Losing Money to Be a Tycoon

Chapter 116: New Column: "The Book of the Seal”! (Thanks to Fat Chicken's Silver Alliance)

In just over an hour, Joe Leung has finished the first finish of the game.

Obviously, the game was an encouragement for a multi-week purpose, and after the first finish, we went back to the original room, where we could start all over again.

Unlike, at the beginning of Week 2, some initial funding will be available based on the outcome of the previous week (or the first N weeks of consolidation).

There are some special types of games in the game, such as MMORPG, that require a lot of R&D funding, and players have just started choosing to do this mode, which is almost impossible to succeed unless every choice is made correctly, all because of a broken chain of funds.

But after accumulating funds in the second week, choosing this type of game with greater investment will increase your success rate.

Qiao Liang did not immediately start running a second time, but was caught in contemplation.

This game is... quite special!

It's hard to describe what it feels like.

At the beginning of the game, Joe Leung was obsessed, and the game continued to shock his inertial thoughts, shattering all game common sense into scum.

The name of the game is "Game Maker," and so is the content, and the player plays a designer in the game, designs a game, and eventually gets tested by the market.

When we first entered the game, there were not many amazing places, but rather some discouragement.

Although it supports keymouse and handle operations, it can only move and change the perspective, and the entire game is running constantly, without even opening the door and using props, let alone the battle system.

Run to a room, select a door to enter, and the game is considered to be progressing to the next key node.

Had it not been for the great style of the game, the scene clipping atmosphere in the room was very well placed, and Joe Lao-wet felt likely to defeat at the beginning.

And the other thing that's quite unpleasant is the narrative.

Joe Leung thought that the narrative was only a brief introduction to the story background at the beginning of the story, but he could only discover it by playing with it. This narrative was actually all the way through and he was brushing his presence.

You've been laughing at me. You've never stopped!

Every time you go into a room and make a choice, the narrative always gives a suggestion in that cheap, unbeatable tone.

For example, when choosing the Krypton mode, the narrative tries to encourage the player to choose the severe Krypton mode.

Best of all, this narrative is probably professional in MT, and the ridiculous power is just a blast!

Failure to follow the narrative will be ridiculed by it;

According to the narrative, a failed ending will still be ridiculed by it!

In short, the significance of this narrative is to come up with a bad idea, and then constantly hit the player's confidence, poisonous tongue attribute MAX, and defeated attribute MAX.

On several occasions, Joe Leung was so angry that she wanted to pull this bitch's confession out of the screen and beat it.

Qiao Liang is very confused. What is the significance of this narrative?

Is it just for the nasty player?

Doesn't make any sense!

Doubt, anger, is Joe Leung's first impression of the game.

But slowly, as the game plot progressed, Joe got a different feeling.

He finds out that Baekyun seems to be the essence of the game!

In many choices, the narrative will react differently if it is deliberately not chosen according to the narrator.

In the beginning, the narrative didn't care much, but there was a little helplessness;

Slowly, the narrative started to get a little impatient and started trying to explain to the player the consequences of not listening to his suggestions;

Later, the narrative began to become grumpy, more harsh, and left no room;

Be angry and jump like thunder;

At the end of the day, the narrative is going to fall into a broken canister mindset, a "I'll just watch what else you can make of moths” tone.

Narrative reactions can also be particularly interesting at each end.

If the player obeys the advice of the narrative and fails, then the narrative will ridicule the player with cynicism, ridicule the player with soft ears and no ideas, and deserve to fail;

If the player fails without listening to the suggestion in the narrative, the narrative will still be cynical to the player, saying that if he listens to his suggestion, he will never fail, and the player deserves it;

If the player doesn't listen to the suggestions in the narrative, it will eventually succeed, and the narrative will still be hard on the duck's mouth. If he/she listens to his/her suggestions, he/she will surely achieve greater success!

It's ridiculous, but the difference is that the tone of speech a player talks about when they succeed can be sour and very interesting.

