Losing Money to Be a Tycoon

Chapter 643: Struggle is a Textbook for Game Makers (1/10 more for Stoneless Wood)

Meanwhile, Ho An, who is thinking about it, also saw Tenda's official tweet.

“Strange, what does this tweet... mean? ”

“Officially speaking without a clear subject, just a mirror? ”

“Oh, how could that be! ”

“This kind of statement, deceiving the average player, or the average UP owner, can't deceive a professional like me. ”

“This tweet should cause a lot of trouble for many UP owners who want to interpret Struggle, right? ”

“No wonder, because the interpretation of this game is completely beyond their knowledge and requires professional game design knowledge to make it clear! ”

“And this tweet… is more like some kind of restriction, some kind of distinction. ”

“All interpretations of Struggle can be divided into two parts: the interpretation of the real issues reflected in Struggle; and the interpretation of the true meaning of the producers of Struggle. ”

“And this tweet, which involves all players in the interpretation of the first part, only professionals like me can see the second part! ”

He An would never understand this tweet literally.

The reason is simple: he recognizes a simple truth: any creator will have personal goods in his work, a work of art, whether it's a game or a movie, which can be a mirror, but there will always be a projection of the creator's own mind.

In other words, any material that is processed in some form of art brings the creator's personal colour, just a little more and less of a problem.

People are subjective animals, and no one can be absolutely objective.

It's impossible not to carry personal goods, because that means that the creator doesn't have his own mind, and his work doesn't have a soul.

Struggle is clearly not a soulless work!

This microblog superficially emphasizes that there is a clear contradiction with the actual contents of the Struggle game.

There must be demons in the event of an anomaly.

If it's not common sense, it means something else.

And this secret, average game enthusiast and UP owner can't analyze.

Only a game producer like He An, who has been in the game field for many years and has reached the peak of game creation theory, can analyze it!

As the saying goes, outsiders look lively and insider gateways.

In Ho 'an's view, everyone's previous interpretation of General Bai's game only stayed on the “watch the lively” level, because all the puzzles previously set by General Bai were actually in the game itself.

But this time, Bae set the puzzle in the deep structure of the game, in the fusion of the game with reality, even in the basic theory of the game.

If ordinary game enthusiasts don't understand the basic theory of game making, how do they analyze it?

That's why I feel uncomfortable.

Before that, He An felt that the game gave him a special feeling. Even though all four basic theories did not meet, he still did not make himself feel that it was a failed game.

Why is that?

After carefully studying the contents of this game, he suddenly realized a problem by comparing it closely with the four basic theories.

It turns out that President Bai was born to die in violation of all four basic theories, and completed the inversion with a great wisdom!

It seems to run counter to all four fundamental theories, but in fact it meets the requirements of the four fundamental theories at a higher level.

This is from looking at mountains as mountains, going straight across mountains as opposed to mountains, to looking at mountains as opposed to mountains.

After Ho An's analysis, he felt that the content was really too suitable to teach President Ma.

Because those four basic theories are a summary of the experience of the general game maker, but President Pei is the one who broke the rigid experience, and he broke the four in a second!

And this wonderful content, Ho Ann thinks it would be a waste to just lecture Ma.

It deserves to be a teaching material for all game makers in the country to advance together!

If you want to, President Pei made this game, it should have this level of meaning.

So Ho An decided to elaborate on the content of this course, put it online, and teach it to all game makers!

Of course, that might not always be good for horses, after all, they always pay for school.

But it doesn't matter. It's a big refund to Ma!

It doesn't matter if you withdraw money from a lesson while allowing Ma to learn knowledge.

He An lecture, it wasn't just for that kind of tuition.

With this in mind, He An began to prepare an analytical article on Struggle.

Or, more precisely, it was President Pei who expressed this game of Struggle, a subversive game design theory.

And this set of game design theories, which can be said to be a spiral over all the game design theories that Ho An has spoken about before, seems to overthrow all the basic theories of the past at a higher level, but is also implicit in these basic theories.

The title of the article is: The Struggle for Subversion and Beyond All Traditional Game Design Theory!

At the beginning of the article, Ho An didn't introduce himself, because he had his own tweet, had a lot of players and fans, and in the domestic gaming community, hardly any producers who didn't know him.

So he doesn't have to introduce himself, he just has to write his own content, and naturally countless people will spread it.

