Losing Money to Be a Tycoon

Chapter 639: "Liar" (Moon Ticket!

A gentle melody sounds.

This background music doesn't talk about happiness, it doesn't talk about sadness, it's smooth, it's just as smooth as the narratives that the male lead reads and the many lenses that flash through the scene.

“My father was a philanthropist and founder of the luxury brand. He used to be a cheerful person, often showing up on TV, and often appearing in fashion magazines because of his handsome appearance. ”

“Until the hijacking I was born. ”

“After that, my parents became understated, and I was well protected by them, rarely mentioned in the media. Our daily lives are also unknown. ”

“Shortly after I was born, my mother resigned as a full-time wife to take better care of me. No matter how busy my father was, he would spend time with me. ”

“My father used to see a kindergarten, but it was a 45 minute drive from home. My father had the option to have the driver drop me off, but he picked me up twice a week for three years until I got into primary school. ”

“My father will tell me bedtime stories, tutoring homework, attending parent-child events at school, and organizing regular family meals after work...”

“So I don't really understand what some friends say: their parents are too busy to spend time with them. ”

“Can you be busier than the president of a company? ”

Along with the male lead's narrative, a scene flashed through the scene.

There was a scene where the male lead was born in a luxury maternity room.

The entire space is very spacious with long sofas and furniture, it looks like a hotel suite, with caregivers, nutritionists, nurses travelling, and a variety of nutritional meals all over the table, like a rich dinner.

The male lead's parents held the baby with a happy smile on their face.

There are also scenes of male protagonists living in infancy.

In a mansion with a beach, private pier, several servants crossed the street, caring for the baby and living in the clothes of the male lead, whose mother was smiling to accompany him.

There are also scenes of going to kindergarten.

The male lead's father drives a luxury car, and the streetside city flashes by. In a high-end private kindergarten, the lead performs a variety of studies, including language, mathematics, science, art, etc.

The teacher's instructional curriculum is rich and interesting, where you can hatch your eggs in an incubator and watch the caterpillar turn into a beautiful butterfly.

Here, there are special teachers who teach all children to paint, who know some artists every month about their art themes, and who ask them to imitate them with naive painting techniques, whether beautiful or ugly, that are praised and hung out on the walls.

Even building blocks toys that you play with during breaks look very expensive.

“When I went to kindergarten, my father set a clear timeline for me. Class hours are 7: 30 am and if you are 10 minutes late, you will close the school door, and if you are late, you will be fined and credited with your grades. ”

“My father would never make me late. He always told me that there were only a few things in the world that could not be bought with money, and that time was one of them. So I have to cherish every second of myself. I have always kept in mind this notion of time. ”

“My father wouldn't allow me to eat fast food, he wouldn't allow me to wear electronic watches until I was 15 years old, and I was only allowed to use my phone for a limited amount of time each day. Playing computer games cannot last longer than 40 minutes and can be increased to one hour on weekends. ”

“I tried to get my mother to plead with him, but it didn't help. But he will take all his time to read it with me. ”

After the beginning of a series of shots describing the childhood background of the rich protagonist, Ho Ann found himself finally in control of the protagonist to play the game.

This is the main character of childhood, still the same overlapping perspective as the preamble, and the first act of the game is about playing and living in parents' mansions.

Ho Ann quickly realized that this was a standard interactive movie game.

All characters are modeled in great detail, and all character conversation expressions and body movements are obviously captured using motion, making everything look very realistic.

At the same time, all the UIs in the game are hidden in the scene, or integrated with the scene, without undermining the immersion of the game when guiding the player's behavior.

At the same time, the camera switching in the game is also very sophisticated, using techniques that are only used in many movies.

The only strange thing is that all the character styles seem to have some facebook, for example, rich people and rich fathers, rich mothers seem to look too good and the family looks like stars.

And the servants, housekeepers, drivers in the house, they really fit the stereotype.

This is a little awkward, but since all characters are like this, they get used to it very quickly.

