Losing Money to Be a Tycoon

Chapter 377: Preliminary Programs for Haunted Houses

Wednesday, January 5.

Chen Kangtuo and Hao Qiong sat in the cafe area touching the fish net cafe, each holding a laptop and rapidly tapping the keyboard.

Both of them looked like Vincent Springs, their fingertips kept pouring, but only occasionally when finishing their thinking, did they have time to stop and grab a sip of coffee on the table.

They're both doing haunted house schemes.

This time in the US, people's experiences are like dreams, just nightmares.

Misty Mountain State Psychiatric Hospital, an old site of an abandoned hospital, is also known as the world's most dreadful haunted house.

Over the course of these five days, the tourist squad experienced the haunted house “a small number of times", and the bitterness in it was simply unspeakable.

Too impressive, too enlightened, and often able to "get some new insights” and “refresh some already blurred memories" even every night in recent days.

Therefore, after returning to Jingzhou, Chen Kangtuo and Hao Qiong Humanities Springs surged and couldn't wait to write down their experience of the tour and use it to take charge of the Haunted House project.

But it's not copying, it's criticizing absorption.

Yesterday I wrote all day and today I wrote all morning, and under this efficient working model, the basic programme has been written almost as well.

“Come on, let's check it out.” Chen Kangtuo proposed.

Two people send documents written on their notebooks to each other.

From the time they came back, they had not had much communication, mainly to avoid disturbing each other's thoughts.

After a thorough discussion, one programme for each of the two individuals, combined, would be most effective.

Of course, there is a common understanding between the two of them that President Pei has proposed a broad direction for building haunted houses.

General Pei's opinion is certainly the most central criterion and cannot be contradicted.

“Let those who dare not spend money, let those who dare not despair," said President Bae.

After reading and understanding by Chen Kangtuo and Hao Qiong through the standard process, the following two key points were roughly summarized:

Three projects with progressive levels of terror;

By discounting and refunding votes, we charge less to the bold and more to the bold.

This ensures both the reputation of haunted houses and the profitability of haunted houses, taking into account different customer groups.

However, two people have never had a very good idea of exactly what kind of project to do.

That's why we need to pick up material in some successful haunted houses.

Now that we have the material, we have the shock, we have the key to looking at the specific plan.

Two people went through each other's plans.

Chen Kangtou was somewhat surprised: “Looks like we all have a common understanding in many ways, maybe because we've all worked in the gaming industry, so we're used to using game thinking to solve problems? ”

Joan nodded: “Well, maybe so. ”

A couple of things came to mind independently.

The first project, fearless, is suitable for multi-player social games.

Chen Kangtou's idea was to make a more classic escape from the horror chamber, while Hao Jong's idea was to change the game play of BEQUIET into a real life version of BEQUIET.

Of course, neither of us has had a very good idea so far, just a simple big direction.

The second project, moderately fearful, used for the transition to the third project, is basically a single-player game.

The venue for this project can be small, but the terror effect must not be poor, and the person who passed the project will be eligible to challenge the third project.

Both agree on the project, using a few square meters and a dozen square meters of confined space as a single experience.

However, Hao Qiong suggested an extra point, which could be done with a container. The interior of the container is decorated for a variety of scenarios, and the pulley is installed underneath, so as to ensure that several different items can be adjusted at any time so that players can't guess which one they want to experience.

The third project, with the highest degree of terror, is dedicated to restoring the experience of many people in the "Misty Mountain” psychiatric hospital.

However, the scheme given by the two men was not the same as that of the “Misty Mountain” psychiatric hospital.

At present, most haunted houses, in rhythm grip, are not so perfect.

Some of the small haunted houses in the country are basically a route from head to toe, with no additional exits to leave, but to continue on with a hard scalp.

Good thing, however, there is no staff interaction in such a simpler haunted house, and the shock is not so strong that almost everyone can walk the whole way.

And bigger haunted houses, with longer processes and higher levels of fright, need to keep enough safe exits for travelers to leave at any time if they can't keep up.

Of course, there must also be enough surveillance to observe the status of visitors in real time.

Extremely large haunted houses such as the Misty Mountain Psychiatric Hospital will naturally have to arrange more safe exits, and staff will have to be on standby to take out unsustainable tourists.

But after two people toured this haunted house, they all came up with a common idea: this haunted house is too wasteful for ordinary people to hold on to!

In fact, challenging the haunted house didn't go well on the first day that everyone went.

Bao Xu and Hao Qiong persisted in their defeat less than ten minutes, the longest being Lin Night and Li Yada, who persisted in it for more than 20 minutes.

Of course, Riyadha was dragged so long by Lin Night, otherwise she might have dropped out the drums as soon as she went in.

