Losing Money to Be a Tycoon

Chapter 1252 Fighting Fighting

Baixu suddenly talked, continued: "Some of the professional terms in fighting games, such as 'standing back', 'choosing', etc., they emphasize often not one thing, but a very broad, very general concept And the strength of players is to master and flexible application of these capabilities. "

"For example, it is difficult to translate this concept. It refers to all the actions you have made before attacking the other party or defending the other party. Whether it is from going back, it is imposing or tuned. "

"In other words, the purpose of returning is to do everything else to enter the situation that is beneficial to himself, and let the other party fall into a more disadvantage."

"If you really can't understand, you can rudely understand it as awareness preparation before the attack, it is like a frequently touched skills than you in Moba game, which will lead the enemy to you. This behavior of the terrain. "

"So," Looking back is the shore "this action class is also very suffering, but its growth curve is also more scientific, and the top is difficult to get it, once it enters the right track, it will gradually adapt."

"And the fighting game is different, its growth curve is very low, the growth is very slow, and the upper limit is far from the way. In this process, you can't make it difficult to accurately evaluate yourself how much it is, it is likely to meet a big I'm skeptical. "

"The fighting game is not only the backplane or the speed of the backplane or the movement of the fight, and the action can be taken, and it is necessary to have a large amount of targeted exercises, and even many times to pass the muscles. Memory dismantles each action to the frame. "

"If you compare from the data, many players play" back is the shore "this game for more than 30 hours, it can be skilled, more than half an hour, then add time, nothing more than hitting, or spike BOSS "

"But fighting games are different, one hundred hours are generous, one thousand hours may still be abused, three thousand hours, 5,000 hours, not capped."

Yu Fei can't help but take the tongue: "Five thousand hours ..."

He simply calculated a bill.

Suppose thunder is playing every day, with average of five hours, then five thousand hours.

If you play an hour a day, you have been more than ten years.

Think about it is scary.

Although there is "10,000 hours of law", it is to discuss some very complex, highly profound professional fields.

The game can be different, even if you really squeeze out so much time, it will always bother, always lose fun, after all, there is no depth in the professional field.

The key is that after playing hundreds of hours, it is slightly slightly.

It may be its own ability to the limit, may be the mechanism of the game does not support.

Moba games and shooting games also have a featured feature, but even if it is a shooting game, I can be a big one or two shots.

If you fight the game, you will be difficult to encounter.

Baixu continued: "So there is a very critical issue here, fighting games must be inherited."

"Those real bigiers have played thousands of hours in all fighters, because all fighting games are actually a certain common situation, the original experience can be used in new games, adapting to it It will come quickly. "

"This group is the most dead, and it is also very picky."

"If a fighting game conflicts with their existing experience, they will feel that this game can't do, and I will not play at all."

"Of course, in turn, this also allows us to save some time in the process of design: After knowing that some traditions must continue, we don't need to entangle them again."

"For example, a series of operations such as the basic combat system, the trick, etc., it is absolutely unclear."

He nodded, he was more profoundly realized that he had the wrong mistake.

For fighting game players, the trick has become a muscular memory, which has become instinctive, in the battle in the battle, zero seconds, it is a super-necessarily killing, it is a skill that each fight must be mastered. .

If there is hard-working thing, there is no root in "Ghost 2", how can people play?

Therefore, since the ghost will be 2, since the fighting game, it is impossible to change in the basic combat, can only be small repair on the basis of traditional classic combat games, and any changes must be cautious.

Character shape, action, movement, etc. can be varied, but the kernel is absolutely non-variable, and the operation method can not change.

The reason why the game type is strictly divided into action games, horizontal version of the game and fighting games, is because each game is very clear and cannot be confused.

I thought I thought, "So," Ghost 2 "still wants to continue the fighting game, the rocker must take care of the movement, jump and jump, and cannot become a way of operation of the action game."

Baoxu nodded: "Yes, that will not be able to be called a fighting game at all, it will not be called the fight."

On the side of him, he took a game handle on the table from the flight.

