Losing Money to Be a Tycoon

Chapter 1127 Animal Island VR mini-game (2/2 for Green Tears Edge)

When you arrive at your destination, you can cancel the balance car state by summoning the skill wheel again and free up your hands for other things.

This is because the balance car state to use the trigger button, and other activities, such as hunting, fishing, etc., also need to use the trigger button, so these activities can not be carried out when the balance car.

Players can choose which movement mode to use according to their actual situation, afraid of dizziness, to save time on the instantaneous movement, like racing in the wilderness on the balance car, in their own house for a short distance around, walking on the mobile mode.

As for the perspective, mainly through the player's head movement and the right stick to complete.

Normally, players want to change the direction to see just swing the head on the line, but the magnitude is relatively limited. So when the player pushes the right stick left, right and back, it will turn 90 degrees to the left and right and behind instantly, respectively.

The right stick will not smoothly change the field of view, as this will cause players to get dizzy and will only provide this drastic change of view.

The operation mode is slightly different in the balance bike state, pushing the right stick will only let the vision look in the corresponding direction, but once released it will immediately revert to the direction the balance bike is moving. This is consistent with racing games.

In addition, considering that players who are afraid of dizziness may touch the left stick by mistake, there is also a function in the game settings to completely lock and disable the stick movement.

This movement mode alone makes Meng Chang happy to play.

Of the three types of movement he likes the balance car the most because it doesn't make him dizzy and it gives him a sense of fun to drive.

The speed of the balance car is not fast, the floor accelerates to a maximum speed of only about 50kmh, and only after a long time of acceleration.

This speed is not comparable to some racing games in which the land vehicle can easily reach 300kmh.

But because it is in the VR environment, the overall immersion and computer screen is not a level, and the island itself is not large, so this speed is not slow, sensory or quite exciting.

And then there are several mini-games in the experience game.

These mini-games do not have a specific entrance, through the wheel can choose a different tool.

For example, when you see a wild animal on the island, you can use the wheel to choose a bow and arrow or shotgun to kill the animal, and then pick up the corpse of the animal skin, animal meat and other drops.

Because itself is a casual game, so it does not need to be like many anthropomorphic games, the whole process of skinning all done, after all, that will be more trouble and look too bloody.

After the death of the animal will directly float up a smoke, and then into a ground of meat, animal skin and other materials, the player directly pick up on the line.

The whole process is required to handle the operation, and the handle will provide a very realistic feedback effect.

Although the shotgun and bow and arrow can be used to hunt, but the difference is great.

Shotgun is shot with the right hand handle, shotgun has a star, you need to look at the star to aim, pull the trigger will shoot.

The handle will have a distinct vibration when firing the gun, which is used to simulate the recoil of the gun.

And the sound of the gun will scare the nearby critters and make them run farther away. So if you want to hit only one prey, you can use a shotgun, if you want to hit more than one, you can only use a bow and arrow.

The operation of the bow and arrow is completely different from the shotgun. After tuning out the bow, the left hand is holding the bow body by default, and the player needs to lift the left handle to aim.

When the right hand grip reaches the right side of the head, press and hold the trigger button, then the arrow will be drawn from the arrow pouch, and the right hand grip will continue to vibrate slightly when it is on the bowstring, indicating that the arrow has been set up. At this time the right hand grip is tightened and pulled, both handles will begin to vibrate, and the greater the pull, the stronger the vibration will be.

After aiming at the prey and releasing the right hand, the arrow will be shot, and at this time the left handle will also have a corresponding vibration to simulate the feeling of the moment the bow comes off.

Compared to the shotgun that can only be loaded with two rounds and has to be manually loaded again after shooting, the bow can be fired continuously if you are skillful, and the left hand stays still and the right hand keeps on shooting and pulling the bow, the shooting speed will be faster, but whether you can guarantee the accuracy depends on your own operation.

The operation of fishing is completely different. After selecting the fishing rod, it will appear on the right hand by default, and the casting rod parabola, after selecting the location, press the trigger button and make the casting action, you can start fishing.

In the process of fishing, the right hand controls the direction of the fishing rod, and the left hand reels in the line.

Like the real fishing, the fish in the game can not pull hard after hooked, but through a certain method to walk the fish. Because the larger the fish, the greater the force, forcing the line will cause broken lines or unhooked, you must walk the fish until exhaustion before reeling.

In the process of walking the fish, the right-hand handle will continue to vibrate, the vibration amplitude depends on the fish's struggle, at this time the player has to control the direction of the fish by moving the handle to point.

After catching, you can use the left handle to take the fish to observe and put away.

After catching, the size of the fish is clear at a glance, you can also use the left hand to hold repeatedly observed, very sense of accomplishment.

