Losing Money to Be a Tycoon

Chapter 494: GOG Creative Community

Wednesday, 20 April.

Tenda Games.

Hu Xianbin was in the workstation, drinking coffee on tons of tons of land, while dying to kowtow to the "Struggle" plot.

The R&D work of "Struggle" is carried out simultaneously. Nguyen Guangjian's Optical Circle Studio is still producing the original draft of the character. After Hu Xianbin confirms that it is OK, it will be transferred to the outsourced art team for fine modeling, and then the actors will be sent to the action capture studio for action capture...

Hu Xianbin, on the other hand, wanted to finalize the entire play script as soon as possible.

This does not seem particularly complicated. After all, President Pei has given a clear narrative outline, but Hu Xianbin really did it and found it much more difficult than he thought.

Although the main contents are everywhere in real life such as school attendance, exams, applications, marriage, birth, etc., it is precisely because it is everywhere that there is necessarily a thousand problems.

Billions of people around the globe live completely different lives, poor people have different classes, rich people have different trenches, so what kind of cases can be chosen to represent the "poor” and “rich" classes well?

Because the hierarchy of society is complex, with poor people, in ditches, in urban slums; unshielded, stubborn, full of food, just a strain on life.

There are also significant differences between the poor and the poor, between the rich and the rich, and even among the poor, which are difficult to understand.

In this game, the ability of the designer to represent the whole is tested extraordinarily.

If you miss it, someone will surely say, "This is not the case at all for the poor”, and the game will collapse at its root.

How to make the case universal and inspire resonance among all classes while ensuring authenticity…

Hu Xianbin felt he had received an unprecedented challenge.

Without Riyadha paving the way, everything was on its own, under a lot of pressure.

Thinking about his hair, Min Jingchao came to the side and tapped his desk gently.

“GOG's programme of activities is out. Want to take a look? ”

Hu Xianbin shook his head: “I can't take care of that, you can do it. Anyway..."

He looked subconsciously at Riyadha's location: “As long as Sister Li and Brother Bao did not give their opinions, there should be no major problem. ”

Min Jing nodded: “Well, I've sent the plan to the group, and they haven't spoken. ”

Hu Xianbin: “No problem then. ”

Min Jingchao also stepped forward a lot and sat back at his station.

On the computer screen is a program: GOG Creative Community.

There are already official forums on GOG's website, mainly where players can submit comments and feedback questions, as well as being part of TPDb's website.

This time, Min Jingchao intends to open a new section in the forum called "Creative Community” dedicated to collecting players' ideas about new heroes.

Of course, when designing this section, Min Jingchao always remembered General Pei's lesson.

“Most people's ideas can be treasures or cages. ”

While fully respecting the player's ideas, be wary of possible "cage” effects to prevent the game from turning into a suture monster or a quadruple resemblance.

Min Jingchao, as a numerical designer, wants to balance the value of this game, and Zhang Nan wants to make the art style of this game.

But even so, such a huge number of ideas, screening and reviewing alone, is a hassle.

So it's the designer's job to anticipate these troubles in advance and fix them institutionally.

Min Jingchao divided the creative community into several simple sections and designed a like-minded player initial screening mechanism to minimize the workload of designers on some low-level jobs.

In Min Jingchao's vision, GOG's heroes can be roughly divided into three categories:

The first is to buy an IP hero, just remodel it according to the original image, and the skills will be designed according to the story background of the original character;

The second is a hero, such as Modesto, designed on the prototype of an internal employee or related person with a special contribution;

The third is a hero designed by the player himself.

And the hero that the player independently designs is divided into two categories, one is heavy machinery and play, the other is heavy appearance.

There are specialties in the art industry, and most players have difficulty balancing heroic backgrounds, appearance, and specific skill mechanisms, not to mention numerical balance.

So these have to be separated.

The creative community is divided into four sections: IP Hero Recruitment Area, Special Contribution Recruitment Area, Original Mechanism Recruitment Area, and Original Appearance Recruitment Area.

In the IP Hero Recruitment Area, the official publishes regular sticky posts to publicize the latest bought IP characters, after which players can design their skills based on existing images and story backgrounds.

The Special Contribution Call Area writes down the stories of some good employees, partners, or good players who then design them for their characteristics.

Original mechanism collection area, players are only responsible for thinking about heroic design solutions that are conducive to the game mechanism. For example, if the current hero does not have a global auxiliary, the player simply needs to propose a good hero mechanism to complement the original painting and story background of the hero by others or officially.

The opposite is true of the original appearance collection area, where players can simply paste their original hero drawings or written story backgrounds, with other people or officials designing their skills.

All of these segments have rich filtering and sorting capabilities.

For example, players can sort through current suggestions through different data such as heat, post time, likes, etc. The satisfied design can be liked, highly recommended, delighted, stepped on, etc.

In this way, the player will be able to perform the initial screening, while the design with higher player voices will be prioritized.

Anyway, it's already crowdfunding, so let the players take charge of the design work, so why don't we just take a little longer and let them take responsibility for screening the ideas together?

