Losing Money to Be a Tycoon

Chapter 644: The Peak of Domestic Single Machine Gaming Art (8000 Word Chapter Moon Ticket)

“So what do game makers really want to say? ”

“This is actually a good distinction. ”

“The reality problem mapped out in the game, which is what the official is seeking in the Weibo campaign, is the ‘mirror’ role of Struggle, a game that enables everyone to see reality through it in a way that replicates the reality elements. ”

“But if it were a complete reflection of reality, obviously a documentary or a film about a documentary subject would be a better vehicle to bring everything to the fore more objectively. ”

“And Struggle is a game, and the reason it's a carrier is because producers can combine what they want to express with the game mechanism! ”

“So those parts that combine with the game mechanism are what the producer really implies through this‘ mirror ’! ”

“Next, there are a series of questions and answers that are unreasonable for the producer to stay in the game, and precisely because they are unreasonable, which is why they are the puzzle. ”

“Think about what they mean. ”

“[1] Why do games have to be split between the poor and the rich, priced separately, and stipulate that you cannot enjoy discounts when buying together? ”

“On the one hand, because pricing itself is a behavioral art, for example, emphasizing that 'life doesn't have a second chance’, we can choose games, but we can't really choose our own lives; on the other hand, we encourage the poor to buy the rich version, and the rich to buy the poor version, so that instead of being confined to their own world, we can truly substitute for each other's environment. ”

“In games, the living conditions of the poor and the rich are so vastly different that they are completely incomprehensible to each other. ”

“The protagonist of the rich asks why the poor can't spend more time with their children than the president of a big corporation? ”

“This is because the protagonists of the rich have never really brought themselves into the situation of the poor, so it is impossible to understand why the poor at the bottom are incapable of taking control of their time;”

“The protagonist of the poor believes that a better life can be achieved by struggling, by learning from the good and by changing the minds of the poor. ”

“This is because the poor see only the efforts advocated by the rich and often ignore the support provided to them by the vast resources behind them. Many rich people advocate for their 'zero wealth out of effort', for their own sake, and the poor believe it. Why? It is because the poor do not know the rich's connections, ways of thinking, educational backgrounds, etc., which brings great benefits to the rich. ”

“Including the murderer who considered the rich to be liars, also because he had believed in the rich and later found that the rich had told only part of the truth. ”

“So this pricing strategy is in itself an encouragement to the poor and the rich to experience each other's lives in games, to come out of their cognitively blind zones and to look at the issue from a more holistic perspective. ”

“This approach is to break down the walls of the dimension and use real life decisions to determine your experience in the game, which can only be achieved with the art carrier of the game. ”

“[2] Why STRUGGLE for the English name of the game? ”

“This is precisely the beauty of language. If the meaning of 'struggle’ is simply expressed, then the fight or strive is obviously better, the two words being more positive and more in line with the original intent of the struggle. ”

“But the word struggle means not only struggle, but struggle, struggle. Combined with the full English story context, it is easy to see that this is actually a double tier: the rich struggle and the poor struggle. ”

“After understanding the meaning of this layer, looking back at the Chinese translation of 'struggle’ will add a layer of irony. You will know that, although it is all struggle, the struggle of the rich and the struggle of the poor are not one thing at all. ”

“The struggle of the rich is in the cloud, if you want to fight, fly up, if you don't want to fight, lie down and roll, but no matter how tortured, you are in the cloud;”

“And the struggle of the poor is a sinking mud pit, and the struggle is just to keep yourself from falling more, and once it stops, it will be devoured by the mud pit. ”

“[3] Why are characters in the game so face-to-face? ”

“When you play games, you will find that the rich are handsome, bright, and different poor people are in line with our stereotypical impressions of them. ”

“Even the style of the game exaggerates the appearance, divinity and expression of each character, making them no longer look like a living person, but a face book. ”

“This obviously does not correspond to the subject matter of the game, because the realistic subject matter needs to be as real as possible in order to highlight the reality, which is diminished by the characters of Facebook and the exaggerated art performance. ”

“On the one hand, it diminishes the discomfort of the player and, on the other hand, it allows the player not to be too submerged in the character's own perspective and to view these issues in a higher dimension and in a more detached mindset. ”

