Losing Money to Be a Tycoon

Chapter 641: None of Ho An's Four Theories Match (Please Save the End of Month Ticket!

It took more than five hours and a breath to clear Ho An of Struggle, and he was lost.

Is there something wrong with this game?

It's too depressing and sad, isn't it?

Or am I too unlucky to take every option seriously and just happen to end up in the garbage?

He An consciously reflected on himself.

Well, maybe I opened it the wrong way.

After all, interactive movie games like this have lots of feeder options, as does Struggle.

He An took a look at the drama line in the game, like a dense mesh with multiple branches.

According to common sense, each version should have at least three or four ends to match the volume of the game.

Besides, should there be hidden ends and eggs when the poor version of the rich version is bought together?

So Ho An decided to run all the rest of these legs again after eating and should have a good ending.

This feeling is like a table dish with delicious and unpleasant food. If the last bite of unpleasant food is eaten, you must hurry and take another bite of yummy and pressed, or the unpleasant taste will never go away.

“I have to say, President Pei is still quite powerful, regardless of the right direction, the bottom is there. ”

“I thought the theme of realism would be boring to play with, but it didn't feel that way. Although two bad endings were made, the content was quite shocking. ”

“Once all the endings have been struck, it will be possible to analyze what exactly Bae's personal effects in this game are based on these endings. ”

He Ann found that he had rarely had this excitement, anticipation and excitement because of a domestic stand-alone game. He couldn't wait to eat and continue to play the game after the meal.

……

……

Sunday, 4 September, noon.

He An sat in front of the computer and lit a cigarette to silently think about life.

Last night and this morning, he lived in various branches of the Struggle game.

(b) To give the rich version of the protagonist the choice of different hobbies at an early age, marrying different girls and choosing different occupations in adulthood;

Give the protagonists of the poor version a different curriculum at an early age, try to be good at math, try to save money, find a better job when they grow up...

However, no matter how hard he tried and how many branches of the plot he opened up, the last two ends remained the same!

Whatever the rich do, they end up getting killed at the signing.

Whatever the poor do, they end up in a cycle of poverty.

There are, of course, some minor differences between the two versions:

Whether the wealthy make the right choices or not, it doesn't really affect the game process, because every time they fail, the funds are replenished quickly, and choosing a different profession is simply switching from one success to another;

As for the poor, the right choice still has an impact. If you keep picking the wrong choice, it will come to an end for more than an hour. If you keep picking the right choice, it will last up to three hours, and it will come to an end after a middle class addiction.

As for the so-called hidden ending? Not at all!

Without hiding the end, there is no connection even between the poor and the rich.

He Ann had subconsciously believed that most of those who killed the protagonists of the rich were the protagonists of the poor whose dreams were broken, or the sons of the poor, but he tried for half a day to find no connection between the two.

There is no connection whatsoever between the protagonists of the poor, the sons of the poor and the protagonists of the rich.

That is, buying the poor version or not has little effect on the rich version of the game content.

This is ridiculous!

It seems to be saying, "You better not buy either, but if you have to, buy the rich version."

That doesn't make sense!

Ho An had to put his game design theory on top of this game, and he has now told Ma four main points:

Select marketing methods for game content;

Select the type of game with a high market share;

Properly hold personal goods in the game;

Analyze and meet market demand.

So far, the game "Struggle" is really not one of them! It's all wrong!

He Ann had previously felt that the game would not be complete if the four were wrong; the two were wrong and the sales were worrisome; and the three were wrong and the absolute parade died suddenly.

Four games all wrong? Never heard of it!

At the very least, choosing the type of game and choosing the right way to market it is a question of giving, isn't it? Isn't that a little crazy?

As for the latter two points, the "struggle" approach also appears to be problematic.

He Ann said that it is important to consider the reception and affordability of the audience when engaging in personal goods.

And what kind of personal goods does Struggle carry?

Provoke hatred? Or is it useless?

Indeed, this game is truly true enough as a realist theme, including the details of the lives of the poor and the rich, which basically coincide with some of the data in the US.

But isn't that a disgusting ending?

More importantly, advocating for futility is not right in any context.

This kind of personal product, which cuts the bloody reality apart, does not seem to have much guidance, but only causes discomfort.

That's what the saying is, "kneel to the truth” means.

Real life is bad enough, and I know real life is bad, and then you have to talk to me with a loudspeaker?

Isn't that disgusting?

So, Ho An's first feeling was that this was not the right kind of personal product, because this kind of personal product had no guidance and was not very acceptable, but was easily repugnant.

As for analysis and meeting market demand, it is even less relevant.

