Losing Money to Be a Tycoon

Chapter 518: A Value Issue of Struggle (20,000 Words for Votes!

Zhang was stunned for a moment: “President Pei, the cost of 400 yuan is unnecessary, and this cost is hard to add..."

Pei Qian frowned: “Can't add it? How could it not be added? ”

“Make another round of the box, find a famous artist to design the shape, put a gold rim on it, and polish the texture of the material...”

“Isn't it expensive to be a shared phone booth? What's going on back there? ”

Zhang Lu was very ashamed to be criticized by General Bai: “Okay, General Bai, then I will do as you say. ”

The look on Ho Win Sheng's face became very wonderful.

He didn't think Bae would ever like the project. However, Bae not only quadrupled the amount of money he was going to invest, but also raised the price of this thing from 260 to 488!

In any way, it's not worth that much!

Ho Wing Sheng thinks this is a boring little thing at best. If you sell $40 or $50, maybe someone will buy it to go home and play.

But selling 488…

Who would buy it?

Although this is unique, it can't be particularly beautiful, and it's not very interesting. Except for a strange person like Ma, no one should be idle to do nothing to lift the bar with it for hours, right?

Even if there are some boring rich people in the world, it's impossible to sell 20,000 units!

If you can't sell it after mass production and it's all backed up in the warehouse, isn't that a net loss?

He Wing Sheng was going to say something, but then again, since President Pei has spoken, there must be a way.

So, just keep your mouth shut and learn.

Pei Qian patted Zhang Zhuang's shoulder and his face was full of admiration.

That's fantastic!

Looks like the previous shared phone booth was just a misunderstanding, this big inventor Zhang Zhuang, is still very trustworthy!

If ten more inventions can't be sold like this, President Bai can easily lose 80 million, and it's too comfortable to occupy the warehouse!

……

……

Friday, 13 May.

Tenda Games.

Hu Xianbin looked up to finish the coffee in the cup and continued to bury his head.

Tenda's gaming division is now divided into two teams. Hu Xianbin brings a group of people to R&D "Struggle", while Min Jingchao brings another group to run GOG and fight ioi intellectually.

The style of painting on both sides has made a clear distinction.

Min Jingchao is over there, every day there is a lively discussion of all kinds of heroes, the atmosphere is very lively; Hu Xianbin's side, everyone is depressed.

Mainly because the R&D difficulty of "Struggle" is already huge in itself, in the process of R&D, it also feels all sorts of scars revealed, the mind is seriously damaged, this atmosphere is not active.

Hu Xianbin's game script continues to be refined and not fully finalized, although the original drawings of all the game characters have basically been completed.

I have to say, Brother Nguyen, this efficiency is fast.

Hu Xianbin saves the document and opens the album that Nguyen Guangjian sent a few minutes ago.

It's just that after one look at the past, the more confused it is.

The characters in these games include the protagonists of the poor, the protagonists of the rich, the parents of the poor, the parents of the rich, the superiors of the poor, the superiors of the rich and so on and so on and so on.

Because it is the original painting after the actor is selected, it should be a little beautification and decoration based on the actor's appearance, as originally planned.

However, the original paintings now in Hu Xianbin's hands have a feeling of overexertion.

All of these images are expressed in more exaggerated and extreme ways, and even some characters are painted very strangely.

For example, the poor are all overweight, especially the poor mothers, who are almost 300 kilograms in size.

And the action capture actor is obviously not as fat, and when the action captures, there may be some special way to simulate this overobesity.

In addition, the protagonists of the rich are a little too handsome, like the superstars of Europe and America, the whole person is bright and bright.

And the protagonist of the poor is not only mediocre in appearance, he can see the obvious glamour in his deity and seems to hide a slight resentment.

These two expressions are forcibly combined on the faces of the protagonists of the poor, acting so clearly that they instinctively create a discomfort.

In other words, Nguyen Guangjian almost wrote the deep qualities of these characters clearly on his face.

After receiving the original paintings, Hu Xianbin's first feeling was not right.

He's a little wondered, how could Mr. Nguyen Guangjian make such a low-level mistake?

As a result, Nguyen Guangjian said that this was all requested by General Pei.

So Hu Xianbin immediately began to wonder if there was any meaning in it.

“The downside should be that it reduces the sense of authenticity of the game. ”

“Benefits… more odd paintings and characters will highlight character characteristics and deepen the player's impression? ”

“Can a Facebook image act as a symbol and make the theme more prominent? ”

“Is there anything else… I can't seem to think of. ”

Hu Xianbin tried to interpret it. Although he also interpreted a little something, he didn't find it particularly convincing.

Hu Xianbin had to do so temporarily, given the heavy development task of "Struggle" and the lack of time for too in-depth interpretation.

Anyway, when the game goes on sale, everything will be clear.