“Facialization is a highly concentrated image of each character, but it also symbolizes the struggle, a story that is highly concentrated in many stories. ”

“The game uses a facebook to represent a group of people, and the game uses the lives of a poor person, a rich person, to reflect the lives of all the poor and all the rich. ”

This, like propaganda, is clearly a symbolic and implicit expression. ”

“[4] Why is the game unique and cannot be changed? ”

“The rich will be killed no matter what they choose, and the poor will fall into a cycle of poverty no matter what they choose. ”

“At first, I thought it was a fatalistic idea, suggesting that one could not change one's destiny by working harder. ”

“But I quickly realized that it was obviously wrong. ”

“The reason is simple, because the creator of this game, General Bae, can't be a man who believes in fatalism! ”

“Although I haven't met President Pei, it's clear to everyone who knows a little bit about the inside, but unlike the rich protagonist in the game, he really started out with nothing! ”

“Beginning with the Lonely Desert Road, to a successful game, to an industry, we have witnessed the rise of Tenda in the last two years, and no matter how hard we try, we cannot find any sign of capital intervention, all of which show that Pei was always born in an ordinary working class, one footprint at a time, starting from nothing. ”

“How is it possible for Bae to propagate a fatalistic idea when he is the one who completely changes his life on his own? ”

“It's like studying hard, studying hard, doing 100 points at the door, but telling you every day about learning uselessness, do you believe that? ”

“If you move your mind slightly, you will know that this view is totally unsuccessful! ”

“So why does the game have a unique ending and cannot be changed? ”

“As I said before, the game is about reflecting the lives of all the poor and all the rich with the lives of one poor man and one rich man. ”

“Everyone's life is different, and the differences between the poor and the poor, the rich and the rich are huge, so once you let go of the mantra of multiple endings, you dilute the ideas that the game is meant to convey. ”

“The game imposes the only outcome for the poor and the rich, with two considerations. ”

“First, like most stories and movies, a single ending guarantees the integrity of the whole story and enables the ideas of the creator to be expressed. ”

“If the end is not defined, the beginning and end of the game cannot correspond to each other. ”

“The virtuous rich end with tragedy, the virtuous poor end with tragedy, the story becomes more tense, and if the end of great reunion is used, the tension of the whole story will be diluted, and the ideas the creator wants to express will run away. ”

“Secondly, it is a more advanced 'fatalism', not to emphasize that a person cannot change his or her own destiny, but rather to emphasize that in such a social environment an individual's choices cannot change the whole class. ”

“There is a risk that the rich will die, that they will live in old age, and that even the vast majority of the rich will live in old age. However, when hatred between classes has been established and the hatred of the poor towards the rich is irreversible, ‘killing the rich’ becomes an inevitable event, merely a distinction between 'who kills the rich’ and 'who kills the rich'. ”

“There is a risk that the poor may attack back and fall into bankruptcy as beggars, but the relationship between the poor and the rich remains unchanged. As in the game, if the poor are always exploited in various ways by the rich, the perpetual poverty of the poor is an inevitable event that, even with a few exceptions, becomes increasingly inexplicable across the group. ”

“So the game deliberately locked the end, letting us go through the branches of the game over and over again, making different choices, looking for two versions of the hidden plot… and finally nothing changed. ”

“Why can't we change the ending? Because the game mechanism is constraining us. ”

“To quote, the poor in play cannot change their lives by struggling because the gaming mechanisms of society as a whole constrain him. ”

“Here again, the dimensional walls of the game are broken: in certain rules of the game, no matter how hard you try, you won't be a real winner. ”

“[5] What does it mean that only one clothing brand appears repeatedly in the game? ”

“A lot of people should have seen the luxury brand, the ‘LL' gold logo. This is the only brand that appears in the game, a luxury brand owned by the rich protagonist's father and inherited by the rich protagonist, and has appeared on many characters. ”

“From a gameplay perspective, the memory of the player is very limited, and if there is a risk of confusion between the two brands, the best way to do so is to make only one brand that represents luxury goods, while the one without the label is ordinary products. This is the basic philosophy of game design: the Occam Razor Law, which expresses something in the simplest way. ”

