Losing Money to Be a Tycoon

Chapter 990 - Can't wait to erect a monument to Chief Pei!

After watching Qiao Liang's video, Pei Qian fell into a long silence.

It wasn't that he felt Qiao Liang made sense, but that he was shocked by his endless blow-ups!

This old wet Joe always seems to have some new tricks up his sleeve!

In fact, for the game Mission and Choice, Pei Qian didn't think it would be a particularly big reversal like Turning Back or Struggle.

After all, although Mission and Choice has subverted the traditional RTS gameplay in terms of gameplay, this kind of subversion is still within the understanding of the players, so it is not as controversial as Turning Back and Struggle at the beginning of the launch.

What's more, the main discussion hotspots in the early stages of Mission and Choice were focused on its plot.

So Pei Qian, after seeing the initial player reviews, had thought that this was pretty much the end of the blow.

The plot, gameplay, graphics, and so on have all been blown, so what else can be blown?

Even if Joe Old Wet puts out a video, at best it will just repeat these aspects, right?

But never would I have guessed that Jo-Liang would be hard pressed to find a new angle again!

There are two things that Qiao Liang emphasized this time, one is the "milestone" and the other is the "production mode".

The milestone refers to the fact that the comparison between "Mission and Choice" and "Fantasy Wars" is a symbol of the weakness of Chinese games, while the comparison between "Mission and Choice" and "Fantasy Wars Remake" is a symbol of the rapid rise of Chinese games.

This is an important milestone event for the development of domestic games.

The production model, on the other hand, refers to the fact that game production is beginning to move away from the small workshop-style, unstable creation model that relies on designer inspiration, and is gradually moving towards a heavy industrialized creation model where each department specializes in the division of labor and steadily produces high-quality works.

As soon as these two points were thrown out, the entire video's conception was instantly elevated!

Because this video isn't analyzing how Mission and Choice is a game in and of itself, it's thinking outside the box and elevating the entire domestic gaming community.

Just as the fifteenth year of the Wanli seems like a normal year, but historians see signs of the rise and fall of dynasties through the events of that year, then that year will go down in history as a key point, and every detail will be studied over and over again as an entry point!

The more Pei Qian looked at it, the colder his heart became.

This Old Wet Qiao, this is trying to kill me!

Look at that. You're trying to erect a monument to me?

With a few big words engraved on it: "The savior of domestic games, Mr. Pei, will be immortalized forever"?

Don't do it!

If this monument is actually erected, can we still lose money on the game later on? So the domestic players would have to buy it regardless?

"Handsome and wise player lords, you mustn't listen to his nonsense!" Pei Qian prayed under his breath.

However, he slightly flipped through the comments and pop-ups of the video and his heart went even colder.

"That makes so much sense! Heavy industrialized movies, heavy industrialized games, there's more to it than that!"

"I actually had this vague feeling that this game was a little different from Tundra's previous games, but I couldn't tell. After watching this video I get it, that's what I'm trying to say!"

"So it seems that the release of Mission and Choice is a really historic event! Maybe in the future when my grandchildren ask me about it, I can still say with great pride that the original Mission and Choice symbolizes the dark age of domestic games, while the remastered version symbolizes the glorious age of domestic games!"

"Not to mention, a game of this monumental significance must be bought to burst!"

"I'm going to recommend it to my friends!"

Pei Qian: "......"

When he saw these comments, he simply wanted to cry, and his heart was burning.

He can consider taking the blame for everything else, but he can't take the blame for the "milestone of domestic game development".

Once it's on your back, all future games will be in the spotlight and under fire before they're released, so will it still pay for itself?

You know, Tengda's gaming division is the core business division of Tengda Group and makes the most money. Although now want to lose money has been hard as the sky, but at least there is a slight chance.

If the "milestone" of the pot really back to the body, then later want to lose money is really impossible!

What to do?

Pei Qian's brain was working fast, pondering the countermeasures.

He flipped through the comments at the bottom of the video again, and finally found some opposing voices.

The opposing voices were those who thought that Qiao Laoshui had gone too far.

The game was good, but to say something like "milestone of domestic games" or "beginning of heavy industrial games" was a bit ridiculous.

In particular, there is one comment that Pei Qian can't wait to be quoted as a confidant.