Of course, Tenda is such a manipulative company, it certainly won't be creative with the players.

Min Jingchao designed a very rich reward mechanism to better stimulate players' enthusiasm.

For all players:

Once the new hero involved in the design comes online, the first skin is reduced by 10%, the second skin by 50%, and the third skin by 80%, all players can enjoy it for a limited period of one month (from the date of the skin sale).

For active forum players (based on login, likes, comments, etc.):

Once a new hero is online, the active player in the forum can ignore the time frame and enjoy the discount.

Even if you are not currently an active player, you can enjoy these benefits again by logging in to the forum to engage in interactions to restore your active player status.

For good content producers (offers a large number of highly resonant ideas, whether adopted or not):

Whether or not the idea is adopted, you have the right to buy whole skin at a discount of three percent (two discounts not overlapping, minimum discount);

If an idea is accepted, you can earn 5% of the hero's skin profit as a reward and the name or game ID of the original idea originator will be permanently marked on the hero's details page. Once a player enters the game pair, they can choose a title similar to [Designer of Modesto].

Of course, players need to agree to some agreements before uploading ideas to prevent possible copyright disputes.

Otherwise, it would be embarrassing for Tenda to adopt a design and then be blackmailed.

Overall, this feedback can be said to be very strong.

Especially once an idea is adopted, you get 5% of all skin profits, and the more popular the hero, the more skin you sell, the more money you get.

Ideally, a player who can design a hero that is fun enough to be loved by most players will be able to eat this 5% share for the rest of their lives.

Of course, this is just the ideal situation.

Even if the hero reaches over a hundred in a few years, there will be only a few dozen such lucky players.

However, this generous reward attracts talented players to brainstorm in heroic designs.

Redeem a 5% share for a heroic character that is popularly loved by players, but also for the players' active participation, which is not a loss.

Now Min Jingchao just wanted to say one thing to the finger company: "Come on, you have an iron liver, but the player's wisdom is endless! ”

After reconfirming the plan, Min Jingchao sent the plan to Ma Group.

At present, the terminal Chinese network, TPDb website and official websites, forums, etc. of the game are all the same people responsible, anyway, they are all websites, eventually they should be integrated into TPDb website, unified production is the best.

When the forum is ready and revised, this message will definitely kick off in the player community!

Mr. Bae would be glad we came up with such a good idea, wouldn't he?

……

At the same time.

Pei Qian is worried in the office.

He has no clue about the special task of the current cycle, called Learning Unlimited.

Spend up to 8 per cent of 20 million, or 1.6 million, investing in yourself to learn some knowledge and allow for a reduction or increase of 12.8 million in system funds if the system determines that "learning has come to fruition” at checkout.

But only if it costs 1.6 million.

Less spending and less cuts in the end.

Bae Qian hasn't been sure for three weeks, mainly two points.

What course can cost 1.6 million in a matter of months?

If such a course existed, would I be promoted enough to be systematically judged as "learning to make a difference”?

If the system were to judge "learning nothing”, it would simply be a surprise cost of 1.6 million, completely ineffective in cutting system funds, and of little significance.

Pei Qian thought a lot, such as learning management, learning economics, learning foreign languages, learning painting...

But to think about it, I still feel uncomfortable.

First of all, I'm so busy right now, I have time for classes, but I don't necessarily have time to get this through.

Secondly, even if there was time, the brain would not necessarily keep up.

Lastly, it would be difficult to spend 1.6 million on lessons that had time and could be learned; 1.6 million methods could be spent and not necessarily enough useful knowledge could be learned.

The system is also very chicken thief, Pei Qian wants to do the "spend 1.6 million to buy a lesson” kind of racketeering operation, play a word game, will only replace the white eyes of the system.

This is really hard.

Looking at the passing of the day, Pei Huan felt that he could not procrastinate any longer. The longer he procrastinated, the less time he had to learn.

If you can't figure it out, you have to turn to someone else.

Who are you calling for?

Pei Huan thought about it and thought he could ask Tang.

Of all the Dihua employees, Tang should be the shallowest Dihua, and she has a very strict tone. She shouldn't say a word, it's a good choice.

With this in mind, Pei Qian sent Don a message to send her to the office.

Soon, there was a knock outside.

After entering the office, Tang also asked: “Senior, Tue Pei Sheng is still alive, we haven't found him yet...”

Pei Qian waved: “Don't worry until Saturday. There's something else I want to ask you this time, and you come up with an idea. ”

“What do you think I need to learn most if I'm going to learn something? ”

Tang also stunned, blinking bewildered, and said, "No, I don't know. ”

Pei Qian was very sad.

He was a little disappointed with the answer.

Am I perfect in everyone's eyes? Don't you even have room for learning and progress?

Hey, misunderstandings between people, that's horrible!

Tang also thought about it and said: “Senior, I don't know what you need to learn the most. I only know what you need to learn the most...”

Pei Qian: “Oh? What's the last thing I need to learn? ”

Tang also said: “Games, game design. ”