The operation of mining, planting and cutting trees is a bit simpler, select the shovel or axe to make the corresponding action can be.

Mining, cutting trees will burst out ore, wood and other materials, pick them up and put them in the backpack can be used to make props.

The game is to make props in a specific workbench, workbench work during the player is not idle, but need to work with the workbench: hand to hold the material to be polished, and the finished product will be assembled.

For example, the player wants to build an axe, selected the production recipe, to ensure that the materials are complete to start making.

After starting to craft, the player's left hand to the left side of the head and hold the trigger button to complete the action of taking something from the backpack. At this point will be the default priority to take the first material used for production, that is, wood.

After getting the wood to the designated area on the workbench to keep it still, automatically clamped with iron pliers, the workbench will extend a chainsaw, grinding the wood into the shape of an axe handle.

After the grinding is complete, the player then take out the iron ore dissolved into iron ingots, steam technology workbench will quickly change its form into an anvil and forging hammer, the ingots knocked into the shape of an axe.

And then the player grabbed the axe head and axe handle in each hand, combined together even if the production is complete.

Other props are similar, each material on the workbench will have the corresponding polishing method, polishing the various parts after the assembly can be.

Some special props, such as complex firearms, can not be completed in the workbench, you must go to a special store to buy.

The workbench is basically made of some simple consumable props, such as axes, hoes, fishing rods and the like.

In the polishing process, players need to use iron pliers to hold this material, and the machine polishing process, the handle will continue to transmit the vibration effect to simulate the shock.

Of course, these operations with the advancement of the plot can be omitted, the later will upgrade the fully automatic workbench, directly into the material can be thrown to produce props.

This approach is only to show players the advantages of VR games compared to conventional games, play a fresh, experience a few times after the player is tired of, you can no longer appear.

In addition, there is a very interesting setting, that is, when picking up props do not need to bend down to pick up, but can be directly aimed at the corresponding props with the handle, such as props highlighting, and then press and hold the middle finger, ring finger, pinky finger corresponding to the three buttons, forward a flip hand, hands wearing steam-powered gloves will automatically fly out to grab the target object, and through the gloves of steam steel cable quickly retracted, the object to hand.

This feeling, a bit like the design of some hook heroes in MOBA games, so that players can avoid the pain of bending down to pick things up. Of course, the specific grip accurate, but also need some practice.

In addition, there are three states of objects in the game, namely: can be grabbed at will, fixed, not moveable.

All the materials that fall on the ground can be grabbed at will, and one hand can complete the operation.

But if it is something specific, such as hanging on the wall of their own paintings, furniture, etc., in a "fixed" state, with one hand can not grab, which is mainly to avoid players accidentally touch caused by "demolition of home".

If you want to take down, you need two handles together to grab.

As for those immovable objects, the highlighting effect will not appear directly, and naturally will not trigger the steam-powered glove grabbing skills.

In the placement of props, players can use the left handle to call out the list of props, and then grab a prop out with the right hand, you can throw it, so that the system automatically determines the most appropriate location, you can also use the handle of the parabola to determine their favorite location, and then slowly fine-tune it with a two-handed grasp.

......

Although they are all very simple functions, Meng Chang has experienced them for a long time.

At present, there are only some simple newbie guidelines and operating instructions, and we still have to rely on the explanations of people like Lin Evening and Cai Jiadong to play smoothly.

When the game is released, there will definitely be some more optimization of the newbie guide and operation instructions.

But even so, want to quickly get started with this special mode of operation, should not be too easy, players will certainly have to feel, adapt to a period of time.

But Meng Chang thinks that this is not a big problem at all.

On the one hand, it is very because many operations are more in line with the player's intuition, it is easy to figure out and remember, on the other hand, it is also because the game is interesting enough, so the players will have the motivation to figure out these operations.

Meng Chang played with great pleasure.

Perhaps because he is not responsible for the VR glasses publicity program, so he can experience the game from a pure player's perspective, so he can get so pure fun.

At the same time, he was also very thankful.

Luckily, he doesn't need to do this VR glasses promotion program!

Otherwise, no matter how to struggle, most of them are going to get the bottom salary, there is no possibility of survival.

Just do not know the face of such a hellish difficulty of the reverse publicity, Pei can not hold ah?

Two people took off their VR glasses one after the other.

Pei Qian looked at Meng Chang, just in time to see his eyes full of reverence and anticipation, obviously very interested in the next publicity program that Pei is going to do.

That is a look out of the funeral not too big funeral eyes.

Meng Chang seems to be saying: it turns out that seeing others struggling on the road to inevitable failure is such a happy thing?

Pei Qian was silent.

F*ck, regret!

Why did you promise Meng Chang to choose VR glasses for the publicity program in the first place?

What can we do now!