Follow the prompts on the screen to quickly shake your mouse, then left-click for an escape action.

The protagonist shouted painfully and struggled to break free, kicking this zombie aside and stepping on its head!

Of course, the lens is slightly offset at critical moments to prevent the appearance of overly heavy lenses.

Although ESRO in the world is a hierarchical institution in itself, Bao Xu and Huang Sibao do not want the Fortress at Sea to be classified as an inappropriate type of game for teenagers, which can lead to a shrinking player base.

Simple treatments were made on similar images, as far as possible not too obvious.

The protagonist fell to the ground due to pain, and under the first person's perspective, he could clearly see that the right leg had been bitten out of a bloody mouth by a zombie, and the pants of the camouflage suit had broken a hole, which was blurred and bloody.

Once again, the protagonist struggles to get up and move hard towards the exit.

Finally, he came to the last door.

The door is concealed and there is a faint light in the door seam, as if there were some slight noises.

The protagonist pushes the door with both hands.

But as soon as the door opened, a bloody zombie suddenly jumped through the back of the door, knocking the main character to the ground!

“Grass, grass, grass...! ”

Chen Sha was terrified, the face of this zombie was very close, directly occupied the entire screen, the blood stains and rotten meat on the teeth can be seen!

Although the face of this zombie didn't do particularly realistic and special details, the sudden appearance of the zombie was completely unexpected by Chen Sha and scared him to death!

This is a corpse in a mercenary uniform, intact and muscular, not as crippled and weak as the corpse was.

This mercenary zombie directly knocks the injured protagonist to the ground, desperately extends his head to the protagonist and makes a “Herr” howl as he tries to snap the protagonist's neck!

The protagonist's right hand is dead strangling the mercenary zombie's throat and his left hand touching the zombie's waist.

“Boom!”

A gunshot was fired and the mercenary zombie was pushed away by the main character and the body fell aside in a blurred vision.

Mercenary zombie has a pistol in the waist, the main character pulls out the pistol and blows his head off!

The image mimics the blurred vision effect due to more blood loss, so Chen Sha did not see the details of the necropolis being exploded, but this blurred vision, coupled with the protagonist's voice, can highlight this tense atmosphere!

Chen Sha was terrified.

Where's Father Pit?

It was an FPS game. It turned out to be like a horror game. It scared the shit out of me!

In fact, both fights were just outrageous. If you had a hand, you could swing your mouse, but Chen Sha was still scared to death.

Mostly the first one who ate his thigh and the second one who opened the door all appeared without any psychological preparation at all, so the effect of the scare was particularly obvious!

This brings us to a conventional teaching model.

The system begins by introducing conventional operating modes such as pistol targeting, shooting, changing clips, and squatting.

Operating mode and other PFS games are basically the same, Chen Sha started quickly.

In the drama, the main character found a medical box in the cabinet of this room, wrapped bandages around his abdomen and right leg wound.

Meanwhile, he also found the access card on one of the bodies in this room.

After simple treatment and bandaging, the drama mode of the game is officially started.

The first encounter was with some weaker zombies, who moved less quickly, basically one shot at the head.

However, the initial protagonists had very few bullets, and the zombies always appeared suddenly in unknown places, bitten or knocked over without paying attention.

Chen Sha had a good shot, but he was still scared enough.

The game did not tell the player very directly and very hard about the identity and purpose of the main character, but with the advance of the previous stage of the play, Chen Sha also roughly had a reasonable guess.

The protagonist is clearly inside a secret base where, for some reason, a mysterious virus has erupted and a large number of humans have been infected into zombies.

The main character was not only hunted down by mercenaries from secret bases, but also bitten by zombies.

Although the hero wrapped the wound through a bandage in the first aid kit to stop the bleeding, the virus would sooner or later seize and it was only a matter of time before the hero was transformed into a zombie.

There are no friends or companions here, no equipment to communicate with the outside world, and the protagonists can only search for goods in dangerous bases alone, deal with zombies and some living human mercenaries and survive to the best of their ability.

In the process, players face multiple challenges.

In combat, when faced with zombies and mercenaries, it is a completely different way of fighting.

Dead bodies have a good hearing and shooting can cause nearby zombies to flock and are likely to tip over in the event of siege unless the player has extremely precise shooting techniques.

Moreover, even the killing of zombies is often not supplemented by bullets, which soon plunges them into a state of depletion.

So the best way to deal with zombies is to use melee weapons and then dive into assassinations.

Mercenaries, on the other hand, tend to patrol in groups, with one person missing and others alerting themselves immediately, alerting others loudly and imposing a full siege.

So assassinations are not a good way to deal with mercenaries, and players have to work with these mercenary steel guns as quickly as possible. Anyway, the killing of mercenaries can be supplemented by bullets and, at times, new firearms can be seized.

Of course, in some cases, players also encounter mercenaries and zombies at the same time, which can well entice the zombies and mercenaries to kill each other and make their own final moves to the benefit of the fisherman.

At some levels, players can refresh themselves with special props, such as heavy machine guns for specific locations, but most of the time, players must carefully plan the use of weapons and bullets to survive with care, and each bullet is critical.

While the scenes in the game are all the same base, the layout still feels like a maze.

Some doors are blocked, unable to pass, some require access cards, others can be destroyed with special props...

And as we move forward, the enemy grows stronger and more diverse.

Worse still, the mental state of the main character is getting worse, as shown by: the screen instantly blurs and returns to normal; the main character's hands shake and the quasi-star shifts automatically; the walking is slow, or there is no way to go straight...

Finally, Chen Sha welcomed the first little boss battle.

The first little boss is a powerful mutant zombie, which has an advantage over other zombies because of its large size and dramatic increase in blood volume.

After all, this is only the first little boss. With all the weapons accumulated in the front, Chen Sha managed to solve it.

Afterwards, the protagonist fell to the ground exhausted and his vision gradually blurred.

His strength is drained and the infected virus is eroding his consciousness.

Finally, the protagonist closed his eyes and the screen went dark.