Losing Money to Be a Tycoon

Chapter 212: President Pei This Is Against Heaven!

Monday, 26 July.

Yangtze game.

Lin Night pinched his nose to experience "Warm Blood Battle Song", and has been experiencing it for two weeks.

From the despicable and incomprehensible beginnings to the present, it has become increasingly felt that such a game also has its meaning.

The original "Hot Blood Warfare Song" is a traditional Kryptonian gold game where the giant pays for the experience, the average player accompanies the giant, makes a baby brother to the giant, or becomes a sandbag.

That is, "the rich hold a cash field, the rich hold a personal field”.

This Kryptonian war game is fraught with many negative emotions, and the biggest problem is injustice and the forced creation of hatred.

These two points are also the reason why similar Kryptonian games have been badly rated.

It's not fair, which means that the more money you have, the stronger you are in the game.

Gamers draw out the same game 369 etc. how much you recharge and decide what kind of gaming experience you get.

With your money, you can kill everywhere and trample the gameplay experience of other players.

And this inequity, in itself, can easily trigger the negative emotions of the player, after all, with the phrase "not widowed but unequally affected”.

Forcing hatred, on the other hand, is something that many game makers deliberately design to stimulate player recharge and stimulate a climbing mentality within the player.

Like the war of nations.

The person who takes the King's City is the King, and there will be a full clothes broadcast, which will give the national players a lot of benefits, which is a great opportunity to pretend in front of the full clothes players.

A couple of millionaires want to be kings, that can only be worse than who is charging more and who is Kryptonite.

You charge 10,000, I charge 30,000, you charge 50,000, I charge 100,000...

In this climbing mindset, an inner roll mechanism is formed, and the two millionaires climb each other to buy a bunch of false data, all played by the gamers.

As soon as the version is updated, the new equipment comes out, even if you have more in front of you, you will have to consume it again, or it will soon be exceeded.

When a lot of recharged players look back in a year or two, they just feel like the game is infinitely empty.

But from another point of view, why can such a game go a long way?

It is precisely because it builds a world that is sufficiently complete, rich and varied in its games.

Traditional mmorpg online tours are actually doing the same thing, like Fantasy World, where there are also guilds in the game, officials have guild presidents, guild management, copy heads, battlefield commanders, etc. Players are also playing different classes.

And the role play of the Kryptonian War Song is more immersive because relationships are more complex and hierarchical.

The only difference is that the presence of a player in Fantasy World depends on his online time and knowledge of the game mechanism, while the presence of a player in the Kryptonian War game depends on how much money he spends.

Now, what was done after the new edition of Hot Blood Warfare Song was to cut Kryptonite as much as possible.

In this way, the negative emotions generated by the players will be greatly diminished, directly to the traditional mmorpg level of Fantasy World.

At the same time, the complex class and relationships in Hot Blood Warfare Songs are preserved, allowing each player to play a different role, making the whole game seem like a mini-society that can function in an orderly fashion.

For example, the Choice of Nations system, where everyone has the opportunity to play a key character, is something that other games can never give.

After being selected by the Chosen System, the player's power crushed directly against the other players, allowing them to experience the feeling of mowing the grass.

Although the lawn mowing game can simulate this feeling, it's all NPC in that game, it's a program, and in Hot Blood Battle Song, you hit a living person, and each ID is followed by a player.

You are overwhelming in the battlefield and helping yourself to overcome key positions, which is really pushing you in front of hundreds of players, and the sense of accomplishment is unmatched by other game types.

So the change now in Hot Blood Warfare Song is to remove as much of the "Poisonous Tumor” content as possible that could trigger the player's negative emotions while preserving the unique experience of the Kryptonite Gold Game.

This is the reason why Lin plays "Hot Blood Warfare Song" every day during the night, and joins the group of players to chat with many players.

“It turns out that I used to be childish and never knew there were so many doorways in there. ”

“Now it's understandable why so many millionaires like to spend a lot of money in here instead of playing games like Fantasy World. ”

“In this way, General Pei's objectives are clear. ”

“Why would he want to acquire a gaming game with heavy losses? ”

“To do a very adventurous thing with Hot Blood Warfare Song, an experiment that no one has ever done! ”

“Pei always wants the players to stop being slaves to money, in order to reverse the taste of the players, so that all players can enjoy the exclusive pleasure of the rich players even if they don't charge...”

“This motive… it's really not noble! ”

“Or, it's just going against the sky! ”

Lin had to refresh his knowledge of General Pei again.

Kryptonian Gold makes money because it sells an exclusive, bespoke gaming experience to the millionaires at a high price.

Whether it's the golden wings of the game or the title of the King of China in the World War, it can be seen as a commodity specifically tailored for the millionaire players, who don't mind spending tens of thousands of dollars to buy it.

In the process, the gaming company gained huge profits, the homeowners gained an exclusive bespoke experience, and the only ones damaged were the sandbag players who played with them.

Now that President Pei has chosen not to make this money, he has withdrawn all his exclusive customized experiences from the homeowners and distributed them to ordinary players according to certain rules.

Isn't that a bad idea?

Lin Late felt that the burden on her body was even heavier.

Now, President Bae spent so much money to make the "Bloody Warrior Song Powerful Enhanced Edition", which is to complete the only short board of the game, that is, the image. If this game is made, together with Tengda's powerful propaganda ability, it may really slowly reverse the deformity of the domestic Kryptonian gold game market!

Of course, this idea is a little too idealistic, and this kryptonite game won't go extinct, and as long as the millionaires are paying for it, they will survive.

But Hot Blood Battle Song Powerful Enhanced Edition can also be said to be of immense merit if it can play a little role in purifying the game environment and reversing the taste of the players!

Game developers, some of whom are kneeling and licking homeless players, use kryptonite for their own profit, while others take care of feathers and seriously research and develop stand-alone games.

Only President Pei has achieved tremendous success in the field of single-machine gaming, but he is willing to give up tremendous profits, only to reverse the taste of these players and guide them away from being slaves of money...

What a noble sentiment!