“But this expression, which is amazingly integrated into all aspects of the game, is far more than just a setup. ”

“Have you noticed one of the biggest differences between the rich and the poor? The wealthy version, no matter how you choose, will only change from one success to another. And the poor version, if you make a few mistakes, will slide right down to the end of the cycle of poverty. ”

“What's the difference? In fact, there are hints in the game, in numbers. ”

“For the poor, a lifetime is a long series of numbers, because careful calculations are necessary to keep the chain of life running. Once a number goes wrong, it triggers a chain reaction, causing the chain to collapse instantaneously and wipe out all previous efforts instantly. ”

“Against the wealthy, no matter how much money is spent, more money will be forthcoming. ”

“So the game mechanism has been controlling the numbers of the game money, constantly ‘getting' the struggling poor back on track, trying to get the money numbers to zero and eventually come to the only end. ”

“Why is his expenses increasing as the income of the poor grows? It is felt that many poor people are brainwashed by consumerism because of a lack of financial awareness. But let us note that we have no choice whatsoever for many of the expenses in the game. ”

“For example, why do poor people spend a month on a luxury suit, a belt and a briefcase? Does he really need these things? Can't something cheap work? ”

“Yes, he really does. ”

“Because in that environment of the game, if he wears cheap clothes, he will be excluded and isolated by his colleagues and those around him, and he will never be able to fit into that circle. ”

“That is why many people want to maintain 'decency’, because decency is not just a question of decency, it is also a question of real interest. ”

“Yes, that's what we know about consumerism. ”

“And the luxury brand, the cohesion of consumerism, is a symbol. ”

“In the game, the poor and the wealthy wear this brand, the only ones who don't wear it at all are the homeless and homeless. ”

“Once the protagonist of the poor finds a better job, he must change into a luxury, live in a better house and drive a better car. Because if you don't, people around you will keep reminding you in bad faith or in good faith. ”

“Malicious people will shun away from you, will exclude you from certain circles, and kind people will remind you why you need these things. ”

“So, neither the protagonist nor the player of the poor has a choice, which is another design that breaks down the dimensional walls. ”

“You're angry because you made the right choice, but you still can't save money. Yes, the protagonist of the poor in the game is in the same mood as you are. ”

“And even more ironically, the protagonists of the rich never wear luxury. Is it because he's more self-disciplined? No.”

“Because he's the son of President Luxury, and he has a private stable, so what if he can't wear a luxury? No one suspects he can't afford it. It's normal for him to wear it, to support his brand; he doesn't wear it, he has simple virtues. ”

“The frame of reference for the poor does not exist at all for the rich, because no matter how rich people choose, it becomes a virtue with a particular halo. ”

“Even to think deeper, rich people don't wear luxury, but use the brand's high profits to harvest all the poor indefinitely, rich people desperately advocate for consumerism, the quality of luxury products, make you feel like you can have the same life as the rich when you use luxury, even let the whole group form a consensus, can spontaneously exclude the poor who can't wear luxury, which in itself creates a cage for the poor, defining the rules of the game that the poor can't break, how to choose, all the rich will win. ”

“It's like playing dice, and the poor are fighting their luck, and the rich are throwing, no matter what, six points on each side. ”

“[6] Are there really only two classes in the game? ”

“Obviously not. ”

“It is believed that many people are diligently searching for links between the protagonists of the rich and the poor, and even feel that the protagonists of the rich are killed by the protagonists of the poor, or by the sons of the poor. ”

“But the game is trying so hard to deny it, you can't find any connection between the poor and the rich. ”

“Why? Because it's not a complete closed loop. ”

“There is actually a third class in the game, the 'homeless’. You'll find that it's a bond that connects the entire closed loop, practically all the way through the game, everywhere. ”

“The beginnings and ends of the rich version, the abduction of the protagonist's mother and the killing of the protagonist are homeless. ”

“At the beginning and end of the poor version, the protagonist father worked hard to keep the protagonist from becoming a homeless person, so the protagonist thanked his father; while the protagonist struggled for life, deceiving his own son also continued to struggle to keep himself and his children from becoming homeless. ”

