Losing Money to Be a Tycoon

Chapter 1126 VR game of the three ways to move

The most outrageous thing is that the other three fingers have buttons!

These buttons are distributed on the handle of the gun, the horizontal is very narrow, the width is slightly wider than the fingers, there is an ergonomic depression, hand grip on the right.

The buttons themselves feel relatively hard, and the key range is not long, because of the presence of the hand strap, so the false grip will not trigger, only when the tiger mouth force, finger press, will trigger.

Of course, other buttons, like the most basic home key and return function key, is also there, but in a relatively less important position, after all, in the game basically not used.

Pei Qian could not help but feel: "...... so many buttons?!"

Compared with other common VR handles, each handle has five more buttons, two handles together is an additional ten buttons.

Although the middle finger, index finger, ring finger these three fingers are more inflexible, generally will not arrange special functional buttons on these three buttons, but even if you do not count these three buttons, the handle and the upper rocker near the trigger hammer button and the gun handle next to the return clip button.

This handle is outrageous!

Old Song nodded: "Yes Pei, too much money for research and development, can only do more in the handle!"

"I think, the button thing is definitely not too much, the more buttons, the more interactive operations can be used in the game well, has added so many buttons, and do not care to add a few more."

"Anyway, these buttons can be slowly developed and adapted to the corresponding functions in the game."

Lin Evening took over: "Don't worry Mr. Pei, the functions of these buttons are already arranged in the game."

Pei Qian: "......"

What do you mean by too much money for research and development, "can only" do more on the handle?

Give more money also blame me?

Shenhua Group also gives more money ah, why do not you blame them?

This is outrageous!

Pei Qian knew very well that he did give Chixing Studio a large sum of money for the development of the VR glasses. But he still didn't have a clear idea of what kind of VR glasses could be developed.

What's more, he didn't expect to make a glasses that looks so perfect and so rich in features!

Pei Qian originally thought that with the current state of the VR market, even if a product better than the VR glasses on the market was made, it would only be a semi-finished product at most, and there was still a very long way to go before it became a real hot product.

But now it seems that they guessed wrong again ......

Silently put on the VR glasses.

And then, an extremely open scene appeared in front of.

In front of you are gusts of waves lapping at the beach, and the coastline of the island extends to both sides. Looking behind, there is the island's forest, and occasionally you can see the small animals hanging out in the forest.

A translucent interface with various app icons is suspended in the sky in front of you.

Although the current VR resources are extremely small, but forced search, APPs are still some, such as some video software, now more rudimentary VR games, etc..

What's more, VR glasses are Aizhuo system, any Aizhuo software can be displayed in VR glasses in a flat way, want to make up the number or very easy.

Installed so many software, obviously want to test these software in VR glasses can run properly, compared with other VR glasses how effective.

Pei Qian hesitantly said, "This login screen ......"

Lin Evening explained, "Oh, because of the time rush, so the login interface is all made with ready-made game resources."

"The default is a scene map of Animal Island VR, in addition to preparing two other scene maps for players to replace, one is the command ship space scene of "Mission and Choice", and one is the "turn back is the shore" full of other shore flowers three way river scene."

Pei Qian: "......"

God damn no time to do so randomly engaged in!

You guys are quite playful ah, directly use the original game scene to do VR glasses login scene, might as well recreate it!

If the players of "Mission and Choice" and "The Way Back" knew about this, what would happen?

In a host of APPs, there are a few common system applications that are special displays, including the cast screen button.

The game demo of "Animal Island VR" is calculated on the computer and wirelessly cast to the VR glasses.

After clicking the cast screen button automatically pops up an interface with a few simple prompts, you need to connect your computer and VR glasses to the same network environment, or plug in a direct connection can be.

After connecting, click the game icon on the VR glasses directly, the computer will automatically run the game, the glasses will also enter the game screen.

The same, other people can also see the scene in the VR glasses through the computer screen, but it will look more shaky. Of course, if you don't want others to see it, you can turn it off inside the screen casting settings, so it will only show a black screen on the computer.

Seeing that both Pei and Meng Chang had entered the game screen, Lin Evening explained, "At present, Animal Island VR is still under development, and the DEMO of this trial is mainly the play of some small games inside."

Game development is like painting and filming, certainly not in order from beginning to end.

