Losing Money to Be a Tycoon

Chapter 43: This is President Bae's propositional essay

“So I think this is a test given to us by President Pei, a propositional essay. ”

“President Pei is best at maximizing results with a small amount of resources. ”

“So is the Lonely Desert Road, and so is The Ghost! ”

“So we have to try to do the best with the least amount of resources! ”

“I have roughly considered the following aspects, characters, scenes, drama must be saved, otherwise this drama pattern must be meaningless, we have to use good steel on the knife blade! ”

Bao Xu has Chengbamboo in his chest.

Huang Sibo nodded frequently, which he quite agreed with.

Bao Xu went on to say, "In fact, once we've determined that all of these resources need to be saved as much as possible, we have very few options. ”

“First, the role aspect. The game uses a first-person perspective, which saves the character model, just two arms and two legs. ”

“The game can choose the theme of zombies. There are two types of enemies in the game, one is zombies and one is mercenary. You can use a generic template and change it at will to ensure a wide variety of monsters. ”

Huang Sibao nodded: "Well, yes, that's a good idea. However, only zombies and mercenaries, I'm afraid, are unable to show any drama. There has to be a character. ”

“I've figured it out, just one, just a little girl. ”

Bao Xu looked at the printed paper filled with ghost drawings: “In order to save resources, I intend to make this little girl speechless so that she can not have dramatic conversations and dubbing. Voice throughout the game, as long as there is some commonly used combat voice. ”

Huang Sibao shocked: "Ah? How can you show the plot if the only partner can't talk? ”

In Huang Sibao's understanding, the line of character is a key factor in the performance of the plot and character.

There is only one character in itself, and there is no speech, no lines, this… is the whole game a mute?

Bao Xu thought about it: "Well... no way, this is the result of a compromise. If we let the little girl talk, then we have to find someone to dub the voice, and we have to adjust the model for the little girl, which is a lot of work. ”

“And I think little girls don't talk, and it doesn't affect the plot, and we can do it in many ways. ”

“For example, her behavior, her eyes, her movements, etc. ”

“A little girl is the best image if she is a mute figure. ”

“The existence of this little girl has two main roles. ”

“First, she is a kind of psychological comfort and conditioning. Throughout the game, the players fought with the zombies and mercenaries, and this little girl was like a ray of light in the dark that adjusted the player's emotions so that the game would not be completely caught in the monotonous emotions of the 'synapses'. ”

“Secondly, she could be involved in some puzzle solving. Similar practices exist in single-machine games in many large foreign factories, where players and an NPC interact with each other to solve a puzzle. We can do something like this: the front door is locked, there's a narrow vent next to it, and the little girl can climb over and open the main character's door. ”

“In this way, little girls can be very important to the player, both emotionally and in terms of practical help. ”

Huang Sibo nodded: “Well, that sounds good! But I have a question. How do you set the story background? The theme of the end? This world view must incorporate both zombies, little girls and mercenaries, and it must be rational and not tenacious. ”

Bao Xu drew a line on the same printed paper as the ghost painter: “This involves the second point, the scene. ”

“There is a premise that the scene must be reusable, assuming that we are going to make a three-hour drama experience, and that a typical foreign stand-alone event will offer three or four completely different game scenes with very different styles, which is too difficult for us. ”

“I think the story happened in a large fortress at sea, where some evil multinational company was experimenting with viruses, with the goal of turning mercenaries into tireless, powerful fighters. ”

“In this way, the main character's goal throughout the plot model is to kill from this large fortress, from the bottom to the top, and eventually escape. All the scenes the players see are the 'secret base’ style inside the fortress. ”

“There are many ways to distinguish between levels, such as monster changes, fine-tuning scenes, and so on. It's also a 'secret base’ style, we can subdivide different scenarios by adding a little map and changing it. ”

“For example, some scenarios are contaminated by viruses, and the walls and the ground are rusty, fleshy effects caused by various viruses; some scenarios keep the fortress intact, but only become a mess; in some scenarios, mercenaries use heavy fire to clean up zombies, so there is serious damage...”

“In the same scenario, we can create three or four effects that directly address all of the scenario needs in the game. ”

Huang Sibomo clasped his chin: "Well, that's a great idea! But since it is the maritime base of evil transnational corporations, why is there a little girl? ”

“That explains it very well.” Bao Xu said, "The little girl carries special antibodies, so she was caught by transnational corporations for testing. During the trial, the little girl lost her ability to speak. ”

“Wonderful! ”

Huang Si Bo Ling Shining: “And this setting seems to be extending. I think we can do this: the blood of a little girl can help immunize the protagonist, for example, if the player is accidentally scratched or bitten by a zombie, the little girl will actively heal the protagonist with a needle tube. ”

“Great idea!” Bao Xu also thought it was a good idea, "so the little girl is even more important to the player! Each blood draw can deepen the feelings of the player and the little girl, and as more blood is collected, the little girl becomes weak and slow. In order not to let the little girl suffer, the player must improve his skills and better deal with the enemy, which is also a way to increase the player's immersion! ”

During the brainstorming of two people, a lot of game content was quickly finalized.

The game took place in a secret fortress at sea, and the main character was an Oriental Special Forces force who infiltrated the base to investigate and unexpectedly caught up with the outbreak of the virus.

The protagonist must constantly capture firearms from the enemy, defeat the constant presence of zombies and mercenaries, from the bottom of the maritime fortress to the top and flee.

During the escape, the protagonist met a little girl who could not speak and who became the reason why he had to escape alive.

And the whole plot pattern revolves around the main character and this little girl.

The whole story is not complicated, but the content is not monotonous!

Although there is only one character in the game, once done, the player is definitely more impressed than all ten dragon sets!

Huang Sibao keeps recording on his computer's documents.

Looking back at the whole document, Huang Sibao was even somewhat shocked.

Such a perfect solution!

Is this how Bao Xu conceived for hours?

Not only did it perfectly solve the problem of limited resources in the game, but it also did an impressive job of being reasonable, logical and emotionally complete!

Huang Sibao had to pick his thumb: “Bao, you are too good! ”

Bao Xu shook his head: “No, I just finished writing President Bai's proposition. He should have wanted to do this from the beginning, just give us a little test to see if we can get a good understanding of his spirit! ”