Qiao Liang had a keen interest in this dubbing actor, wondering how he really did it, he could actually pinch the narrative mentality so well, and the different emotional layers were extremely distinct!

In the course of the game, Joliang discovered more advantages of the game.

A closer look reveals that the art style is not just "good” but “very good”!

The scissors in the scene are particularly capable of baking the atmosphere, paired with the right music, sound effects, to make the real scene highly concentrated and well presented in a room-sized scene.

The unique style of art makes this game very artistic and upscale.

Beginning in Week 2, in the process of trying different choices over and over again, Jolian had a different ending, but it was all very unexpected!

For the first time, the heavy kryptonite model was chosen because of the suggestions made by the narrator, which resulted in the breakdown of the game reputation and, although money was earned, the subsequent continuation of the street was ridiculed by the narrator;

Second time, Qiao Liang learned to behave and chose the conscience mode. As a result, the game was ridiculed because of insufficient payment points, the player's payment rate was too low to recover the cost.

Third time, Qiao Liang completely obeyed the instructions of the narrative, which resulted in a worse stroke, and was ridiculed by the narrative...

Qiao Liang was so angry that he wanted to break the handle.

Father Kang, this is!

It's a bad ending. Can you still play this game?

But after many setbacks, Cho Liang's fine taste immediately discovered the meaning.

The player plays a gamemaker in the game, and what he experiences, isn't it, is the daily life of the gamemaker?

That annoying narrative can be seen as an inner greed, or as a mouth-watering king and passers-by with fingers and feet next to him.

The narrative makes a number of recommendations, some of which happen to be right and some of which are totally wrong.

As a game maker, it's hard not to be disturbed.

Absolutely devoid of opinions, surely failing;

Alone, totally unable to heed the advice, and most will fail;

Ultimately, success can only be achieved by listening to suggestions, analyzing them carefully, thinking carefully, and making decisions about the vast majority in dozens of decisions!

Isn't that true not only for game makers, but also for producers in any cultural industry?

On this path, most creators are lonely and difficult, but that is precisely why the final victory fruit is sweet!

Unconsciously, Jobeam found his eyes slightly wet.

Because Qiao Liang himself is also a content creator.

Making videos and playing games is a cultural output, how can they be similar in mentality!

Qiao Liang couldn't help but recall what he had been through.

Vomiting leached blood to make a phase 1 video, but no one asked;

In order to survive, he had to accept some invitations to dinner and was scolded by many fans, who dared not show up for several days;

Every time a fan sends a long private message expressing how disappointed he is, he feels a little sad;

However, soon get used to it. After all, the world is undisturbed, and new fans are warmly welcomed. For old fans, it is always the same. If someone is really out of the pollen, they will treasure each other and be safe.

Perhaps one issue of the video, which suddenly explodes because it touches a hot spot, seems to be because of luck, but it also presupposes a lot of accumulation.

In Game Maker, Jolian gets these resonances.

He discovered that the producer was a genius!

This game looks abusive, cruel, and disgusting, but isn't that what it really is?

Reality's game makers, which are not all scales, which are not coming from the ridicule and contempt of countless people?

Some of them are exhausted and leave in darkness.

Some are thorny and do not forget their beginnings.

Some people give up their ideals and become their most annoying...

Every mindset has been accomplished in this game and can only be discovered in depth!

Like a cup of tea:

I feel a little bitter at first taste;

Slowly, you will taste some gum;

Fine taste only reveals that this is the sea of life, the world is cold;

The tea is finished, but the taste is endless.

Qiao Liang sat in front of the computer and suddenly had emotions in his heart.

“Turns out, I blamed General Pei...”

“How can someone who can make such a game be a careful person? ”

“I'm going to do another video! ”

Joe Leung opened the potato net backstage again.

Take a look at the two columns you have now, “Spam Chute” and “New Travel Suggestions”.

He hesitated, and neither of the two columns seemed appropriate.

After some consideration, Joe Leung created a new section.

“The Works of the Seal”!