……

“I've been playing Struggle lately, gaining something and sharing it with you. ”

“Struggle has completely subverted traditional game design theories and pushed them to a whole new height. ”

“Technically, it's not exactly a game for players, it's more like a textbook, a textbook for all game makers to learn. ”

“Only game producers who understand the basic theory of game design can understand this textbook, so for ordinary players, it is normal not to read and understand, because ordinary players lack sufficient theoretical reserves. ”

“Next, I'm going to analyze why this game can really be seen as a learning material for all game makers. ”

“Let's start with this official tweet. ”

“Officially, Struggle is a mirror without a clear mind. Many believe that Struggle really does not contain any personal ideas, and that any analysis of its intrinsic thoughts is over-interpreted. ”

“This is obviously wrong! ”

“Because all the works of art in the world are created by man, and when he creates them, he projects his thoughts more or less into them, otherwise they cannot be shaped. ”

“Just like you're writing a novel, you're writing a lead character to make a choice. What's your basis? Simple emotional instincts? Readers' demands? Or as a whole? ”

“Undoubtedly, you can't create a work without purpose, but when you write a plot, you project your thoughts subconsciously. ”

“So, officially," Struggle "is a mirror, meaning it's a reflection of life, and everyone sees something different from it, and officially, they don't want to force you to accept a particular value. ”

“But since it is a work of art, the struggle must contain the content of the creator's subconscious, and the only question is, what is it? ”

“And this is the key to the game's reversal of traditional game design theory. ”

“This game has at least four aspects of the game design fundamentals. ”

“The way it was advertised was misaligned with the content of the game. ”

“It chooses a game type that is secluded, cold, and hard to work with;”

“Its game content is beyond the capacity of most players to withstand and instinctively make people feel uncomfortable;”

“It does not exist to satisfy the needs of most players and fails to serve the purpose of entertainment and relaxation. ”

“These elements relate to a number of basic theories, and I will not dwell on them here, as producers are welcome to elaborate. ”

“If the general game violates these four basic principles, it is a piece of garbage that no one likes. ”

“But many people, including me, don't think of Struggle as a game of failure. ”

“Given that these are all very foundational theories, it is impossible for Bae, as a successful game producer, not to know. ”

“So, I have reason to believe that Pei always does this deliberately, and it is in this fascinating way that he inverts all the underlying theories over and over again, and then brings all the theories together and unified at a higher level! ”

“That's why I say Struggle can be seen as a textbook for all game makers, because all game makers can learn from it. ”

“So how does President Pei achieve the convergence and unification of all theories at a higher level? ”

“This technique has actually been used in" Turning Back to Shore "called" Breaking Dimensional Walls "! ”

“However, this technique is obvious when" Turning Back to Shore "and can be experienced by players with more perceptive abilities after careful consideration;”

“And this time, this technique is fully integrated into the game, into the underlying philosophy of game design, so only those who understand the basic game design theory can understand it. ”

“This method of breaking down dimensional walls is incremental. ”

“First, the propaganda method of the game is to break down the dimensional walls. Remember when you were promoting Struggle, it was obviously misleading? ”

“In fact, Pei always implies a point through this propaganda case: sometimes a lie is not necessarily necessary. Just a part of the truth can be deceitful, even better! ”

“In promoting" Struggle ", President Pei said a part of the truth, which appeared to be true on the surface, but when combined, it completely changed the taste. ”

“And in the game, the protagonist of the rich man's version emphasizes struggle and actually only tells part of the truth, and even he himself is not clearly aware of it. His success was indeed related to his struggle, but could he have succeeded without his father's education and abundant resources? Obviously not.”

“So, players think Pei is always a liar, and the poor man who killed the rich in the game also thinks the rich man is a liar. ”

“Understanding this makes it difficult to understand why the poor man would end up saying 'liar’. On the face of it, the rich man struggled, saying the truth, was his own personal experience, but because it was part of the truth, it was more terrible to mislead people, so the poor man who killed him was so angry. ”

“Secondly, the expression of the game also breaks through the dimensional walls. ”

“The game is based entirely on the social realities of the United States, the details of the lives of the rich and the poor, and is presented in full accordance with reality. In the course of playing games, there is naturally a very close connection to reality. ”

“We would argue that the protagonists of the rich and the poor, like a living person, exist in reality, and that such a story occurs with total legitimacy. ”

“And the large amount of detail that is added to the game allows everyone to see the shadow of reality from the game and what has happened to them, so that the content of the game is highly combined with the content of reality. ”

“In the hearts of a thousand readers, a thousand hamlets were shaped. ”

“Finally, what the game creator really wants to say is hidden in the game as well, if you can spot it, you'll know, and it's breaking down the dimensional wall! ”

“How many people have noticed the luxury logo throughout? ”

“How many have also noticed that opportunities exist in reality for the poor to change their destiny, while in the game they are completely deprived of the mechanisms of the game itself? ”