Losing Money to Be a Tycoon

Chapter 575 “Escape from Despair” (Moon Ticket!

Qiao Liang observed emotions while watching. It was indeed President Pei, and he could always make some new tricks.

The experience of the Palpitations Hostel is different from anywhere else.

All buildings are essentially remodeled using old industrial areas, so it's particularly old, and the style of the whole area is still very uniform, so it doesn't feel like a building is particularly sudden.

The whole park gives the impression that it's open, like a park, and not closed at all.

Many amusement parks need to buy tickets to restrict traffic, so the park will look relatively closed, and visitors are in a hurry after entering, because time is limited, they want to go to the famous projects to queue up and play, and they are not in the mood to hang out.

Unlike this one, it's easy to get in and out and feel like you're walking in a nearby park.

Soon, the crowd came to the central square and saw the strange golden maze and the healing fountain in front of the golden maze.

Looking at the distance, you can see the large plant where the three projects are located.

The road signs clearly indicate the direction, and the names of the three projects are: Desperate Escape, Horror House Nightmare, and Ultimate Terror.

Leaflets are available on the doorstep of nearby shops, which can be picked up by themselves, along with maps of the entire Palpitation Hostel, as well as descriptions of different projects.

Someone went to pick up a few leaflets and distributed them to everyone.

“I go, the price is so bad? A desperate escape costs only 10 bucks, and the ultimate horror costs 100 bucks? ”

“After all, the Ultimate Terror project was built at a huge cost, as soon as it heard the name. ”

“‘Ultimate Terror' is not introduced, only two words: Don't go? Really Nima advertising ghost, after I saw it, I want to go more..."

“But this pricing strategy is obviously a big problem, isn't it? I look at this introduction, the escape seems to be the same playable mode as BEQUIET. Since it can be played again, shouldn't the price be set higher? Should be at least 30 bucks? ”

“Ultimately horrible, the price is a bit high, it's just a large factory space, many people are scared after less than five minutes of experience, I'm afraid everyone is worried about the money, don't you dare go? ”

“Who knows, go inside and see. ”

Still in 2011, Jingzhou is another second-tier city, and 100 yuan haunted house tickets are already quite expensive. Of course, only 10 bucks for a desperate escape is the price of cabbage.

Because the park just opened, it was still Friday morning, so the traffic was not at its peak all day long, and the doorway to "Desperate Escape” was lined up, but not much.

Everyone hurried to the end of the queue.

After all, currently, in terms of number of visitors, apart from those wandering around and shopping in the golden labyrinth, 70% of those preparing to experience the project are piled up in the first project, 30% in the second project, and sporadic visitors ask for the third project, but soon they are told to pass the second project first.

It's obviously best to experience the first project while people are running low.

During the queue, Joe Leung observed the number of people each time and found that about 100 people each time were put in, dropping the wave 15 minutes later.

Qiao Liang looked at the pamphlet in his hand and realized that the interior of this super large factory was actually divided into 10 parts, with a total of five different decorative styles, each part more than 400 flat, for 10 people.

So, the team walked pretty fast, but a lot of tourists came out of the exit, ran to the end of the team, and seemed excited to want to play again.

Qiao Liang et al. are in a position to lean forward, wait 15 minutes and it will be their turn.

While in the queue, people had already seen the specific rules of the project on the billboards next to it. It felt like a simplified version of BEQUIET, and the scene seemed similar, probably using the original painting from the game as a style design directly.

That makes him even more excited.

Before entering the project, a staff member issued a special bracelet for everyone, which was handed over after the game.

This bracelet appears to have heart rate monitoring and has a bright, very eye-catching lamp on it.

Before entering, people are free to choose scenarios: psychiatric hospitals, madman villages, rural hotels, ancient castles and schools. These scenes are clearly consistent with the classic scenes in BEQUIET, but only miniature.

Moreover, it is certainly not possible to really build an ancient castle in the factory building, just to be as close as possible in style.

Zooming out, simplifying gameplay and accelerating pace are obviously designed to reduce learning costs, keeping only the most interesting ways to play, so that most visitors can learn about and have fun in the shortest possible time.

“Escape from despair” is a special kind of secret room escape from the rules. All tourists act as ordinary people locked up here, and the common goal is to find the decryption spell in the scene, activate it, and find the exit to escape.

Decryption spells are pre-arranged throughout the venue in dozens, but only a dozen of them are activated in each game, creating randomness.

Once tourists discover an activated decryption spell, they can accumulate progress by putting the bracelet close to it, and it will be permanently activated when the schedule is full, one step closer to winning the game.

There will be a staff member playing madman, wandering around the grounds, carrying audio that plays a horrible roar and BGM to remind tourists that horror is approaching.

Staff members are apparently catching tourists and are not actually pursuing them, after all, they may cause falls, injuries and security risks.

