Losing Money to Be a Tycoon

Chapter 1257 Design is successfully completed!

After the departure, after the departure, the fist flying fists, made a "YEAH" gesture.

Baixu, who has been pretending to play games, also immediately picks up the headphones and get together: "How? What is it?"

It's very excited: "I have no problem, let me continue in the direction!"

Baixu is also sincerely happy: "That is OK! It seems that our two people have no bias, and the bail is the design idea."

"Don't let me have a big bag, if it is, I will design this game, the most exciting story section, and the character skills, level design, and some special game mechanisms derived, and some special game mechanisms, affirmation It will be a lot. "

It's been saying that, "But Bao Ge, you have the control of the big direction of fighting games, especially the boundaries of the basic content. If you are not to control the direction, I may still die in the basics In the short term, I will not think that I have given me a good direction to make the plot. "

After a meal, two people are a bit fluttering.

Baixu said: "Now I can finally determine that the perfect" ghost 2 "is a kind of game form. I have to say that every time I crack the puzzle, I will be treated by the summary. I want to shock. "

I nodded at Fly: "Yeah, I have a player who is completely don't know how to interested. It is also interested in this game. I can't wait to play this game!"

As early as the summary, Bao Xu and the two people conducted a series of brainstorms, roughly determined the prototype of this game.

Just At that time, both people were not particularly confident.

But now, the summary is certain, let them firmly have their own ideas.

Of course, it is particularly clear about the two people's ideas. It is mainly because he has not finished designing, and many ideas are messy in their own brains. Many content is inevitably missing.

But since is always the master of the game design, it is the source of the "ghost 2", and the mind has already had a very complete game prototype.

In this case, is it worried about the prime minister?

Ignore some details, and I will not have an impact on the general understanding.

This is like a high school student to ask the college professor math questions, high school students are more vague, miss a few steps, do you understand the University professor?

That is impossible.

As long as the topic is known, just talk about your own solving ideas, professors can know that this high school students are wrong, can solve the correct answer.

Then now, the entire design of "Ghost 2" can finally be finalized!

Of course, continue to write the design, and develop it according to the unit.

But in the Tenda Game Department, design this step is the most critical step.

Only the true intention of reasoning, this game will not run.

As long as the first step is completed, this game has been successful!

Two people are very proudly, and the whole process will be resembled, it is just proud of themselves.

Bao Xu's breakthrough is: Why is

The fighting game has been empty, which is the fact that ordinary players can also see.

In addition to foreign fighting games, there are rich, large groups of IP fans are still insisting on the sequel of fighting games, and other game companies will basically do not touch this game type.

The general name is a fighting game, which is obviously a kind of behavior that does not want to be good. If you don't care, you will lose money!

But do you want to lose money?

Which game of Tengda is not a big profit!

Which game is not a full design?

Based on the existing conditions, Baoxu speculates that the total of this behavior is two purposes.

First, it is to expand the boundary for Tenda games.

As everyone knows, is always a game designer who is passionate to challenge yourself. The type of game that has been successful will not take time to do, but will enter a new game type.

Instead of exploring a new road, save the endangered fighting game is a manifestation of the total self-challenge.

Second, it is also considered for players.

For those faithful players, they are too bitter. For decades, all kinds of old fight games are played on a day, and the new bucket game that can be played in the future will only be less and less.

And at this time, if there is a good new game game, but also the game developed by domestic companies, how exciting things!

For those who have been simply contacted by fighting games, they have given up, and those players who have never touched fighting games, this game can make them realize the fun of fighting games.

Providing the player with a new pleasure experience, has always been the tenet of the Tenda Game Department.

In this way, the mission of "Ghost 2" will come out.

In order to make the fun of fighting games to popularize ordinary players!

In fact, this kind of thing is not the first time.

Like the game, "Struggle", "Mission and Choice", etc., is not the model of small games + big production?

The game theme is indeed a niche, but as long as the design is sufficiently high, the small game can also be broken.

Obviously, "Ghost 2" is such a game: it must retain the essence and core fun of fighting games, so that senior fight gamers can feel fun, willing to spend thousands of hours to play repeatedly; It is necessary to meet the needs of non-fulfunct players, let them have willing to play.

Although there is a certain difficulty, the former is relatively good.

After all, the fighting game has developed for so many years. Players have been extremely in-depth, meeting the demand for senior players, and this game's battle system will pass.

The hardest is the latter.

It is no longer an era of arcade, and the players have more, more fun game forms, the attraction of fighting games is not as good as before.

How to grab players from other game types, this is a big problem.

The mode of continuing traditional fighting games is definitely unreasonable.

Tips given by the flying binding, eventually came up with two key solutions: excellent newbie guidance, simple operation, and rich, unique PVE content!

In fact, this is also summed up from the experience of "mission and choice".

As a real-time strategic game type, "mission and choice" is also in such a way, and the appropriate publicity stood out.

Set two different modes of operation for novices and masters, allowing novices to come into contact with the content of the hardcore, can reduce the fun of playing, and slowly understand the fun of the game.

Waiting for the players' interest in training, they will naturally go to the more difficult game content, advance to the direction of the hard players.

