Losing Money to Be a Tycoon

Chapter 1276 "Bulk 2" Classic Model

October 26, Friday.

In the conference room of the Tianhu Studio, Zhou Wei, Sun Xi and other several designers have all arrived, and Sun Xi is distributing.

This is the "bomb marks 2" design plan that Yan Jingjing just completed the submitted "branch scull 2" this morning.

Zhou Weiji deliberately gave it out of the most central location of the meeting table, and then looked at these designers: "The last thing makes me very disappointed."

"I always designed the game. As a result, you didn't make a constructive opinion, and there is no harvest!"

"This design is already coming out, and Yan Jingchao will explain again. If you can understand how much, you will see your creation."

Several designers showed a shame of the face, nodded: "Yes, you can rest assured, we must listen!"

Zhou Ri Ran is a bit desperate, but Yan Jing is also let him see hope.

Therefore, the few designers called back.

Before, I got too deeply, I didn't understand, but I didn't say it. It should be placed?

Listen to the design ideas of this game, it will definitely be gaining.

As for these designers, there is a little uncomfortable.

They didn't think that the total waves were unregistered, but I feel that I may be targeted.

Is it because this game is developed to the Tianhu Studio, so the general is unknown? Such Yunshan fog cover? Is it not to tell us?

Want us to do the game?

!

But I heard that Yan Jing is really designed to design the game, they are very embarrassed.

It seems that it is misunderstanding!

How can I be the kind of person who deliberately wants to fail?

Sure enough, because we are too vegetable, this time you must look good, learn!

It is impossible to learn that I am in that, it is purely the franchise, but I learned to learn some nutrition from the summary idea.

Everyone in Block, including Zhouqi Rock, all replaced a mentality of creative learning.

Yan Jing is in the pushes, seeing this momentum: "Hey? So many people."

He knows that there will be designers to listen, but they did not expect people so much, and they were full around the meeting desk.

Zhou Wei is smiling, very friendly: "brothers come here."

Yan Jing is only one, there is only the seats in the middle, and the consciousness said: "Zhou always sits in the middle."

Zhou Wei rock immediately shook his head: "That's not, you are the main designer of the project, you should sit here."

"Take again, we are now a mentality that is kind, you don't have to resign."

Yan Jing was quickly putting his hand: "Week you are too polite."

I have no effect, and Yan Jing has only sat down on the empty seat and entered the topic of this meeting.

"The original scrutiny" "Braise 2" design plan has been seen, basically refinered for the previous points of the previous request. "

"For this, I have been with week, I have said with Sun Xi."

"This meeting is mainly to tell the core game of this game and the relevant mechanism of the big map."

Everyone nodded and listened carefully.

Before, Yan Jing and Zhou Wei, Sun Xi interpret the total thinking, only the "big map" step, but this big map is specifically do, there is no specific design.

Yan Jing said, this is the result of the gradual upgrade of the total test.

Now, he can give a constructive idea.

Yan Jing is slightly finished, then said: "Since it is to be a big map, there will be many players, less than three or forty, more than 780, even more."

"The number of specific players must depends on the size of the map, and the player determines the rhythm of the game on the map."

"If the player is too large, then the pace of the battle will be very fast, many players may die very suddenly; if the player is too small, then the battle of the battle will be too slow, the battle is not fierce, the player will feel that he is playing Single machine. "

"Moreover, considering that different players have different appeals to the rhythm of the game."

"Some players prefer more to kill, need players to be high; and some players like to search for things, first improve their resource allocation, I hope that the players are low."

"So, I want to make a big map, I must solve several key problems."

"For example: how to dynamically adjust the density of players on the map; how to adjust the rhythm of the game at different stages; what kind of resources should be allocated to players, etc.

Everyone nodded, and some people made records on this child.

These problems raised by Yan Jingchao are some real problems, and the big map mode is not good, because the game rhythm is difficult to control.

Traditional FPS games are basically small map mode, which is fierce combat, which can maximize players to keep them more active, more exciting.

But if you make a big map, if the player is low, you can't see someone in half a day, you will make players feel boring; if the player has high density, it is the same as a small map, where is the difference?

Obviously, you must have to come up with a large map to complete, and you can maximize the gameplay of the FPS game.

Yan Jing has continued: "In fact, my best idea is that since there is a big map, then there must be a rich map mechanism on the big map."

"For example, the Air Force Base can provide investigation and airdrop supply, and the bunker can provide firepower suppression against a small area nearby, and the battlefield hospital can accelerate the resurrection of the wounded."

"These unique map mechanisms are the core advantages of large maps from small maps."

"That is, I have just begun to give the player to provide two game modes: one is a pure gun protrude mode, the other is the multi-person cooperation model of this large battle."

"But I immediately realized a very critical issue, which is the problem of balance."

"Like this multi-person large battle, in fact, the matching mechanism of the game itself is difficult to do so perfect. In particular, there are many luck and variables in the FPS game, and this uncertainty is added."

"The existence of the map mechanism is to open the gap between the two sides, so that the battle does not take the saw, continue, but if the strength itself is unbalanced, then this may cause the game to become a crushing."

"This is the issue of" Fantasy World "and other old name MMORPG games, and I have been thinking about the problem of gog game balance."

Designers nodded, this is obviously not difficult to understand.

Players are purely bored on the big map, must join the strategy.

The strategy is not simply just the number of plus points, must have actual functions, and can bring the player to the benefits of the game mechanism.

For example, the battlefield hospital is definitely able to make the player's resurrection point forward, or you can provide the player to provide a first aid package to return blood.

However, the existence of map mechanisms will make the two sides of the imbalance become more unbalanced, and the battlefield is easy to appear.

Because the FPS game itself has strong randomness, the player's historical data cannot fully explain his strength.

For example, there is a player's gun method, but the command capacity is extremely strong, and the KDA is very poor, but it will win. How to match this player?

It is also inappropriate to use the game mechanism to strengthen the weak party. After all, the players who have advantages have, my strength is hard, what game mechanism is going to me?

GOG This game can solve this problem with heroes. For example, some hero is a hero of the late late, and it is possible to play five.

But the FPS game rely on the gun method, a gun method does not suddenly become poor, and a gun method will not suddenly become.

If it is a very strong mechanism, the last result is mostly a rookie to choose it, and the master is very strong, and it is strong enough to limit it.

The FPS game and the Moba game have different types, bring this problem.

Once the solution is not good, it will seriously affect the player's game experience.

Yan Jing has been responsible for the value of GOG's numerical design and game balance, which is very sensitive to balance, so it is immediately aware of this problem.

"I think the way is to filter with the game mechanism."

"Let players will fight freely, and then distribute them to two different camps based on the performance of the game."