“Like my previous metaphors, in this game, not only the wealthy in the clouds and the poor who struggle in the mud, but also the homeless who are completely devoured at the bottom of the mud. ”

“The poor have told us from the outset that these people at the bottom of the mud pools are dropouts from sewage schools, prisoners in prisons, beggars and mentally ill people on the subway, homeless people who, with relief, die socially and are healthy in their hands and feet and can only live on the streets for the rest of their lives. ”

“When the poor give up, they become homeless, which is why they struggle in the mud. Struggling, not necessarily climbing up, but not struggling, will sink. ”

“The sooner we give up, the sooner we sink. ”

“So why do the protagonists of the poor say that to their children? Did he not know that he had been deceived by his father's lies all his life? ”

“Maybe he's lucky to have a different child, maybe he just has to lie about it. ”

“Because if he tells his child that struggle is useless, then his child will sink and become one of those homeless, and the protagonist is well aware of how miserable life will be. ”

“So the protagonists of the poor have no choice but to tell their children to fight. If this struggle turns out to be meaningless, because it can't get you to the clouds; but if you look at the bottom of the mud, you know it makes sense, at least it doesn't sink you. ”

“And the rich? ”

“The protagonist of the rich almost died when he was born, but he never believed what his father had said. He knew friends of the poor, and he worked hard to write books to help the poor change their destiny. ”

“But he was unaware that it was not the poor who kidnapped his mother, but the homeless; it was not the poor who killed him, but the homeless; he could be friends with the poor in college, but he could not go to the subway beggars. ”

“So he thinks that the rich can be friends with the poor, which is true; but he doesn't realize that it is the rich and the homeless who really can't understand and become two species, and the poor, just the part that comes out of the mud, that he can see, and more people slowly rot under the mud, and he can't see in the clouds. ”

“The ironiest thing is that it is precisely the rules of the game set by the rich that make the poor homeless. ”

“So the homeless man says that the protagonist of the rich is a liar, because in the view of the homeless, he takes everything away from him while advocating. ”

“And this, the protagonist of the rich, will never understand. ”

“[7] In the game, there is only one relationship between the poor and the rich. So, how many kinds of relationships does President Pei want to express between the poor and the rich? ”

“This is the last question and the last thing a game producer would like to express after combining all the details above. ”

“As a matter of fact, President Pei has already made a statement in this regard. ”

“Do you remember the movie" A Good Tomorrow "? That was more tragic than Struggle. ”

“It is conceivable that the society in Struggle will develop for decades and become" A Good Tomorrow ". ”

“In Good Tomorrow, at the end of the day, there was an egg, and someone threw a gun into the main character's room. This implication is clear: when social contradictions reach the level of" A Good Tomorrow ", the poor have only one option. ”

“There are no similar options in Struggle because they describe different contexts, with different emphasis to be expressed. ”

“Violent struggle is not a panacea and is not the best choice under any circumstances. In the context of Good Tomorrow, this may be an option, but in Struggle, there is no ground for this possibility. We can imagine that even if this poor man chooses to fight, he can only become the next murderer to be accused and criticized by tens of thousands and hundreds of thousands of people, whispering ‘liars', and only make his situation worse. ”

“So, is there a third situation? ”

“There is, in fact, the real world in which we live. ”

“In the game, the poor don't have a way up, but in reality, we do. ”

“In games, the poor can't fight consumerism, but in reality, we can. ”

“In reality, most people don't really define a person in terms of their clothing, clothing and luxury goods - except for a handful of people who are disproportionately affected by consumerism. ”

“So solutions that don't exist in games exist in reality. ”

“In the game, the poor have no choice but to constantly increase their consumption levels, eventually because of an unexpected factor leading to a number error at a certain point, and everything collapses and goes to zero. ”

“But in reality, we have a choice: we can reject consumerism, we can keep saving money, we can complete the initial accumulation of wealth, and we can change our destiny through struggle. ”

“Hands, feet, hard work and wealth will get you out of the mud. ”

“In the game, no one tells the rich and the poor what they should do. ”