So the correct way to play is for tourists to search for decryption spells, while staff slowly patrol the entire site, and as soon as tourists hear the staff coming, they have to find a place to hide and wait for him to go away.

And the first bracelet that was released represented the san value in the BEQUIET game.

The bracelet detects the visitor's heart rate and gradually changes the color of the light on the bracelet as it rises sharply or stays high when the visitor is frightened.

Green for health, yellow for danger, red for out of control.

A small remote control is also hidden in the hands of the staff, and if a visitor appears in his field of view, the staff can directly change the heart rate calculation of the visitor's bracelet to make the bracelet turn red faster.

Once it turns red, the tourist can no longer activate the spell through the bracelet; instead, when the tourist's red bracelet appears within a certain distance of the other tourist, it becomes "contagious” and the other tourist's bracelet turns yellow from green to red.

Correspondingly, however, there is also a "safe house” design in the game, with some specific areas accessible only to regular visitors and inaccessible to red bracelet visitors and staff, where the bracelet is not affected by the outside world.

So red bracelet tourists want to stare at a tourist "infected” is stupid behavior, and the best way to get infected is to wander around scarily.

All “healthy” tourists win if the player escapes within a limited time; if he fails to escape within a limited time, “out of control” tourists win.

……

Fifteen minutes later, Qiao Liang and others left the exit with an unexpected look on their faces.

“Interesting, even a little superior, want to do it again! ”

“No fun, but the sense of substitution is strong, kind of like playing" BEQUIET "with real people! ”

“The staff seemed to understand. I heard him come and hide in the closet next to me. He knew I was in the closet and deliberately wandered around. He looked inside through the cleavage of the closet. I was so frightened that my heart beat faster, when the bracelet was yellow! ”

“Old Joe, you're a shitty stick! Are you scared to death and running after us, or are you alone? ”

“That is, it was almost cleared, and then you came out and mixed it up. My bracelet was yellow, and when you scared me, it was red, and I had to join you. ”

Qiao Liang Zhenzhen said: “That's the game rule, the fact is I won, what do you think? ”

People have said that they have never seen such a brazen man!

Although despised by the crowd, Jolian had a good time herself.

He can now understand why a lot of tourists come back to the queue as soon as they're done, because the project is really good!

As a game UP owner, Joe Leung is able to see many mature game design concepts from the design of this project.

The basic way to play this project is actually primitive, which is to hide the cat and use the "BEQUIET" packaging.

But its biggest advantage over many of the Chamber Escape and Haunted House projects is that they are playable and have a moderate sense of terror.

Most secret room escape and haunted house projects have the same layout due to site limitations. After one experience, you don't want to experience it again. But "Escape from Defiance” is a multi-player game, and the random refresh of the spell position ensures that every entry will be different.

The staff plays the maniac and plays the game according to the different reactions of different tourists, each time the trajectory of action is random and untraceable.

Each player's heart rate varies, “out of control” time varies, “out of control” behavior varies, and the impact on the overall picture varies. So every time they play, the tactics that the players need to take change.

The sense of terror in this project is moderate and a little scary, but it does not scare people enough to participate.

Through environmental cues, makeup as a madman's staff, and the horror BGM played by the staff, the game is a great way to bake out the horror atmosphere, so that visitors should always be careful and observe when searching for decryption spells, and find a place to hide as soon as they hear the BGM approaching.

At the same time, staff are moving slowly, not really catching people, and the visibility in the scene is okay without being overwhelmed.

So even a very timid person like Jolian can persevere in the project and have fun.

Qiao Liang himself is a loyal player in BEQUIET, and in his view, the project simplifies complex play in the game and is better suited to offline games.

Anyway, such a fun project can only cost $10 once, I feel like losing it if I don't brush it three or four times!

Qiao Liang looked to the end of the line, and it seemed that hundreds of people had already been lined up. Estimating the queue time, I'm afraid it had reached an hour.

One fan was shocked: "So many people already? Isn't the project queuing up for three hours? ”

Qiao Liang shook his head: "Not at all. It is normal that there are a lot of people these days. After all, the advertisement of the Palpitation Hostel is so full, many locals from Jingzhou have come to experience it. The key is to wait for the first wave of people to pass before maintaining this heat, which is the key to profitability in the future. ”

People think about it, and it seems to be the same thing.

Many of the closed haunted houses and amusement parks must have been very red flames when they opened, can they go on for a long time, the key is to look at the future.

“So what do we do now?” Someone asked.

Experience "Desperate Escape” again, at least an hour in line. Although this queue is not long in other amusement parks... there are two people missing a lot of items next to it.

“Why don't we try the nightmare at the murder house? Ultimate terror can only be played by passing a nightmare.” A fan suggested.

“Well, they're all here.” Endorsement was expressed.

Qiao Liang shook his head quickly: "I don't want to go! There must be a reason why people are so small! I'm gonna cry! ”

The fans glanced at each other and straightened Joliam up: "Then go even further! Nobody's running away from us! ”