Losing Money to Be a Tycoon

Chapter 1277 Three Game Models

Yan Jing was slightly toned, continued: "The background of the game can happen in the future of the world's abandoned battlefield, players play the soldiers who are conducting special training, need to win the victory of the exercise."

"In my concept, the game is divided into two phases."

"The first stage can be called the exploration stage, or it can be called the stage."

"Players can choose their identity before entering the game: ordinary soldiers, squaders, battlefield commanders, major and alternative two options."

"The default is the four teams, with a captain, players can be single, or choose multi-row."

"The system will be adjusted according to the current actual situation of the players in the bureau, such as the players in the battlefield are not enough, so they will be sieved from the people of the alternate captain. If they are still not enough, then choose data from ordinary soldiers. Good player. "

"After the team, the captain specified at a certain location on the map, started collecting resources nearby, looking for better firearms, more bullets and medical supplies."

"Do you have to play at this time, it depends entirely on the preferences of the player."

"If the player wants to play, then go to the rich strategic land, such as the battlefield hospital, airport, bunker, etc., this place will encounter other players, fierce battle."

"If the player doesn't want to play, it will go to the place where the material is relatively lacking, such as the wild camp, the base."

"If the team in the quarter died, teammates can go to the designated location to resurrect him; if the death of the player quits the game, you can recall the new players to enter."

"Of course, in the matching interface, the player can choose whether to join the opponent to the middle of the way."

"The whole team is eliminated from the bureau."

"The first phase of the battle is 100VS100, which is a total of 200 people, and 50 small teams were put into the map."

"In order to prevent players from hiding the time, I joined the setting of 'radiation protection service'. Players must find the battery of the radiation suit to keep blood, once the battery is exhausted, will be deducted due to radiation Blood until death. "

"When the site is eliminated in the site, there is a half of the team to be eliminated, or after the game is going to a certain period of time, it enters the second phase."

"At this time, the system will synthesize the first stage of players, players are divided into two parties of the battlefield in the distribution of various strategies."

"In the initial state, these both sides must be mixed together, some teams may naturally be deep in the enemy camp, accounting for a key bunker; and some teams may be in the rear of their own camps, very Safety."

"At this time, the commander selected by the system can start commanding the battlefield, and an instruction to all the squad."

"In order to facilitate players to communicate, we have to make a very complete signal tag system, captain and commander can directly download the command through the marker system, or call it through voice."

"At this stage, even if you can't resurrect in the camp or hospital, you need to consume materials, such as radiation protection batteries. The materials on the map are limited. After the consumption, they can no longer resurrect, and finally occupied by both parties. The number of strategically places and kills the enemy, collecting the score obtained by collecting materials to calculate the winning and rating and rating. "

Sun Xi hesitated and asked: "That will this game time will be too long? Most FPS games are a few minutes a small game, and the player's emotional stimulation is quick and straight, like this into two During the stage, a few minutes will definitely be finished? "

: "Well, I expected the overall game length for about 30 minutes. In fact, this time is okay, basically in the GOG, the time of the game, the time of the game,". "

"And different from the game of GOG," Sprays 2 "is a screening mechanism, not every player will play for 30 minutes."

"The first phase is the screening phase. If you jump to the personnel intense zone, players may kill everyone, let your brigade directly occupy a strategic place, and it is also possible to complete the quarter for forced exit. "

"So, for players who like fast pace, they don't need to be supported by 30 minutes; for players who like slow rhythm, like slowly search, I jumped some people in the first stage, as long as I have The first phase is not dead, the second phase can always resurrect, good weapons and resources in the hand, etc. can be reserved. "

"Moreover, the first stage is dead, and if you quit, you will reopen a place, nor delay what is going on; , Then add the reward after the battle, the driving force is also very sufficient, and it will not be exited in the middle. "

"As the player's gun method is getting better and better, you can gradually try to choose some competition more intense locations, so that the player group realizes a natural flow."

