with the power of radiation. Radiation poisoning increases the recovery rate until the poisoning is released. - [Optional]

- Poison Recovery: Reduces poisoning damage by 50% and recovers quickly from viruses or toxic substances. - [Optional]

- Stamina Recovery: No matter how hard you work, you can recover your stamina quickly and rarely feel tired. - [Optional]

It's quite easy this time.

No matter how much your body is reinforced, you may be exposed to a virus or a variety of toxins, even though it is smaller than dust. Because you like to recover from addiction and move vigorously, you only have 5 points left in your stamina restoration properties for fast workouts.

"What good is this gonna do? Combat skills ~ I don't have that much Marit.... '

When I learned about the enemy's weaknesses or attack trajectories, I decided to ignore the combat skills because I felt less anxiety fighting with my body.

'If that's the case, that's a waste of 1 point of combat skill. Do you want me to turn him into an escaped subject right now?'

However, I shook my head. It's annoying to do all the work again because it's only 1 point, and I didn't feel like Merritt was getting another point. If you can't characterize it because of one point, you change it immediately.

Okay, then let's get some medical knowledge. I can't ignore the affection I get for treating an injured Hiro. '

Basically, humans are attracted to people who help themselves unless they are suspicious or have a special situation in which they do not trust others.

It would be a pity if an ally was injured or if the wounded Hiro who looks like he was aiming for died in vain.

You get the affection, you get the hero you want. This is a typical example of two birds.

'Heheheh... Or it'll be fun to make you feel it while using an excuse to treat yourself.'

After having the delusion that he would play doctor, he mumbled earnestly that he would have to play the game sooner or later and all the other 5 points of medical knowledge remained.

- Medic: Recover 40% more when healing self or others' wounds in battle - [Optional]

- Pharmacist: Recovery is increased by 20% when making medicine or medicine - [Optional]

-Black Hand: Poison poisoning rate and damage increased by 30% when making poison - [Optional]

- Countermeasurer: 30% increase in recovery when preparing viruses and poison-related treatments - [Optional]

-Human Knowledge: Able to easily find critical areas of the human body. - [Optional]

-Mad Doctor: Increases the effectiveness of scalpel-like medical tools and firearms by 30%. - [Optional]

'Hmmm... A skill of level 10 is absolutely effective, but if you have half that skill effect, you have to choose a characteristic well. We have to choose between medics, pharmacists, and challengers to get to the treatment line.'

Choosing a medic can have dramatic effects to save someone who was injured in battle, and a pharmacist can make emergency medicine in advance and quickly consume it during a crisis while anticipating a potion-like role.

In the case of opponents, Jin Woo himself has taken the characteristics of addiction recovery, so there is no big problem, but he can guarantee his life when he is poisoned.

'Hmm... Since it's a game, there must be some kind of level-up function, right? I don't know how many bonus points there are in a regular package, but I can only take one skill level 10 or lower. If that's what they're gonna complain about, there's got to be a level-up system or something.'

Once he did not know the strength of the Regenerative Skill level 10, he decided to prepare for what would happen with the Medic Skill, and lightly tapped on the 'Create' button that appeared in the lower right hand corner as soon as he finished taking all the characterizations, checking with his eyes how much power he had and how far it was being used.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

If you give me just a little more time and budget…….

If you know this line, you are a generation like me.

People you don't know want to be searched. A little fun, if you've noticed... a map?

What was the original characterization name? 'But I changed the idea that this would be better.

Anyway, let's start the game next time!

Since the main character is a villain, it will be dominated by bank robbery and terrorism. For those of you who feel a refusal, please gently press backspace.