Losing Money to Be a Tycoon

Chapter 236: General Pei's Exclusive Weapons

Riyadha thought Pei would always show off the monster with a brilliant maneuver, but the imaginary picture didn't happen.

All she saw was that Pei confidently increased the attack power of the monster! Bae got the weapon with confidence! President Bae rushed up confidently! President Bae has fallen...

As if everything was arranged, the monster's fork stuck on the flashing CD and stabbed Pei Huan at the end of the flashing.

How's it going to be if the first freak chopped you to death after a rough operation?

Pei Qian smiled on his face.

Not bad, didn't disappoint me!

That's what I want!

The idea of doing everything possible to discourage the player is, of course, to have this effect!

Li Yada looked at the smile on Pei's face and was somewhat surprised.

President Bai's psychological qualities are too ordinary!

If it's the average player, after being solved by a little weirdo, is it either forced or angry, President Bae happy instead?

Is this because Bae is finally going to take it seriously and come up with 100% strength?

Soon Pei Qian was resurrected.

He held the wooden knife high and rushed again towards the villager with the fork.

Five seconds later, the screen went dark again.

“Ha-ha-ha...”

Grassfork Villagers' gloomy laughter is still so cynical.

Pei Qian thought about it and opened the editor background and asked: "Which is the Xiaowei Attack Power value? ”

Riyadha hastened to point out on the screen: "All the values in this column. If you want to adjust the value of a particular little monster, you can enter the number directly, and if you want to adjust all the values of this column by a formula, you need to click here..."

According to Riyadha's point, Pei Huan points out the formula for adjusting the attack power of all monsters.

“I guess I've been thinking too much, President Bae. Should we lower the attack class now?” Riyadha took a long, dark breath.

She almost thought Pei was a good game player.

However, Pei Huan opened this column by multiplying all values by a factor of 1.3.

After the tuning, Pei Huan nodded.

Well, that's about it!

Originally, about 60% of the blood was lost with one knife, and 80% of the blood was lost with one knife after the modification.

It's all a two-knife death anyway, it doesn't make any difference.

Riyadha is a little dizzy, and even through thick lenses, she still doesn't understand General Pei's operation.

“Well, I'm going to take it seriously, you go out first.” Pei Qian said.

Li Yada nodded: “Yes, General Pei, you can always ask me any questions you have. ”

When Li Yada goes out, Pei Qian enters the game again.

“Well, let's challenge it with such difficulty! ”

Pei Qian is not overly self-conscious.

The key is not to be harsh on yourself, how can you discourage players?

So Pei Qian began his journey of suffering.

After more than a dozen deaths in the village, Pei Huan felt he had adapted to this rhythm.

Although Pei Qian's request was to discourage the player as much as possible, it was finally found that similar high-difficulty games actually belonged in a special way.

Lu Mingliang and Bao Xu left behind the bottom, Li Yada perfected it on this basis again, don't say, it really smells like a dark soul!

Nor was it done intentionally, but naturally.

The so-called high-difficulty game, the judgment standard of “difficult” or “not difficult”, can actually be dismantled into the following dimensions:

The first is numerical.

To increase the difficulty with numerical values, simply increase the attack power of the monster infinitely and let the player die after being touched.

But the value difficulty is too high, which can directly cause Pei Qian himself to pass through. This game becomes a dead end, and cannot even be called a complete game, people will only think that it is a bug, this game is a semi-finished product.

So, the numerical difficulty is limiting, you can't mess around.

The second is operation.

For example, a player must perform a series of specific actions, use skills in a certain order and pace in order to defeat a particular enemy.

The third is the speed of response.

The monster produces a particularly fast skill that allows the player to react and escape, and is shot dead if he fails to react.

The fourth is targeting.

For example, restraint in a game with specific attributes can defeat the corresponding enemy.

The fifth is unexpected events.

For example, the player walks on the edge of a cliff and suddenly a monster jumps out and pushes you down.

The difficulty of most games is considered from these five dimensions.

However, Pei Qian must ensure that he can pass the customs, so the three dimensions of numerical value, operation, and reaction speed can only be maintained at a level acceptable to the normal person.

If you simply add a number, the boss has a million pieces of blood, and the player touches it and drops a little bit of blood at a time, which can really discourage the vast majority of players, but Pei Huan himself can't hold on.

Likewise, difficult operation, too short reaction time, these persuasion effects are good, but Pei Huan himself can not hold up.

So the difficulty of numbers, operation, and reaction speed can only be added to Pei Huan's limit, which is the limit of an ordinary person.

To be more difficult, you can only work on both targeted and unexpected events.

For example, a monster would be more efficient only if it was hit with a specific weapon; there was a little weird perineum somewhere that had to be disposed of in advance with a special prop or drawn out with a long-range weapon.

In these aspects, Pei Qian can be solved by his own game understanding (peeking at the design plan).

And the values, the operation, the speed of response, they can only be maintained at a level acceptable to normal people.

So instead, it went back to the smell of soul games.

Pei Qian is not a soul game enthusiast, basically the kind that doesn't play after hitting three or four boss.

But there's nothing wrong with hitting the first few freaks.

So, after being abused several times by this grass-fork villager, Pei Qian quickly regained his original feeling and was able to solve these little weirdoes unharmed by his own strength.

And then, more importantly:

Sneak yourself into an exclusive weapon.

Pei Qian has editor backend permissions, and what he does is simple:

Pick a weapon model from your art resources and add it to your prop list;

(b) Copy data on similar weapons and modify several attributes, such as the attack power of the weapon, attack speed, etc.;

Edit a special task for this weapon and set a special acquisition condition.

In short, hide as much as you can in places you can't imagine.

Pei Qian opened the list of weapons in the game and looked at it. The weapons in it are very diverse and varied, and the data is very complex.

But it is time to think carefully about which weapon to change.

If you choose a long-range weapon, it will definitely reduce the difficulty of the game considerably.

But the problem is that it's an action game, so there aren't many remote weapons in the game, with bows, arrows, crossbows, etc., but like in Black Soul, these can't be used as primary weapons, they can only be used as auxiliaries.

This issue of equilibrium between melee and long-range weapons, in which a long-range attack weapon with a range, high damage and low consumption would obviously crush all other melee weapons for a good price, thus undermining the fun of the game.

Therefore, according to Lu Mingliang and Bao Xu's original design, whether bows and arrows or crossbows, the damage is low, and the attack interval is long, mainly for the player to pull oddly.

It's really a one-click second kill or machine gun, numerically drop all the weird seconds directly, the system is definitely not going to pass.

So even if Pei Qian sneaks himself into a weapon, he can't overmodel it.