As an interactive movie game, there is not much to do, mainly walking, and pressing a specific case when a particular option is triggered, i.e. some more advanced QTE.

For example, in a mansion, players can play young rich characters and experience a lot of content:

Study painting in a specialized studio under the guidance of a private teacher;

Learning pianos, violins and other instruments;

Go riding in a private stable;

Shoot arrows on your lawn and play with dogs;

Participation in children's gatherings organized by other wealthy families, and other peers playing with inflatable castles, ice cream makers, carousels, small trains in banquet halls;

Take a private plane with other kids to a wildlife park in Africa to celebrate their birthday and receive gifts from mountains of premium shopping malls...

In each scenario, players can manipulate the protagonist to experience a variety of interactive scenarios, including horseback riding, piano playing, small trains, and more.

In addition to these little games, there are many more detailed elements in the scene, such as conversations with various characters, viewing the newspaper news around you, unwrapping small gifts, and so on.

When switching scenes, there are also many different ways of switching, similar to the movie transitions, such as when the protagonist completes a photo shoot, and then this photo comes to the protagonist's bedside and starts the next scene.

In the middle of some of the more spanning transitions, the characters' narratives will also be added, that is, the characters' memories of their childhood as adults.

At the end of childhood, as a young man, the protagonists started entering high school and university, except that the kind of relaxed education, alcohol parties in the television drama did not appear, and instead every minute was filled.

Not only to play well in an SAT exam, but also not to relax in any of the four years of high school, as well as the Olympics, sports, debates, social services… Anything that can help you get on Ivy will be crowded and competitive.

The protagonist hears of a classmate committing suicide and knows the term "Stanford Duck Syndrome," where everyone is ostensibly pretending to be super relaxed and perfect, but beneath the water, they are slipping their legs wildly at all costs. When you see all the calm ducks, you feel like you're the only one who's imperfect.

There is also the so-called "4”: 4 hours sleep, 4 large cups of coffee, GPA 4.0.

He An makes a lot of choices at different stages of the game.

In early childhood, while the main characters are strictly scheduled for each day, different entertainment activities can be chosen during the break, different hobbies can be chosen, such as drawing or music, or different entertainment patterns can be chosen for each holiday.

And these choices seem to affect the experience of later adolescence.

For example, if you learn equestrianism from a young age, then when you grow up, the protagonist's father will send the protagonist a private stables worth tens of millions of knives, and you can earn a huge bonus for participating in equestrian competitions, which will have some impact on the process that follows.

The game has a financial concept, and some specific options have to have specific funds to choose from, but this limitation does not exist for the protagonists of the rich, because no matter how much money is spent, it is immediately replenished.

……

A scene, soon.

He An, while immersed in the game, is also emotional about the waste of scenes and materials in the game.

Most of the scenes don't show up again, like the scene at the African Wildlife Zoo, where young characters go to watch animals, learn a lot of knowledge, and receive gifts, but then the scene at the zoo never shows up again.

There are some big scenes that can be reused, such as the main character's mansion, and the stable. As the plot progresses, what can be done in the mansion and stables gradually unlocks and experiences something new every once in a while.

But even so, it is quite luxurious to achieve such a cinematic effect.

He Ann was able to realize that President Pei had obviously made a trade-off in this luxury approach: the length of the entire game was compressed due to the low reuse rate and the high precision of the scene.

Generally, domestic 3A games will be cleared in 8-10 hours for pure running drama. Of course, some branches will be particularly rich or open world games will be particularly long.

And the Rich Man's version of Struggle lasts only about three hours, and the Poor Man's version should be about the same.

It's like a movie, putting together a lot of fragmented scenes, putting together the whole life of the protagonist through these iconic scenes.

Of course, if all options are checked again, this time may double.

You can jump back and forth from the previous scene at any time in the game based on the progress line, and similar games will have this feature.

After college, the protagonist can choose to marry different girls, choose to work for his father's company, become a painter musician or equestrian coach based on his hobby, start his own business, etc.