Painting is the first line, after the framework is okay and then continue to refine; while shooting movies is based on the location and the schedule of the relevant personnel, it is possible to shoot the back first and then shoot the front, and finally cut together.

Game development is also the same, generally is the first to make a big frame out, and then focus on attacking some of the core gameplay, basic features, and finally is to run through from beginning to end, all the details perfect.

For "Animal Island VR" this game, inside such as hunting, fishing, gardening and other gameplay is obviously the most core content, need to be the earliest development, testing, while the opening animation, different plot stages of the transition, NPC dialogue and other content is less important, the development priority to the back of the line.

The demo is mainly a test of several key mini-games in the game: planting, hunting, fishing, mining, cutting trees, making props, placing props.

These small play although simple, in the regular game may just move your fingers and press the button to complete things, but in the VR game but need players hands to compare, although much more complex, but also greatly increased fun.

The quality of these small games will directly determine the actual experience of the VR game to the player, so it should be developed and optimized as early as possible, not sloppy.

Pei Qian and Meng Chang both, are not a word to experience.

But the mood of two people is different.

Pei Qian is the more you play, the more you feel cold.

VR game now can already do this degree?

This is simply not scientific!

How is it possible that Chixing Studio has only been established for such a short period of time!

Meng Chang, on the other hand, was completely immersed in an emotion of shock and enjoyment.

Is this a VR game? It's too magical!

It can only be said that in the field of games, Meng Chang really has not seen much of the world, those VR glasses abroad have not used, simple VR games have not experienced, as soon as the hands to experience the completion of such a high degree of VR equipment and games, which gave him an extremely strong impact.

Knowing the specific principles of VR, and really see the whole VR world with glasses, is a completely different concept.

When he first entered the demo of this game, Meng Chang felt like a baby, needing to turn his perspective to observe this completely unfamiliar world, learning to walk as well as interact with the world from scratch.

Animal Island VR offers three modes of movement: normal walking, instantaneous jumping, and carrier movement.

In terms of movement efficiency, normal walking is the slowest, carrier movement is slightly faster, and instantaneous jumping is the fastest.

The reason why three different movement modes are provided is mainly to meet the needs of different players.

Each person is different from the case of VR sickness, some people in VR can only use the instantaneous movement, using the joystick to move after less than two minutes will be dizzy or even vomit, while some people's ability to adapt is relatively strong, with the joystick to move after a few minutes can be fully adapted.

Moving with the joystick is relatively the most immersive way, it allows players to take their time to observe the world around them, rather than feeling out of place in the world like teleportation, always reminding themselves that they are just a spectator.

The carrier movement, on the other hand, is a compromise.

When entering the game, players will automatically get a steam technology balance booster car, you can use the trigger button as the throttle, brake control.

On the surface it looks like there is no significant difference between carrier movement and joystick movement, but it is not.

The level of dizziness in VR games, VR racing, is much lower than the dizziness of moving with a joystick in a first-person shooter.

There are two main reasons for this.

First, the reality of driving, the human body is not moving, driving in VR games, the human body is also not moving, so the game is consistent with the feeling of reality; but when moving with the joystick, the game is moving, the reality of the human body does not move, which gives the brain a sense of confusion, thus causing dizziness.

Secondly, there is a difference between the two control methods. The joystick movement only three gears can be adjusted: stationary, slow walking, fast running. And the difference between these three movement speeds is very obvious.

The difference in speed that changes all at once between standing still and running fast can make it difficult for the human brain to adapt, resulting in a sense of dizziness.

The carrier movement is different, because it is controlled by the throttle, so the moment you step on the throttle, the carrier is slow to start, there is a gradual speed, so that the brain slowly adapt to the process, and according to the size of the throttle, the human brain will also have a prediction of the speed situation in advance, which also helps to alleviate the dizzy situation.

In the game, these three types of movement are integrated, the player can freely choose without entering the settings interface.

Push the left stick is the regular movement, thumb trigger the hammer button on the left stick will appear a parabolic line pointing to the target location, after releasing the hammer button automatically rebound, you can instantly move to the target location.

In addition, the left handle of the magazine key long press will appear skill wheel, hold down the state and move the left hand to the steam balance car release, you can summon the balance car and automatically stand up.

After that, you can use the trigger keys of the two handles as the brake and throttle to control the balance car forward, and also use the left joystick to adjust the direction of the balance car forward.