Losing Money to Be a Tycoon

Chapter 62 has a plot pattern?

So, Lin said he could help to get himself a fire kirin, which is actually quite a privilege?

After all, the market price of Fire Kirin is 888...

But Chen Sha quickly shook his head and dispersed this ridiculous idea from his mind.

What 888 Fire Kirin, this is just a bunch of code in the game, how can someone really pay for it!

Ain't nobody paying for a fire kirin worth nothing?

Well, as long as everyone doesn't buy Fire Kirin, isn't that a fair game...

Chen Sha really can't understand the pulse of the game. He has seen FPS games like Counter-Terrorism Plan that sell only volume without any in-house buying services. He has also seen FPS games like Bullet Marks, which are free but have various staircases and first-class krypton.

I've never seen Fortress at Sea before.

Curiosity drove Chen Sha out of the mall to continue looking at other modes of the game.

“Is there a lot of new ways to play battle patterns, ghost patterns, biochemical patterns? I don't think I've seen it before. ”

“Shit, how come there's a plot pattern? ”

When I saw the ghost pattern and the biochemical pattern, Chen Shaxiao had a surprise, but I wasn't too surprised.

After all, it's not new to make some play innovations for war-type FPS games.

But after seeing the plot pattern, Chen Sha was shocked.

Because neither the Counter-Terrorism Plan nor any of the other producers in the country that make FPS games make plot models!

Doing drama in FPS games is a pretty hard thing to do. Domestic manufacturers, basically, can't handle it!

Some of the biggest moves abroad are dramatic, but those moves tend to be huge, not the same concept as regular FPS games!

After grinding "Bullet Marks" for so long, the Fire Studio strives to achieve the ultimate in all aspects, but also does not have a deepening pattern inside.

Because Zhou Twilight thinks that one is unnecessary and two is not confident!

Even the "Bullet Trail" of the Fireworks studio didn't dare to do the plot mode, but this notorious "Fortress at Sea" did?

This aroused Chen Sha's interest.

Instead of closing the game as he expected, he decided to play the plot at random.

And ready to be bored and fed to shit.

……

……

Enter the plot mode.

Black screen.

Slightly longer black screen.

Chen Sha almost thought the game was out of the bug, but soon there was a sound in his headset.

“Dead? ”

“I don't know, maybe one breath left. However, the G-virus was infected and died. ”

“Just throw it here. ”

Voice is authentic English, good thing there are subtitles on the black screen.

In the pitch of darkness, the screen seemed to shock, indicating that the main character in the semi-conscious had been thrown away.

After that, the footsteps gradually became distant.

The screen is still pitch-black, but it looks like a little blinded light, just like the sight that ordinary people get when they close their eyes during the day - light is perceived through their eyelids.

There was more noise in Chen Sha's headset.

Heavy wheezes and low groans, mostly from the protagonists;

There is a murmuring sound, not knowing what is crawling or moving around;

There was a mixed noise in the throat, like pulling a 100-well windbreaker - a standard zombie roar, but it took a long time to get a sound from a distant place.

Soon, two arcs appeared on the screen, and a blurred field of view appeared between the arcs - an effect that mimicked the hero's efforts to open his eyes.

After several blinks, the main character's field of view returned to normal, and Chen Sha also saw a clear game scene.

The first thing you see is a hand, a pale, bluish-exposed, dead hand!

The main character and Chen Sha were both frightened.

The protagonist struggled to climb up, but then saw a scarier scene, where he lay not in a soft bed, but in a pile of corpses on a hill!

The mortal forms of these bodies vary, and some of them are blurred and miserable enough to allow people to spit out overnight meals;

Some are relatively intact and do not even see obvious trauma, except pale skin and bluish muscle exposure;

Others have begun to rot, or have strange flesh tissue, and terrible variations have occurred!

A great deal of blood has dried up and clotted, and these bodies seem to have become entangled together and can no longer be separated.

And the protagonist is about to become one of them!

The protagonist was on the edge of the pile, and obviously the people who brought him here didn't want to go into it, so they just threw him into the grass.

After a day of spinning, the protagonist rolled from the pile of bodies to the flat ground, and after another breath recovered some strength, finally standing reluctantly.

At this time, Chen Sha found himself gaining control over the main character, as well as freedom of movement and walking.

A fairly simple prompt appears on the screen that allows you to move your mouse around, while using the AWSD key to move back, forth, and forth.

These are the basic actions of FPS games, but considering that maybe someone will be playing this type of game for the first time, Fortress at Sea is still seriously guiding, which is perfectly aligned with 3A overseas.

From the perspective of the first person, Chen Sha has completely replaced himself with the character in the game.

The surrounding light is dark, but still implicitly distinguishes the protagonist from the interior of a similar military base style building at this time.

There were several chairs, a large conference table, computers in several military bases, but they were all abandoned, thrown aside at will, and a lot of bodies were piled on top.

When looking at the biggest body pile, Chen Sha could not be sure if he was blindfolded. As if he saw an arm sticking out of the body pile, he struggled to move a little...

The scene made Chen Sha a little hairy, and he began to look for an exit.

There are three exits, all lit with green lights, one of which also says "EXIT”. The lights in the room are not lit, and the protagonist is able to see the surrounding scenes invisibly, relying entirely on the light emitted by the lights at these exits.

Chen Sha manipulated the protagonist towards the nearest door.

The protagonist is not walking fast and his vision can be a little blurred from time to time. His right hand swings as he walks, while his left hand is pressed against his abdomen. Apparently, his body is feeling a little uncomfortable.

Coming to the first door, I pushed hard and couldn't open it, as if it was locked or stuck on the other side.

Here comes the second door, which has access control and requires a special access card to open.

Chen Sha then manipulated the protagonist to drag his heavy steps closer to the morgue and walk towards the farthest third door.

Looking at it from a distance, the door seemed to be hidden and could pass through.

The surrounding environment seems to have become very silent, leaving only the main character's wheezing and footsteps.

At this moment, a zombie suddenly pounded from the pile, hugging the main character's right leg, and opened his mouth and bit it up!

The protagonist shouted, and there was a circle of blood red around the screen, indicating that the protagonist was under attack!