When he got married, his father wrapped up an island in Italy, spent 5 million knives on two Boeing planes to transport guests, all guests booked a five-star hotel, hired 50 special cars to transport guests, airlifted a few flowers from the Netherlands, and finally the wedding chose rocks at sea, invited an entire team of international chefs, even spent 600,000 knives on wedding dresses...

At the wedding venue, players can manipulate the protagonists and guests to chat, and everyone sends a sincere blessing to experience the entire wedding in person.

Of course, it's not possible to make the whole island out of the game, just to give a perspective in the way of a movie vision, and the main scenes are concentrated in that little spot at the wedding site.

But the finely carved details are still eye-catching.

After the hero got married and had children, his career went smoothly. No matter which company you apply to, you will be admitted immediately, and your job will be on the rise.

His parents retired and enjoyed their old age.

During school, the protagonists met some friends of the poor and found their way of life to be completely different. These poor friends do not seem to be passionate, idle or cherish time.

So, after a great career success, the protagonist tries to help others as much as possible.

“As I said, my father thought the world was full of jungle laws, and we were tall people, but there were countless people watching us and wanting to see us fall. ”

“He said that the poor were lazy, selfish and unreasonable, never believing that they could be friends with the poor. ”

“He said stay away from them or you'll get in trouble. ”

“I still disagree with him. ”

“I know that my father's view stems from the hijacking I had before I was born, but I still believe that the lunatic does not represent the poor, and I would not hate all the poor because I risked my life to lose them. ”

“I met some friends of the poor who, in my opinion, were no different from me. Maybe they're poor, just a little less motivated, a little more hard-working. But I didn't own it from the beginning. ”

“So I went to the university to speak, and I wrote a book, Struggle for Wealth, hoping that my lifestyle and outlook on wealth would have some positive impact on them. ”

“I want to tell them that money does not come down from the sky, and that only hard work is the only way to change fate. Life is only possible if we are not satisfied with the status quo and do not give up any opportunities. ”

“I told them that I had been working hard day in and day out, never daring to be a bit lax or waste any time. ”

“I told them that I never wear luxury clothes, even my father's luxury brand, I never buy luxury cars, throw meaningless parties, and I spend every second on meaningful things. ”

“There is no doubt that my point of view has attracted a lot of ridicule online. A lot of people think I'm not qualified to talk about 'struggle’ because I was born into a rich house and never understood what ‘struggle’ meant to the poor. ”

“But there are also many people who have thanked me for the decades of self-discipline that have touched them, saying that my father's efforts have given me a better environment to grow up in, and that they want to be able to give these things to their children through struggle. ”

“I'm glad that everything I do makes sense. ”

The last scene was when the lead character came to a bookstore in a slum to sign off.

People lined up the dragons, one by one, came to him, handed over the books they had bought, got their signatures, and then thanked the protagonists.

There are a lot of people who sign, and every time they sign, Ho An has to slide the mouse, and it keeps repeating itself mechanically, but everyone's smile and thanks are different, making people think that this is meaningful.

An old, homeless man came to the main character and his hands were empty.

The protagonist lowered his head to prepare his signature, but found that the other party had not handed over the book and was somewhat stunned.

Raising his head, he realized that the expression on this homeless man's face was repressed as if he had a bone bitter hatred.

He was stunned because the face of this homeless man was very different from the poor man who first kidnapped the main character's mother, but the expression on his face was very familiar.

The figure of a homeless man seemed to block the light, and he pulled a sharp knife out of his wide pocket without any emotion and stabbed the main character in the chest!

The screams were loud and the scene was chaotic, yet the voices flew away from the main character, the images spinning and blurring rapidly.

A "bang” fell and the bloody book just covered the protagonist's face, and the "struggle and enrichment” on the cover seemed ironic.

Before the image darkened, the protagonist heard a slight, but clear, sentence from the homeless man.

“Liar. ”