Obviously, the current mainstream market still treats games as entertainment and leisure activities. You are so heavy that you obviously do not meet the needs of most players!

As for the need for creation at the highest level…

He Ann had previously felt that Bae was a master of demand creation.

But for Struggle, it's hard to create this level of demand!

Besides, there are four questions in this volume. You answered all three questions incorrectly. Can you answer the last question correctly?

If you can answer correctly, I will put this roll on the spot...

Frame it!

He An originally wanted to put up a flag, but thinking about it, you can't do this, you can't underestimate President Bae.

The question I can think of, can Pei always think of it?

Absolutely.

And Ho Ann subconsciously felt that the game wasn't so disgusting. If you dig deeper into how you feel about this game, there are some special emotions in it.

He thought about it, or decided to temporarily forget his theory accumulated over the decades, revisit the game from the perspective of an ordinary person, and analyze its deep meaning.

Perhaps your theory is outdated?

……

Meanwhile, Pei Qian is also at home, using his laptop to view the reviews of Struggle by the first players.

The "Struggle" game process is not very long, yesterday's purchase of the game today can be properly opened, even a little liver explosion can clear the whole branch.

Pei Huan is well aware that the feedback and testimonials of this group of players will directly determine whether the Struggle for Money game will succeed!

The best result, of course, is that players scold the game for blood, refund a bunch of players, more players refuse to buy or even follow.

Of course, Pei Jian himself seems too optimistic about this idea.

Almost as a result, a handful of players blew the Struggle, while most did not.

This result is also very acceptable to Pei Qian, and he feels it is the most likely outcome.

Pei Qian started viewing the comments of the players.

“This game is false propaganda! I thought it was a big action game, but then I came in and found out I had been cheated! ”

“Yet the propaganda is completely correct, only to say that the marketing ghost… at best this is deliberately misleading, though it is very unpleasant. Since when did Tenda start playing with this little wisdom? Are you afraid that people won't buy the bills? ”

“But I think it's okay to advertise that this is an interactive movie game, we'll still buy it to play! ”

“Nobody stops me this time, I have to give a star rating! I bought it the first time, and then lived all the way up to this morning, thinking about a perfect ending. What happened? Repeatedly disgusted! I've seen both ends three or four times! ”

“I feel very traumatized! The poor version made me melancholy, I figured out how to play the rich version. It turned out pretty good. Never thought I'd end up with a gold foil wrapped around me! ”

“Upstairs, you're not bad, I played the rich version first, ended up being fed a sip, then wondered if the poor version would be different, and this time from beginning to end, I'm not good! ”

“Playing together first is the same. Will it disgust you? ”

“Is this called a game? Why don't you go make a documentary or a literary film? ”

“Games are obviously more free-flowing than documentaries or art films. Think about the characters in them, think about the two versions priced separately, and there are many interactive experiences that movies can't give you. ”

“Anyway, I blow up the game! Especially these two ends, the" liar "in the rich version, and the monologue in the poor version that echoes the end, great! ”

“OK, those two paragraphs do make people feel okay, but don't you feel limp throughout the game? It's like a game made entirely to replicate reality. What about the fun of the game? And it's too serious to carry personal goods. Is it fatalism, class theory, or futility theory? ”

“Indeed, I think the game might sell better in the West, after all, they love this disease-free groaning. Most players in the country still recognize the struggle, the 'heavenly reward, self-reliance’. The theme idea of this game is actually contradictory to that of most people in the country, causing instinctive discomfort. ”

“At this point, I think it's time to call Joe Lao-wet! ”

“Sure, there might be some things you haven't noticed, huh? It might be more comprehensive if Joe Old Wet could read it in detail. ”

Pei Qian has read a lot of players' comments and feels that the current situation is quite optimistic, but a little worse than his own estimation.

Many players are inspired by the cruel reality reflected in the game, which is in line with Pei Huan's expectations, but the problem is that Tengda's long accumulated reputation holds up this trend of public opinion breakdown!

In the case of one other manufacturer, it is estimated that the abusive person currently occupies an absolute advantage.

But there are too many fans of Tenda games. Everyone is a brain maker. These people naturally wear halo when playing Tenda games. Many of the otherwise ordinary advantages also become special in the eyes of these players.

These iron fans are the first to start the game, they are more eager to participate in the discussion, the sound is louder, so the two voices on the internet are still in a state of equal power.

In addition to this, one important reason is that the quality of the game itself is really good.

After all, the Tenda game team has a lot of development experience. Even doing this kind of reality theme can be great. Especially the end of both versions is quite frightening.

Pei Qian thought about it, which may be the reason for the subject matter.