Losing Money to Be a Tycoon

Chapter 81: The manuscript is out

Monday, February 8.

Towards the end of the year, Pei Huan could feel a “holiday” atmosphere everywhere.

Bae Jian doesn't remember much about the New Year 2010, even though he forgot what the show was this spring and evening.

And the world has changed somewhat from previous generations, and spring and evening should be different.

Of course, no matter how different, you shouldn't be able to see it.

At school, after exam week, students had gone home, and it was winter, with trees falling and leaves falling, there was always a feeling of loneliness walking on campus.

Pei Qian came to the company and sat down in the office.

Take the tea from Xin's assistant and sigh it's another boring day.

Call the system panel.

[Wealth Conversion System]

[Host: Pei Qian]

[Surplus Conversion Ratio 100: 1, Loss Conversion Ratio 1: 1]

[System funds: 1.78 million ( 780,000)]

[Personal assets: 21647.8]

“Phew…”

Pei Qian blew the heat of the tea, and there was no fluctuation in his heart.

Unexpected!

In just one week's time, $1.78 million of the system's funds had already been made available.

After updating its servers and bandwidth, Fortress at Sea has seen a dramatic increase in the number of players, and the game has long been dominating the official platforms with rising revenues.

Spend money fast, but make money fast!

Even though all aspects of rent, wages, etc. have been spent, the funds in the company's accounts are constantly growing.

Fortunately, the last time Pei Qian Ka was settled was very precise, otherwise it would not be easy to reach a loss.

This time Pei Qian contemplated three directions at the same time, spending a lot of money.

Huang Sibo promised a million dollars.

Mayang is going to open a shop, and according to Pei Huan's idea of comparing waste, the investment in the previous period should be about 2 million.

"Game Maker" The development of this game is just a preliminary investment, Pei Qian also intends to rush up 2 million, not top.

If the money doesn't run out, add it up!

Current day-to-day expenses, including company rent, employee salaries, etc. are also around one million per month.

In this way, it is true that it is not a small number and that the current system is not adequately funded.

But the problem is that the cycle is three months.

Make more than 34 million a month with Ghostbusters and Fortress at Sea games!

Pei Qian wants to keep the system funds below one million at the next settlement, it is still difficult to reach a loss again.

Pei Qian counts, it feels like some eggs hurt.

He also wondered if it would be better to use the surplus of the system funds to convert it?

But if you count it a little, it's not reliable.

The two games do make a lot of money and make nearly ten million dollars in three months, which is fine.

If you convert to a 100: 1 ratio, and you can convert to almost 100,000 dollars, it looks good.

But the question is, what about the expense? Perhaps Pei Qian will be the keeper of the money?

Even if Pei Qian doesn't do anything, there are nearly a million company operating expenses every month, and after three months, at most, he will have a surplus of 56 million, converted into 56,000.

Just a little bit of money, just a little loss, and you're out?

Besides, if you target surpluses, does Pei Huan have to be open to reimbursement of system funds? The standard of living and working environment must have dropped in a straight line!

If you calculate a little, it is not difficult at all to convert with surplus and with loss. Pei Huan is not stupid!

That's why losing money is the right way!

This time Pei Qian wants to set himself a small target, a million system funds, a loss of 700,000, shouldn't it be difficult?

Triple insurance!

Just thinking, there was a knock outside.

“Come in. ”

Lu Mingliang pushed in with a printed design document in his hand.

“President Pei, the concept draft of" Game Maker "has been prepared, you have seen it. ”

Pei Qian stunned: “So soon? Did you work past 9: 00? ”

Lu Mingliang hurried to wave: “No, it's just that I feel like I've recently had a lot of Wensi Springs and a lot of efficiency. I definitely haven't exceeded your scheduled overtime! ”

Pei Qian's overtime to employees can be said to be strictly defensive.

After taking over the paper version of the concept draft, Pei Qian looked carefully and asked Lu Mingliang from time to time: “What did you think of this place? ”

Anyway, if there's anything you don't understand, feel free to ask.

Lu Mingliang answered with great diligence and said his thoughts locally, without any discount.

Doesn't Bae understand?

How could President Bae not understand!

Lu Mingliang's heart is clear that this is President Bai's test!

He had to recall before Huang Sibao was there.

Remember the design draft of the first edition of Fortress at Sea, Huang Shibo sent it directly to President Pei, who quickly viewed it and finalized it.

And now, President Bae is practically nothing, asking one paragraph at a time.

What does that mean?

It means that Huang's manuscript is perfect, and Bae is always relieved!

And my manuscript was so far away, President Pei worried that I couldn't handle it, so help me read the manuscript in detail and keep asking questions!

Thinking about it, Lu Mingliang suddenly felt a little ashamed.

I blame myself for being so useless, and let Master Pei teach me how to handle it!

Hey, it looks like we need to work harder in the future!

……

After reading the manuscript from the beginning and asking many questions, Pei Huan felt a little at ease.

On the one hand, he read the document format of this design paper, which is really a pain in the brain, and must be explained to him by Lu Mingliang in order to understand it.

On the other hand, he must also ensure that this design document perfectly reproduces his thoughts and must not be missed!

Fortress at Sea is a bloody lesson, and it is precisely because you can't read the design and miss out on a lot of details that the game and your thoughts deviate.

Not this time!

As previously thought, the Game Maker details have all come out.

The scene where the game happens is inside the game company.

There is a working computer, game promotional posters, handsets, green plants and other ornaments, and many game practitioners serve as background boards in the game.

The player, on the other hand, walks from the point of view of the first person, which represents the starting point of the game, to the point where the game goes live.

Every key node is a room.

For example, the player chooses what type of game to make.

In this room there will be many doors, each marked with a game type and posters for that type of game.

The player enters whatever game he wants through, which means the player selects the appropriate game type.

Go through the hallway to the next room.

There are still many doors in this room, each representing a difference in game details.

For example, it's also a card tour:

It can be divided into "heavy krypton”, “light krypton” and other different charging models;

“Video Author Dinner", “Push”, “Buy Website Advertising" and other forms of publicity may be chosen;

There can be "quadratic", “three kingdoms”, “myth”, “original IP” and other topics;

You can segment “2D cards”, “horizontal characters”, “full 3D” and many other art styles;

There can be “round system”, “instant battle” and other battle modes...

In short, each room represents a player's choice!

The scene layout in the room revolves around these options.

For example, when a player selects themes such as "quadratic", “troika”, “myth”, “original IP”, the corresponding door corresponds to the room area, and these themes are displayed in a more visual way.

“Secondary" is a bunch of cute characters;

“The Three Kingdoms” are traditional tri-national actors;

“Original IP” is some original image.

Show these intuitively in front of the player and walk into the corresponding door whenever the player wants.

After a series of choices, the player comes to the final room.

Here he will see the scene after the game is released.

You may see countless journalists' passionate flashes, fanatical players and fans;

Perhaps cold, clear, disbanded office space will be seen;

You may see huge advertisements in the downtown area and a vision of a game-based theme park;

You may see a game disc in a remote video store that nobody asks about...

All in all, this is the whole game.

Players choose different paths to make their own games and eventually see the results.

There is no operation, no interaction, just go and look!

Isn't that very boring!

And the more heartbroken ones are still behind.

There will be a narrative that will always follow the player, cynical.