Losing Money to Be a Tycoon

Chapter 191: Turning Back to Shore

In addition, there are environmental problems.

Spiritual games are not very successful from the beginning, but also go through a process of low to high sales.

From the earliest Souls of the Devil to the Souls of Darkness, the Blood Curse to the Souls of Darkness 3, and finally to Wolves, the overall difficulty is gradually decreasing.

While preserving the essence of soul-line gaming, the difficulty gradually decreases, while sales are steadily increasing.

This suggests that it is more difficult and can indeed reduce sales.

Moreover, the success of soul system games is subregional.

The game "Soul of the Devil", which was completely contrary to what the issuer had asked for, Miyazaki's old thief played cautious machines during R&D, did not exactly follow the requirements above, but made a game that belonged entirely to his style.

By the time the higher echelons discovered the problem, the demon's soul had largely been completed, and the people upstairs were angry, but there was no way, so they had to die as a living horse doctor.

Even the issuer didn't like it at first. If the project leader Ken Kajii hadn't insisted repeatedly, it might not have been possible to meet the player.

On the eve of the launch, the famous video game magazine FAMI gave it a low score of 29 out of 40.

This game is quite a game in the country, and the old Miyazaki thief tried to reach out to the European and American distributors, but it turned out to be unexpected!

The key factor in this is that the Soul Series game fits perfectly with the taste of European and American hardcore single-players.

And the Soul Series game really caught fire in the country, basically about 15 years ago.

Currently, the domestic gaming environment is generally consistent with Pei Huan's memory. High difficulty games belong to a relatively small group of games and are not popular.

In that case, why not just make a high-difficulty soul system game and distribute it domestically?

Moreover, in order to prevent this game from being discovered by European and American players, it was deliberately made into a Huaxia background, adding a cultural divide so that European and American players could not even play!

Pei Qian couldn't help but be very proud. Indeed, man's creativity is infinite.

If it weren't for the loss, he wouldn't have known he could come up with such a good idea!

……

Pei Qian spoke very succinctly to everyone about the positioning of the game, and summed it up as a five-point requirement.

First, it's a game with a Huaxia background, filled with plenty of puzzles, and plenty of puzzles and text, written in ancient languages.

This is mainly to prevent the game from being discovered by European and American players and being set on fire.

The puzzle will need excellent ancient literature to solve it, and it will definitely keep those foreigners from playing for a minute!

The game is mainly available domestically and will not be judged a violation even if no version is available in other languages.

Secondly, it's a very difficult game.

Pei Qian demanded that Bao Xu and Lu Mingliang should hang their brains and try to do everything possible to make the player fail.

Convincing as many players as possible is their first task.

Thirdly, it's a big action game.

The game must have lots of models, actions, scenes, budgets for all art resources, all full!

Do whatever it takes. Spend more money!

Of course, this so-called spending more money is considered by the input of the previous Tenda game, in fact, Pei Huan's psychological limit is only 20 million.

Plus, he still wants to spend it, but the system may not have enough money.

If you compare it to the tens of millions and hundreds of millions of dollars of overseas R&D funds, you can't compare it. Compared to the investment of these domestic manufacturers, however, it is still a big production.

Fourth, this game will have the longest refund period.

As required by the official platform, games on the platform can be refunded within 3 hours of the actual game time, which can only be long and not short.

In fact, the vast majority of gamers want this time to be shortened and cancelled. How can it be proactively increased?

However, Pei Qian decided that the game would use the official platform's longest refund period of 5 hours!

For many small games, the total length of the game is only three or four hours, and if you make a 5 hour refund, it's crazy, basically the same as free.

However, in Pei Qian's view, 3 hours is actually not very long. When some people play Soul 3, they die unconsciously in front of Guda Gate for 3 hours, after the refund period.

Pei Qian decides to refund this game within 5 hours, and a line of tips will appear in the top right corner of the game between 10 minutes and 5 hours away.

Make sure every player who wants a refund doesn't miss the time.

Fifth, the name of the game.

In order to avoid the impact of the game name on the players and avoid the misentry of some innocent people, Pei Huan decided to make the game name as straightforward as possible.

The game is called "Turning Back to Shore" and contains Pei Qian's sincere advice to the players.

After listening to Pei Qian's five point request, even Bao Xu was stunned.

In Pei Huan's memory, "The Soul of the Devil" is a 09 year game, but the world does not have "The Soul of the Devil", so even Bao Xu has never heard of such a heartbreaking game.

Of course, there are some hardcore games known for their high difficulty, but like Pei Qian, it's rare to directly ask “to do anything to make the player fail"...

Everything else is well understood, only this difficulty, Lu Mingliang and Bao Xu both feel a little blind.

“General Pei, can you elaborate on this difficulty? For example, the last level of boss, exactly how many percent of the players do you want to cut?” Bao Xu asked.

Pei Huan subconsciously wanted to say that 99.9999% of players were stuck!

In his field of view, however, a line of words instantly appeared.

[Warning! A game in which the vast majority of people have no clearance at all is illegal and the maximum difficulty of the game depends on the host being able to access it.

Pei Qian's smile stifled on his face.

The system almost came out of my tony horse.

As long as I can get through? I'm fucking handicapped!

Battering Fortress at Sea has been abused. You let me get through this game. Why don't you just tell me you can't do it and it's over!

However, Pei Qian was not panicking either. After all, he was knowledgeable, which was a small problem.

As long as I can get through?

Well done, I'll just hide something in the game secretly...

I set out that there was a particularly powerful weapon in the game that could only be obtained if it triggered a very complex hidden plot and propelled along a completely irrational course of play.

After that, with this powerful weapon, my understanding of the soul system game, and the level chart that preceded my chest, I should be able to get through on my liver for two or three weeks, which shouldn't be a problem.

I've suffered for the loss of money!

After this idea appeared, the system did not warn again that it was feasible.

Pei Huan smiled slightly and said to Bao Xu: “We don't cut off any players in design. In theory, the vast majority of people can pass through, just need some skills. ”

The implication is that they gave up on themselves, and that's not my fault.

“You do it the hardest way you can imagine, and I'll fix it myself. ”

When you add this weapon in, Pei Huan will set the game to the extreme difficulty of being able to use this weapon for customs clearance, so that you won't be warned by the system.

If the players don't get this weapon by then, it's hell mode, plus 5 hours of unconditional refund, which will definitely get most people out of the way!

Lu Mingliang asked: "President Bai, this game is called" Turning Back to Shore ", it is also a traditional Huaxia background... what is the specific world view like? ”

Pei Qian smiled: “You can make up your mind about this little thing. ”