According to observations, this response is not an example.

After most tourists bought tickets, they were frightened just after watching the short film that rendered the atmosphere in the queue waiting area, and they couldn't hold on to it long after entering the door.

Chen Kangtuo and Hao Qiong agreed that this was a pity.

It was a waste of effort to make such a horrible haunted house, but to persuade more than half the tourists to leave before entering the door.

As the saying goes, pigs have to be fattened before they kill.

Like a game, it's normal to make a painful game in which someone is persuaded to retreat at the first level, but if more than half of the people are persuaded to retreat at the first level, it can only be said that the difficulty setting is wrong.

The difficulty should be step-by-step, even if the players suffer, they must master well, and they can't really get away with it.

If my haunted house doesn't have the brains to copy this routine of the "Misty Mountain” psychiatric hospital, then there will only be one result: no one will ask.

Because the Misty Mountain Psychiatric Hospital, as the world's most horrible haunted house, has gained fame and guaranteed passenger traffic.

Built on the outskirts of Jingzhou, their own haunted houses do not have much fame. For the time being, it is not possible to attract tourists from all over the world to play. If the threshold is too high, there will certainly be no cost recovery.

So every tourist is important.

Chen Kangtuo and Hao Qiong each came up with some solutions.

Hao Qiong's plan is to sell tickets that can be accessed multiple times while deliberately lowering the initial level of terror.

Schedule some fun in the early stages of the process, but with less terror, find a way to keep the tourists.

At the same time, each ticket can be entered more than once, and the fare can be set higher, which is equivalent to a certain buffer time for tourists to relax before entering the challenge.

This is what Hao Qiong did in the US. In fact, for the first time, it was horrible, and they didn't remember what they were playing at all, and everyone was in a state of total embarrassment.

But then we went on, and after a certain psychological expectation, the haunted house became interesting.

But normal tourists, it is impossible to line up again, pay for the ticket again, and the second time they are offended, they naturally do not experience this feeling.

So Joan thinks you can set the ticket directly to multiple entries.

In this way, even if some tourists are temporarily scared off, because the ticket allows them to enter again, then after a period of time, his mind will return to play for the second time.

This way, you can reap a bunch of returning customers.

And Chen Kangtuo's plan is to design the haunted house as a circular route, with a safe house in the center.

After each small phase passes, players can enter the safe house to rest and adjust their emotions.

Like Misty Mountain Psychiatric Hospital, most people can't hold their breath for more than an hour in a haunted house, which means that most people can't navigate the entire haunted house.

This is arguably a serious waste of resources.

Therefore, Chen Kangtuo felt that some in-game practices could be used to solve this problem.

Many horror games have settings such as "Archive Point” and “Safe House” to allow players to rest in a spirit of constant high tension, relieve tension, and then move on with the process.

Therefore, Chen Kangtuo felt that the mechanism of safe houses could be added to the haunted houses, so that players could constantly adjust their minds during the play process and not be easily frightened away.

The programmes of the two individuals, although distinct, are not conflicting and can coexist perfectly.

After reading Chen Kangtuo's plan, Hao Qiong was slightly worried: "Will this arrangement allow our haunted house to be cleared soon? If tourists could clear it once, they wouldn't be here again, would they? ”

Chen Kangtao shook his head: “I don't think the ultimate purpose of the haunted house is to scare tourists out of clearance. What's the point if visitors are scared off at the first level and you do better and more horrible things later? ”

“There are naturally plenty of opportunities to frighten tourists by allowing them to play the entire journey. ”

“In fact, whether or not tourists have finished the whole haunted house, they probably won't be in the same haunted house. ”

“If most tourists are frightened from the start, their ratings of the haunted houses will certainly not be very high and will not be conducive to exporting tablets. Other new visitors saw the review, saying that the haunted house scared people away from the beginning, and most of them would be persuaded to retreat. ”

“In that case, finding ways to allow tourists to play a little longer and gradually, leaving them with some impressions and thoughts, would be more beneficial for us to export tablets and bring new tourists together. ”

Joan nodded, thinking, “Well, here's the thing. ”

“Shall we report back to Pei first, or should we start with a detailed plan for each project? ”

Chen Kangtuo said: "There must be no way to come out of all the details. The first and third projects, both of which are more difficult to design, occupy large spaces and are complex to play with, require a long-term perspective. ”

“For these two big projects, let's leave the space roughly open, recruit people, and do it slowly. ”

“The second project, which consists of many small projects, is relatively simple and easy to do. Let's start by roughly finalizing the second project. Then show President Bae the whole plan. ”

“After Pei nodded, we could start construction. During the construction of the second project, we slowly considered the first and third projects. ”