"I think Old Joe's video today is a bit far-fetched! As far as I know, most of the game company's development process is fixed, Tengda's previous games are mostly the same development process, how to "Mission and Choice" this just happens to become 'heavy industrial model'? Games are good games, but OMG is not desirable. I think even Pei mostly didn't think this far ahead, people just get down to turning an idea into a game, and as a result, fans have too many brains."

Pei Qian was almost moved to tears.

This brother, what a confidant of mine!

To be honest, Mr. Pei only just learned about the "heavy industrialization model"!

However, such a good commentary was met with a lukewarm response, and many people even objected to it.

Obviously, most of the viewers are still convinced by the rhetoric in Qiao Liang's video, and think that "milestone" and "heavy industrialization model" are intentionally made by Mr. Pei.

How can we make sure these good comments, which reflect the truth, are not buried?

Pei Qian was in deep thought.

The first thing he thought of was to make a public clarification.

An official announcement saying that Mission & Choices was never intended to be a milestone and had nothing to do with the heavy industrialization model?

But when Pei Qian thought about it, it didn't seem to work.

Because it's easy to have a desire to make a big difference, and the previous fake news released in an official capacity was a bit too much for the players to eat this ......

Just like before when Struggle deliberately misled players with promotional materials, and when Mission and Choice deliberately went above Fitness Wars before its release, similar slights have happened many times.

Each time a false announcement was made, players interpreted it to mean something else.

It's like shouting "wolf", no one believes it anymore!

If another official clarification were to be made this time, players would likely interpret it as official modesty instead of reinforcing their perceptions!

So, the credibility of the official number is rotten, not good anymore.

Pei Qian thought about it again, and since the official route couldn't work, he had to go the unofficial route.

Buy a navy!

Recent period of time Pei Qian has rarely buy navy, mainly because now the size of the Tengda Group is growing, buy navy want to make an effect, the money needed more and more, out of pocket, then Pei Qian a little bit can not afford it.

But this time the situation was different.

Qiao Liang's set of theories hadn't spread yet, and was still only limited to his videos. According to Pei Qian's previous experience, it was possible for Qiao Liang's video to break the circle, but it would take some time.

Rushing up to Game Zone Rank One might take one or two days, while rushing up to All Sites Rank One, or producing the effect of breaking the circle and spreading it wildly on various websites, might take three to five days or even longer.

So within this period of time, to buy the water army focused on conquering the comment section of the video, to create an impression of "this video is a bit exaggerated", you can influence, guide public opinion to a certain extent, so as to reduce the possible adverse effects of the video!

Time is running out and there is no time to lose.

I'm not sure if I'm going to be able to do that, but I'm going to be able to do that.

As a professional navy leader, Hu Xiao is basically online all day, except for sleeping, so we got in touch quickly.

The last time the two sides worked together was back when the movie "A Better Tomorrow" was released, and after such a long time, Hu Xiao almost thought he had lost this big client.

Now, seeing this mysterious client come to us again, of course, he was overjoyed.

Pei Qian also didn't have many pleasantries, and directly spoke out his request: "I want to hire some navy to attack the comment section of this video. [Web Link]"

"In terms of content, I've briefly thought of some content that you'll let the navy play around. [text document]"

"You want to buy high-end navy, the kind that makes you unseen, understand?"

Hu Xiao clicked on the web link and looked at it, a little disappointed.

This is it?

The previous collaboration, that battlefield was all over the web, and as a result, this time it's just limited to a video on the Ellie Island website?

It's a bit uninspiring.

But Hu Xiao is a very professional person, since this is a business, there is no need to dislike this and that, just take the money and do it.

He opened the text document again to take a look, and found that there were hundreds of words in it, all about the "domestic game milestones" and "heavy industrialization model" of the two concepts.

For example, it gave a few good games and thought they were more qualified to be called "milestones of domestic games"; analyzed "Mission and Choice" and thought it was not even close to the "milestone" status; thought "heavy industrialization" was a "milestone". Mode games" is a pseudo-concept; Mission & Choice does not do "heavy industrialization" at all, and so on.

There are different points of view in this document, for example, some argue that "Heavy Industrialization Mode" is a false concept and does not apply to games; others argue that "Heavy Industrialization Mode" applies to games, but that Mission & Choice does not apply to games at all. It wasn't done.

In fact, these seemingly divergent views all have the same purpose: to disassociate Mission & Choice from the concepts of "milestone" and "heavy industrialization model"!