Losing Money to Be a Tycoon

Chapter 1452 "Ghost 2" triple pattern!

Seeing this, there are some confused.

"Ghost 2" has a grand gentle? Is there a puzzle than the "real estate intermediary simulator" and "safe civilization driving"?

Didn't think it?

Yu Fei himself is the main accounting teacher, from the head to the end, participate in the whole process of "Ghost 2" design, and the current data is also known for the current data.

With the "real estate intermediary simulator", there are two game ratios for "safe and civilized driving"?

These two games have had a huge impact on reality, and one has broken down the traditional intermediary industry, and the other has triggered the transformation of the driving school system.

"Ghost 2" He De Can? If you don't say anything else, sales are not a matter of game with these two games?

With confusion, I will continue to see it.

......

"Ghost 2" is a fighting game. "

"And fighting games have long been happy, is a type of game that is fast to breathe, saying that it is a small matter, it is not."

"Since it is a small game, the player base is originally small, and it is not to settle money."

"This is the fact that all players know, do you know how game designers don't know?"

"So unique explanation is that designers know that it is a small game, but for some reason, it is still invested in huge money, and willing to risquorely risk."

"Every surface looks uncommon, and there must be its deep motivation behind it."

"If this is a fighting game big factory, holding many classic IP, then this is still explained by 'inertia' and 'persistence'."

"The problem is that Tengda game has never developed experience, the first fighting game directly Xaha: Three game studios, using the most elite development team; use" ghost "this in Tengda Lai's famous IP; also invested in huge investment. "

"Considering that the main designer is not a designer that is very strong, then the back is that the back is inevitably, and it is directly promoted!"

"This, the deep motivation behind the bails, it is worth a good discussion."

"Many people say that" ghosts will 2 "sales seem to be general?"

"If you think so, then I can only say, small, the pattern is small."

"Who is the illusion of giving you, let you think that always deemed sales as a unique dimension of the game?"

"Make money, now there are several games that can make money than GOG and" Sea Fortress "? Other big plants don't do a golden game may not do it, but don't you do it? Don't do it? "Game Producer", "Struggle" and "Mission and Choice" game. "

"So," Ghost 2 "appears, there must be deep significance behind it! That is, the whole story of the entire Tenda Game Empire!"

"That is: maintaining the game diversity, exploring the game boundary, affecting the game's environment!"

"These content, I will definitely know, but the designers may not know. Next, let me come to you by one by one!"

......

It was blinking, and the expression was a little confused.

Have to say, Joe is right.

This so-called big pattern, he doesn't know this designer!

Of course, other old designers in the Tengda gaming department know that they don't know.

Maybe this kind of thing is a tacit understanding in the Tenda game department? After all, the whole Tengda is tried up and down, the wind that does not boast, "big landscape" this topic, and it is not like the topic that will come out at any department meeting of Tengda.

But don't say, don't exist without it.

A company with no pattern is unlikely, a company that only blows a practical thing, it is not far away.

And Tengda is precisely a unique atmosphere under the leadership of: There is a big pattern, but never take it out.

Continue to see it down.

......

"One of the patterns, maintaining game diversity."

"This is actually very understanding, everyone knows that we have to protect rare animals and protect the diversity of the natural environment."

"Many people may feel that what is it significant? Many rare animals will not have intensive intersections with normal people, and they are extinct. There are so many animals that have been extinct, and they have not seen the life of our humanity. What effect? ​​"

"We protect rare animals, which is to maintain the diversity of organisms."

"Maybe we still see how significant, decisive significance, but at least protects biodiversity, for us, more likelihoods. Otherwise, wait for a large number of species, only remaining in the museum When I was useful, were we regretted? "

"Now staying, not necessarily useful; but now it is gone, in the future, what should I do?"

"And the game field,"

"Don't realize that the current game is increasingly sympathetic? In other platforms, this phenomenon is still unambiguous, but in mobile game platform, it is basically limited three or four games to eat the entire platform players. Whipped. "

"This is like a species invasion in nature. When a species is too strong, there is no natural enemy, other animals' live environment will be devastated, until the entire forest is dominated by strong species."

"In the field of game, some games naturally have a shortness of people, and it is easy to stimulate people's sensory pleasures, relying on anxiety, hatred and greed to produce stronger sticky. This game has expanded very quickly, there is a huge advantage in competition, It can also bring more profits to the games. "

"Of course, I am not criticizing some kind of game type, what is the player loves to play, is their own choice."

"The problem is that if all the game manufacturers do this game, what should other types of games? What do you like other game types? Maybe you have more than a dozen different game types, But I will find that I will find that there are only three or four types of game types left. "

"Even later, you may not have to choose, because even three or four types of game types are just in the game mechanism, there are some differences in the game mechanism, the intrinsic paid macaronization system and the hurt of the liver system, also It has become stronger. "

"If a game type is done, then it is impossible to develop, evolve, and it is completely annihilated."

"Perhaps it seems to be in the short term, it seems like a species, it seems that there is no great impact on our lives; but in a long time, it is a loss that cannot be recovered. Maybe it will be stored, and it will play in the future A big role? This, no one can predict. "

"So, the reason why Tenda Games continually invested huge sums of money, using the industry's best team to develop these relatively cold-in-laws, which is to evoke the general player's attention to this game class, let it in a specific soil As for thorough demise, leave a fire for the game diversification. "

"This matter is not good, most companies are not willing to do. And there is no fighting game big factory in China. If Tenda does not do, the domestic game circle may always lose this type of game."

"So this is the first point, maintaining game diversity."

"Two two, explore the game boundary."

"Tengda is not only to inherit a small number of game categories, but also on the predecessor, it is deeply digging this already-style game class, looking for the design answer of the new era!"

"This is reflected in" mission and choice ": Tengda adopted a smart design, let players who don't like instant strategy games can be played, let this game successfully."

"" Ghost 2 "is also the same, on the one hand, it is perfectly retraction of fighting games and combat mechanisms, retaining the most essential content, let the masters of fighting games feel that this is an original Fighting games, there is no serious running; on the other hand, it has changed the small property of fighting games to a certain extent, so that ordinary people can get better, so that it has a broken path! "

"How does" Ghost 2 "do this? Mainly from three aspects."

"First, carefully designed PVE combat systems and levels."

"In the past, the game is more advised to take the player, it is weak to get the threshold. Although the traditional fighting game is also divided into PVE and PVP, the value design of the PVE is more conservative, so it is difficult to bring it to it. Excellent experience. "

"Because of the numerical conservative, the attributes of players and monsters are close, so difficult is difficult to adjust: If the monster Ai is too weak, then the player can easily pass, there is no challenging; if the monster Ai is too strong, then will bring players Huge difficult and strong frustration. "

"For traditional fighting games, PVP is the true core fun. It can be problematic in that PVP is more difficult to balance, more advise novice. There is no thousands of tempering, I can't experience the true fun of fighting games."

"So," Ghost 2 "made this big knife improvement, the most obvious example is that PVE has introduced" back is the shore "design idea, strengthen the enemy's attribute, weaken the enemy Ai, the focus is the foundation of the player operating."

"In this way, the difficulty value can be maintained in a relatively reasonable level, and the player can feel the challenge and eat some bitterness, but it is too frustrated, and you can see your growth and progress every time. "

"Couple with small monsters, horizontal movements, and exquisite levels, let" Ghost 2 "PVE part is full, let a player who has never touched the fighting game, can also get started."

"In other words, the PVE part is a novice tutorial, which is the guidance of the core fun PVP section. Other fighting games have not been made, and" ghosts will 2 "!"