"This mechanism is equivalent to a segment of different types of players, allowing players to find their own gameplay in this mode."

Zhou Wei and others nodded, and the way to say that Yan Jing said seems to be true.

In fact, the reason why Moba games is popular is because they have different fun before the game.

The preliminary single-line line, the initial advantage is established through its own technology; the medium-term tour support, help the whole team to open the situation; later or compete for resources, or find the opportunity to turn over, win the victory.

Moreover, in this game, because the grade and equipment of the player are constantly improving, there is a growth sensation similar to MMORPG, so in the middle and late, unless the situation is completely, the player will mix it, there is a battle force If you don't easily give up your own backup costs, you will find a way to find the opportunity to turn over.

The large map mechanism for Yan Jing is "bracketing 2" is clearly borrowed from some ideas in Moba games. On the one hand, it is filtered through the game mechanism, and the player group will experience different kinds of players; on the other hand It is also enough to have enough fun through the game mechanism.

Yan Jing has continued: "However, although the design calculation of this big map mechanism is the design calculation of this large map mechanism, it is actually operational, and there may be some unexpected situations."

"For,"

"For this problem, in fact, there is not a good way, you can only slowly adjust."

"But during the adjustment process, it is possible to cause the player's loss."

This is actually very well understood, and a game mechanism wants to be perfectly running, it is necessary to support a lot of data.

For example, how many MOBA games, its experience is excellent, is it because how many small soldiers are brushed every minute, how much experience, how much, how to get rid of these data, all through a thoroughly and complicated modification, adjust The school becomes this look.

Once there is a problem in a certain link, such as the player is upgraded, the rhythm of the entire game will be damaged, resulting in a serious chain reaction, even completely chaos.

Yan Jing is given to GOG for such a long balance, of course, very clear.

It is also unlikely to avoid these problems from the beginning, which can only be continuously adjusted according to the player's feedback and collected data in the game.

Zhou Yuyan said: "This is actually good. After the game has been developed, we have opened a few times, and then the adjustment will go online."

"Anyway, other games have to test for a long time before it is officially launched."

Yan Jing's super-point head, said: "Test is a way, but I still think about another way."

"It is to use existing big maps, and open a few new game mechanisms."

"On the basis of the original mechanism, split, simplify, so that even the classic mechanism of the big map has encountered some problems in the early days, affecting the player's experience, and they can also play."

"Before the bail, I have a lot of models, we will definitely don't do it, compared with" Maritime Fortress ", only the most basic protrusions are retained."

"I thought about it, planning three models."

"The first is purely protruding mode. On the large map, you can choose a small place. Players can continue to resurrect. The default is holding their favorite guns, seeing people, playing, and finally score."

"Anyway, I can use it from the big map. The map can be used slightly. Dividing the big map into a lot of small pictures, which can meet our needs and guide the player to familiarize the topography of the big map."

"Players play more in this mode, and then I will know the road in the big map."

"The second is only a phase of the model, just need to make some adjustments to the details."

"Because the first phase is a team of teams, it is basically no need to balance the strength, and there is a winner at the end,"

"But because there is no second phase of the battle, then there are so many players in the big map obviously, to accelerate the death of players, exit, so I consider joining a mechanism of the" Mechanical Corps. "

"Popularity is that after the game is going to a certain time, the Mechanical Legion will continue to refresh from the map from the map, and attributes gradually increase."

"There are two choices to play, one is to run in the map, so it will naturally encounter other players, break out; the other is to search for resources, grab the profit terrain and strategically, and have hard just with these mechanical drafts."

"Don't want to play with the player, go to standing a bunker brush mechanical army, with the" sea fortress "zombie mode has a might of the same work."

"The former is the gameplay of 'escape', and the latter is the play of 'persistent', depending on the place where the player is at the time, as well as the personal game habits."

"The third gameplay is the classic gameplay I have just introduced."

"Different gameplay can bring different fun in the game, and form complementary."

"This way," bomb marks 2 "can bring enriched and unique game experience to players!"