And rich, unique PVE content is also the necessary conditions for the game.

Although the PVP gameplay is very high, the biggest problem is that the strength is very vague, and the novice player is difficult to improve the difficulty.

Moba games can avoid this problem as much as possible through a large number of players, perfect matching mechanisms, the players are not good, you can choose the hero, you can also let the teammates come to Carry.

But fighting games are less, the game mechanism is too fair, and there is not so much variable, it will cause players to have a taste, or they have no resistance.

Because of this, the players who are persuvened are absolutely not in a small number.

And excellent PVE content can solve this well.

Through the level of level Ai, the change of the enemy will increase the difficulty for players at a point, so that players can have a smooth learning curve, not to be skeptical by master.

This truth is actually the same as the "back is the shore".

After the player has opened the plot mode, you can continue to challenge more difficult story patterns.

At this time, I will go to play with the player, and the players who match the progress is not as possible because they are too nicknamers.

Moreover, the PVE content designed in this is also played as the main content of the game.

Many players don't want to temper their fighting game technology, and can also simply regard "ghosts 2" as a single game that looks at the plot.

In the manipulatory arms, the arms are placed in the monsters, and they are muttering in the small strange pile, and they have a fun of fighting the game. This game is also worth the most basic fare.

And this plot system, obviously wants to design the most colorful, Ba Xu is not.

This, it is obviously that

As soon as he flew in the document, he said: "This, the previous two hanging problems can be determined."

"The first is the treatment of the small soldiers."

"I always recognize this way of handling this horizontal movement, then explain our ideas, there is no problem. The soldiers should be a very fragile existence, the military commander attack is a fan-shaped smooth effect, and the lateral move will also send Wave or collision, put the small soldiers to seven zero eight. "

"That is to say, it should be the effect of mowing the grass when you are on the soldiers."

"After all, the side of the small soldiers, if the soldiers' combat power is very strong, players will be difficult to handle."

"According to the current design, the players' all pay great attention is on the enemy military commander, and the two sides will always be on a plane."

"Those small soldiers will cause a lot of hurts to players, but players can use martial arts to cut grass and sweep thousands of people."

"After all, the name of the game is" ghost ", and the battle force of the military commander is also normal, very reasonable."

"This way, you can better reflect the epic feeling of the battlefield, which is always different from other fighting games."

"The martial arts' battle mode is not all in all fists, only individual martial arts will be the melee, others have weapons, such as Guan Yu's weapon is Qinglong, the moon knife. Moreover, the attack distance and attack movement of each military command will have a subtle different."

"Second is a simple battle system."

"Don't give my solution, I don't agree with AI, but to keep the minimum hand."

"But reasoning should be almost almost, it is to reduce the threshold and attract ordinary players."

Baoxu nodded: "It is inevitable in my opinion, and the total plan is obviously more reasonable."

"Although the solution you given can be more fully stimulated on the screen, it is likely to cause players to lose fun."

"If you only press the A button to automatically trick, the player is really cool when you start, watch the military commander released all kinds of moving crashes, but it will feel boring and boring for a little longer."

"Because he has been just pressing AAAA, there is no improvement, and there is no progress."

"Then the player's game experience, there will be no too much change."

"If he tries his own trick, it may be weaker than the AI ​​automatic skill. The picture is also difficult to see, and the plot is difficult to continue."

"In short, most players will choose to overlook the plots in this case, and it is difficult to understand the fun of fighting games."

"But simplifying the model is different, although it is difficult to reduce the difficulty of operation, but the player is still going to take care of the order in which it will be discrete, and it will have a sense of growth and accomplishment."

"This is always guided, letting him experience the happiness of fighting games, he will pursue higher challenges after customs clearance plot, try more to be more cumbersome, powerful and powerful standards."

"And, according to your previous settings, the military skills are unlocked according to the level. If it is a trick mode, this unlocking sense is? Nothing to let you call the A button in the brain, Action is a move, there is no difference and excitement for players. "

"And in the simple trick mode, players can still experience the happiness of new skills, let the game have been reserved minimized."

Noddown in the fidelity: "Um ... Yes, it's still more thoughtful!"

After one pass analysis, there is only one feeling of flying with Baoxu, that is, my heart is convinced!

Sure enough, the general is still the whole, or the good point is not exhausted, the inexhaustible treasure house!

Yu Fei suddenly felt that I was full of motivation, I wrote the description of the design, and there was a passion of the novel code!

Of course, he is only passionate about "ghost 2" game, is not really planning to do it in this position of the main accounting.

This game does encounter your favorite, what about the next game?

Can be said.

It's still more than half of it.

But fortunately, Hu Xunbin, next month, should be returned.

Anyway, this month is a last class, complete the design content of "Ghost 2", and wait for Hu Xi Bin to pay him from him.

If you can't regret it, you can go back to your novel!

When "ghosts will 2" officially released, they can blow a cattle in their readers in their readers: "Ghost 2" is fun? I design!

Of course, it is designed under the general guidance.

But what about it? As a network novel author, it can participate in the design of Tengda game, but also contributes decisive programs and ideas, which can be blowing a lot of things.

It is very satisfied with his short-lived master plan career in Feixi.