Losing Money to Be a Tycoon

Chapter 1218 falls down the altar?

September 10, Monday.

Strictly sat down on his own station, still hub.

This weekend, he spent some time, finally turned all the update content of "Yong Yu Return".

According to the current intelligence, the entire game process of "Yongfeng" is highly compiled with the "back is the shore", the big scene is basically consistent, but it is a monster shape, skill, and scene style, the route has changed.

The entire scene process of "back is the shore" can basically be divided into the initial village, the ghost town, ghost door, Huangquan Road, Sanshu River, Forget the Chuanhe River (Nahai Bridge), Wang Township (Sanshi), Jura Hall, Six Reincarnation, Done Hell Wait, and a few scenes of DLC updated before "Yongxuan Remote".

"Eternal Return" is the game started from Huangquan Road, and the first part of the content is updated to the Nai Bridge.

The end of the Nai Bridge is still used as the scene of the BOSS battle, but after defeating Boss Meng Po, but can't continue to advance, although the delivery point is activated, but the white fog door behind Meng Po is not open, obviously to wait until next update .

This new version of Mengpo, so that strict suffering has suffered a lot.

BOSS changes and other monsters similar to: Compared to the original version, the new version of Mengpo no longer sets into a crazy state, the attack desire has declined, according to the settings to maintain a reason, but its AI seems to rise Some, even the threats of the tricks and the death of death are bigger.

Strict feeling is that the current battle experience of "Yonghao Return" is very difficult, but the fun is not upgraded, but it has fallen.

He also said that it is not clear because this value has not been done well, causing a little scraping of Wu Shen, or because he is actually tired of "back is the shore" fighting method, and this is tired of "Yongfeng Return" Outbreak.

After all, "Yongfeng Retriever" is all played a game scene in multiplexing "back is the shore".

If you change the new game scene, a new monster, even if you reuse the previous combat system, you can still get a new combat experience.

It is these things to come back now, even if the monsters have changed, but it still gives people a sense of playing two weeks, which is relatively boring for many old players.

Strict idea is obviously not an example. This weekend, the online players also launched a fierce argument to "Yongfeng Back" and noisy.

The contradiction between the core player and the ordinary players suddenly broke out.

In fact, when "turning back is the shore", this contradiction already has a lotion.

The core players want to pursue more difficult challenges. They hope that their superb skills can be distinguished from ordinary players, so the more the game is, the less and better, the less the customs clearance. The higher the challenge, the more you can highlight their technology.

Ordinary players have no patience. They just want to achieve the challenge in maintaining the gameness, once this challenge is too difficult, they will lose patience and become irritated.

So, this often occurs: ordinary players feel difficult to high, to complain online, core players say that this game is not to play, and the two sides launched a dispute.

When I started selling, I was already quarreled once, but that debate was resolved by Qiao's wet video.

"The hand-disabled players can understand the true meaning of the game, because in the bitter sea, struggle in the sea, it is more able to feel one with the protagonist."

This sentence allows ordinary players to continue to play, so "back is the shore" to bridge the appeal of the two players, become a classic.

But "Yongfeng Return" seems to be in the past.

Because the difficulty of "Yonghao Retriever" has actually exceeded the percentage of ordinary players, they did not patiently experience the true meaning of the so-called game.

So, complaining that there is an ordinary player in the design of the game numerical design, and the core players who can't have the game, the more difficult the game, the better, and launched a debate.

Ordinary players believe that the game is serving the public. If most people can't get fun, then this is undoubtedly a failed game. "Looking back is the success of" The success is because it balances the relationship between difficulty and fun, and "Yong Yu Ren" has not been made.

The core player believes that "back is the shore" series of games is a high difficult action class. Under the premise of the body, DLC improves the difficulty, giving the players, is uncomfortable, the hand and glass can be big. do not play.

These two players compete for red ear.

In addition, there is another part of the player to study the special gel mechanism.

Many players have discovered that there is a special blocking mechanism in the game, only after just take a magical sword and died frequently, there is a minimal probability trigger.

After trigger, there will be a certain amount of injury, but it does not completely avoid injury. Because the monster in the game is extremely hurt, this significance of this reduction is really minimal.