“But in reality, someone is telling us what to do. The Struggle game is about breaking down dimensional walls and telling us what to do. ”

“It is actually telling us that we should strive in the real world, because what we are struggling for now makes sense. ”

“A lot of people complain about us living in hell just because we haven't seen real hell. ”

“And it wasn't until we saw the world in Struggle that we realized that we were living in heaven. ”

“Though this heaven is not so perfect, at least we are hopeful. ”

“A lot of players don't really understand the scenes in the game because they don't fit in with our real life, so there's a sense of separation, and they think the choices in the characters are weird. ”

“And that actually proves that what we think we're used to is actually a great happiness. ”

“Using Struggle is a game that makes us aware of the happiness of real life and encourages us to treasure the present and work hard to make this game. ”

“For all game makers, Struggle is a textbook-level piece because it breaks down dimensional walls in various ways over and over again, truly expressing the greatest advantage of the game as the ninth art: in other forms of art, you are just a bystander, and in the game, you are a participant. ”

“And many things can only be seen clearly from the point of view of the participants. ”

“This repeated breakdown of dimensional walls represents the ability of the producer to take control of the artistic nature of the game to the point where it has reached its peak and the fire is pure and green, and every detail has its meaning. ”

“So, back to the original question. ”

“How does Struggle go beyond the four basic game theories, which seem to run counter to them? ”

“The misplaced propaganda method was chosen to break down the dimensional walls and make the propaganda a part of the game content;”

“Interactive movie games that choose realist themes, seemingly cold doors, actually facilitate breaking down dimensional walls and build a bridge between games and reality;”

“The more deeply digging the game, the more inspiring and painful the game, the happier it is in reality;”

“It exists not to tap demand, but to create demand. In fact, most people don't realize that we need to understand this in order to live our lives, so when we do, we suddenly realize that we need this game. ”

“So I think Struggle is by far the culmination of the artistry of single-machine gaming in Japan, and even for players, it is a valuable spiritual asset. ”

……

By closing the final period, He Ann felt that there was still some intention.

He seemed to have a lot to say.

In fact, there are a lot of details in the Struggle game, and every detail can be expanded to detail hundreds and thousands of words.

But Ho An decided to stop because Tenda's official Twitter attitude was clear.

The reason the game is all-encompassing is that it has countless details, because it itself has the function of “mirror," and analyzing these details is actually analyzing reality, which is endless.

These should be handed over to all players on Twitter.

Ho An believes that his mission is to stand from the point of view of game designers, analyze the top design concepts in the game, drive the progress of the entire domestic gaming industry, and, incidentally, analyze the deep meanings that game producers have to express in the game.

Right here, just in time.

So He An checked the entire content of the long microblog and pressed the send key.

The content is a little long and a little dull.

Those who have not played the game may find it pointless, but those who have played the game should have some resonance.

He Ann thinks that this is precisely the charm of the art of gaming.

The sugar coat on the outside of the pill does not seem to work and cannot really treat the disease, but it can make the patient less painful when taking the pill.

Just candy, no cure.

It's just a pill, and it won't be accepted by many.

And the pills wrapped in sugar really helped some people, which is the ultimate goal Ho An, as a game maker, pursued all his life.

It's like the Landlord's Game he used to make, and to achieve that goal.

Though the period experienced the extinction of domestic single-machine games and had to turn to online games for the survival of the company, at the bottom of his heart, he always regarded the matter as his mission and pursuit.

Even if his ideas are obsolete and even if he can no longer make such a work as Landlord's Game, Ho An has never given up this pursuit, and when teaching, he will try to pass it on as much as possible.

And now Struggle, in all its aspects, goes beyond Landlord Games.

He Ann is very pleased that there is really a leading figure in domestic single-machine games.

Though we have not met with President Bae Su, this kind of game communication is enough to lead us to know each other.

“Tell these to President Ma, and my teaching content will be all satisfactory. ”

“The four previous foundational theories were overthrown and completely reshaped, and fitted perfectly at a higher level. ”

“Struggle, in turn, is a thorough transcendence and in-depth interpretation of Landlord's Game that explains what a truly responsible and ambitious game producer should do. ”

“Must horses be inspired by all this? ”