Check all the original paintings, prepare to hand them over to outsource for modeling, and arrange for the action capture actor to start the action to capture the performance.

After simply putting his next work in order, Hu Xianbin once again put all his energy into the script of the game.

During the script writing process, Hu Xianbin encountered a very serious problem that had plagued him for two days.

Speaking of which is amazing, he actually encountered a numerical problem in this game.

Rationally, there's no numerical problem with this game, but it just magically appears.

The wealthy version went well, and the problem was with the poor version.

According to General Pei's request, there is only one end to the poor version, which is to perpetuate the cycle of poverty.

Originally Hu Xianbin did not feel there was anything wrong, which was very logical, but the problem was that the wealth acquired by the protagonists of the rich and the poor must be explained in the game.

How much money the poor have in their hands, how much they need to sustain their basic lives and how much they can earn after work, all of which require an approximate number or there will certainly be player pricks.

If there is not enough money in a joint node to plot the poor, which ultimately leads to the end of a vicious circle, a way must be found to ensure that poor players do not have enough money.

But Hu Xianbin counts. In theory, the protagonist of the poor has more money than he thought. In the end, he should not fall to such a tragic end.

Players also have a lot of choices to make on the path of the poor, some with high incomes and some with low incomes, but even if they choose the option of high incomes altogether, it is still the end of that cycle of poverty.

But it turns out that after choosing the right choice, the poor should have a lot more money than his parents and a lot happier lives.

The end cannot be changed because President Pei has decided.

So there's a contradiction: if you keep doing this, the game doesn't make sense.

As a dramatic game, if the rationality of the game breaks down, it's all over, and the reputation is double-crashing.

Therefore, Hu Xianbin felt that he had to solve the problem in order to get on with it.

After a while, I still had no idea.

Hu Xianbin opened the character's original painting and flipped it over aimlessly, wondering if he could find some inspiration from it.

The rich man's protagonist suit is bright and bright. At first glance, he is a worry-free superior. The special gold logo on the wrist of the suit is very eye-catching and is clearly a luxury brand.

The two pure gold uppercase Ls are stitched together in a centrally symmetrical fashion, while the art is exaggerated and looks very design.

Hu Xianbin, not concerned, continued to flip, turning to the original painting of the poor after work.

After work, the poor have a black briefcase clamped in their arms, and a closer look reveals that the briefcase reveals an implicit logo, which is also two pure gold uppercase L.

Hu Xianbin seemed to have caught something and turned forward to see the shoes worn by the poor when they went to college.

This logo is also on the shoe.

Hu Xianbin continued to flip back and found that almost 67% of all the original paintings had this logo on their clothes.

The rich have it all, and only those in the poor with better economic conditions have it.

It makes sense, after all, that such luxury brands are not affordable for poor people with low incomes.

Hu Xianbin can roughly guess what Big Brother Nguyen Guangjian thought in his creation.

These actions capture the artist's everyday clothes, which were originally redesigned by Grand Nguyen according to the wealthy class in which these characters are taken.

In order to highlight the characteristic characteristics of the wealthy, it is obvious that some luxury brands are needed.

Therefore, Nguyen Guangjian invented a brand based on existing luxury goods as a decoration for the characters in these original paintings.

As for why there is only one brand… obviously because it makes no sense to draw another.

Players have limited memory when playing games, and if they are two brands, players will likely not remember and will be confused.

So, on the principle of simplicity and practicality, just one brand of clothing is enough in the game: brands marked with two gold L-letter logos are luxury brands, while others without logos are cheap miscellaneous brands.

This is a very normal and natural design, when Nguyen Guang is built in the painting, most of them do not consider that much.

But looking at these images, Hu Xianbin suddenly caught a hint of inspiration.

His intention was to find justification for the poor spending all their money.

According to Hu Xianbin's previous calculations, the wages of the poor must be able to accumulate and improve their lives if they buy only necessities and fair value commodities and make most choices in the game.

However, in order to reach the end of the cycle of poverty that President Pei Chin had chosen, the poor must be forced to spend the money.

Now there's rationality.

These luxury bags, shoes, clothes, jewelry, cosmetics, etc.

If you buy these things, your salary won't be enough!

Hu Xianbin took a long breath and finally patched up the loopholes in the game.

I don't suppose there's a player picking a prick now, is there?

Hu Xianbin added the cost of these luxury goods and found that the wealth of the poor, as originally estimated, was not only immaterial, but also sufficient to cover the liabilities.

“Okay, perfect solution!” Hu Xianbin clapped his hands with excitement.

While this approach seems somewhat hasty, the reasonableness of the game has been successfully addressed.

Nor did he think that, after all, it was not the core of the game, but merely a detail of the lives of the poor and the rich.

Most of the players won't even notice this.