However, this automatic blocking mechanism will change with the promotion of the game process: the chances of blocking are more frequent, and the injuries of the block are gradually improved.

Just because there is currently no new process, what will be made to the highest stage, still unknown.

So the players guess, will this blocking mechanism not related to the new combat system?

For a while, the update of "Yonghao Remote" triggered a huge dispute, and it got a very high discussion and attention on the Internet.

Strictly sat on the station, while eating online melons, check the work reports and work plans to pay in each department.

"Tengda is really a constant company, sending DLC ​​this kind of nine stable things, but can also be so thrilling."

"Live for a long time."

"I always can repeatedly jump in the edge of death. The key is less than the last second. You will never be clearly clear. It is really dying, or playing behavior art to everyone."

"Forget it, I'm eating melon."

"A DLC, it will not let Tenda fall down the altar."

According to reason, if the game body has been successful, DLC is not too polar, not too bad, basically will not be ignorant.

But "Yong Yu Returning" is currently the case, it is clear that the general DLC is not the same.

Recently, there are many "Tenda to fall down the altar", this shows that "Yonghao Return" is updated, and there is no more enough "back is the shore" player.

Some people in this are rhythm, and some people are really disappointed with this expected DLC.

But no matter what to say, this is just a DLC of a cabbage price. It seems that "falling down the altar" seems to be too early.

It has been seen that the strictment of Many Sao operations, or after the DLC is updated, carefully analyzes and analyzes.

At this time, Yan Qi saw a new announcement on the Dynasty game platform.

"Well? Game Tasting Home?"

When I saw this announcement, I didn't think too much.

After all, "Tasting Home" is in many game platforms, and even even movie evaluation websites are not rare.

The so-called "tasting home" is nothing more than a certain right to give high-quality users, allowing them to be an opinion leader, affecting the first impression of other users to a game, a movie in a certain extent.

The work of these tastingists is to write a write evaluation, enrich the content on the platform.

As a player has a very high independent right, it can even be able to get the game platform, and the Dynasty game platform launched this tasting system, it is not normal.

Strictly felt that this is normal, but after the content of the announcement carefully, he was shocked.

Because the tasting of the game platform, the tasting home with other platforms is not a matter!

......

The announcement clearly stated the details of the entire tasting system.

The first is the quantity of the tasting: the whole platform is active.

500,000 months, then the tasting is 50; 2 million months, the tasting is 200.

In the future, as the scale of the Dynasty game platform is constantly expanding, the active number is growing, and the number of tasting people will naturally grow.

Different game categories will be based on the number of players, allocate different quantities of tasting.

Volkswagen's tasting family, some of the tasting family of the young game, but there will be no tasting of some cold gates.

Secondly, the selection method of tasting: mainly three standards, the time and quantity of the game, the number of games, and the number of game evaluation.

In other words, the more the number of games, the longer time, the more achievements and trophies, the more affected the impact of the game evaluation, so it is easier to win in the tasting.

It is necessary to pay special attention to the time when selection tasting is, "the operation is specialized", or "professional counterpart".

For example, a tasting home that is good at action games, he can only play a role in the field of action game, and cannot extend his own hands to other unfamiliar areas.

Of course, it does not rule out that some players simultaneously specifically refer to multiple fields, as long as he meets the data in the corresponding field, then there is no problem.

Once again, the specific responsibility of the tasting: write game evaluation, determine the game recommendation.

Write a game review, you don't have to say more, in fact, this thing is not limited, every player on the platform can write, but the appraisers' evaluation will be prioritized.

Moreover, the Dynasty Game Platform will also take the initiative to make a draft of these tasting, let them play the game that does not put the shelves in advance, and the game evaluation written will be warm and there will be some cash reward.

More critical is the recommended position.

Tastings can determine how they are good at game recommendation in the field, the specific mechanism is: Tasting family will vote for the games in the field every week, and finally the number of votes from high to low order, arrange the best , Highly preferred, secondary, ordinary and other different levels of recommendation.

If there is a case where the number of votes appears, the player recommended rate according to the game itself decides the order.

Most recommended bits on the entire platform are allocated according to the voting of the tasting, and only small recommended positions of the very small part of the edge angle angle will be allocated by the platform, which is mainly to make some new games can have the lowest. Limited exposure.