"Regular game handles, four areas of the front, are left and right rockers, left ribs (up and down), right ribbon (ABXY). But in fighting games, only two areas are truly used. "

"The right thumb is placed in ABXY, and the right roller is completely unused."

"The left hand thumb with the cross key or the left roller, depending on the personal habit, but no matter which one is used, the other is not available."

"The fighter game dedicated handle on the market is directly canceled all the unwanted rockers and adds two buttons in the area of ​​ABXY."

"The fighting handle in the hand is the cross key of the suspension, which is easy to trick, and the handle similar to the large game console, the left side is a big rocker. The principle is the same, but how to choose, see personal Happy. "

"But no matter what is the difference, they all have a common point, that is, the player's hand can only take into account two partitions, and these two partitions are very fixed."

Baowu said very detailed, and it quickly understood.

The rhythm of the fighting game is too fast, so I can't take a time to do something else.

In the action class, the player can let the left thumb leave the left joystick to press the cross key to use the props, or let the right thumb stop pressing the attack button or turning button to turn the right rocker adjustment angle.

Although it will affect the original action, after all, there will be no more confidious consequences for a few seconds, and you can do it in the battle.

But the fighting games are different, because the mistakes of zero seconds may be caught by the opponent, so the players can't take the other keys.

Of course, the layout of the fighting game handle is even earlier than the host's handle, and it is much more early.

Therefore, the operation mode of fighting games and handle style is a self-made state, and it is difficult to fully compatibility with the current mainstream handle.

You can use the mainstream handle to simulate the handle of the fighting game, but cannot design the gameplay of fighting games in accordance with the layout of the mainstream handle.

A question suddenly realized a question: "Don't you mean that you can only move back and forth in a plane? In fact, it becomes a two-dimensional biotone?"

The cross key of the fighting game is moving before and after, and jumping and squatting.

In this way, there is no key to be responsible for the left hand or the right hand, that is, the horizontal movement inside and outside the screen.

If it is in other 2D fighting games, this is certainly not a big problem, but you will always say, "Ghost 2" is a pure 3D game, and the soldiers may come from all directions!

If you want to play the pair of soldiers, how to play?

Baoxu said: "This problem, in fact, some fighting games have been solved, the way is to press two keys, the effect is to the left hand, that is, to the screen."

"It not only allows the role to escape the other party's attack, but also let the entire screen rotate."

"Similarly, even press twice, it is to the right hand, that is, the shot outside the screen, the lens will turn it."

"We can continue to transit by double-click and press down, or use a combination key to complete the transition operation."

This way is also scientific, click, double-click and hold down in fighting games, such as moving to the right direction button, is moving, and press and hold it to quickly sprint.

It is the other of this operation itself, but it is a ready-made design.

"It is still under the operating system of fighting games, compared to other games, especially the action game,"

"In this case, in fact, the most basic combat system we can make more design, mainly the classic gameplay of the fighting game, can only be in some small details, repair."

"Well ... I have said so much, but there is a certain gain, which is excluded to have a lot of absolutely incapable directions."

"But this is just a mine, how can it be done or have no hair?"

Baosao smiled and explained: "Of course, this is equivalent to just playing a foundation, and this thing is not fast, but to repeatedly weigh the spade, thinking details."

"Just like a cover building, this is an overall project. Any place is not good, it may make the entire project have been affected, serious or even push down."

"Now the foundation has been hit, the next is to improve all the content at a point."

"As for the specific practice, it is actually very simple, it is from the demand for the summary, one point, first identify a prototype, and finally make a complete detail."

"I can't help you with this process, you have to have a full independent thinking time."

I thought about it, "I said, I also had a little clue."

"However, it is still very difficult in this aspect of the combat system, even if you want to follow other games, but roles, skills, and action must use the" ghost "setting, this is no way to copy."

Baowu said: "This is very simple, since you are not good at, then people who are good at."

"There are many champions of many fighting game competitions in China, and the spending of spending is not the action guidance?"

"The always will be responsible for this game design, is definitely not letting you die with these content, after all, this takes a few thousand game experience."

"You should change one direction, digging yourself with others, from the general only speaking, there is a point in the design of the entire game at a point."