Losing Money to Be a Tycoon

Chapter 674: Country Tour Shame: Mission and Choice (Moon Ticket!

Set the subject, then what's the name of the game.

Pei Qian did not think about it for too long, and soon thought about it.

Mission and Choice!

There is actually a history of why it is called.

Pei Qian has been learning about gaming for some time now, and has learned a lot about the domestic gaming industry from He An and Qiu Hong.

In 1995, Donggi Company of the United States released a series of games called "Directives and Conquests", the best-selling instant strategy game of all time, which set a model for RTS games, spearheaded the creation of the architecture of "Resource Collection + Production Construction + Regiment Combat” and created and defined the concept of "war fog”.

All in all, the world, like the Star Sea and the Battle of Fantasy, is regarded as the timeless classic of the world's RTS games.

In 1997, a game called "Mission and Choice" emerged in the country.

When he first heard the name, Pei Huan thought it was "Freedom and Glory" in parallel worlds. He was a little fond, and soon found himself mistaken.

This game is actually "Blood Lion" in parallel worlds.

As Qiu Hong once said, the domestic gaming industry was already in a period of intense turmoil. Online gaming was rapidly rising, piracy was spreading, domestic single-machine games were forced to fight piracy in price warfare, but any price reduction would still not help.

And on this tangential eye, "Mission and Choice" appeared.

The major game media began to advertise the colorful version of Mission and Choice, which featured a Huaxia soldier in a space suit, a huge sand worm and a technologically inspired starship, along with a few inflammatory propaganda phrases.

“Your hometown, Blue Star, has just been attacked by a devastating attack from the Bug Nation, and the Starfleet has been devastated. Blood stained the red sky, the fire tore through the night, and swarms flooded the human fleet like the tide. Faced with the bugs, I know your choices, and although that would be a miserable operation, we have no way back. ”

“Defeat the Bugs and Save the Blue Star with your comrades! ”

“Million-dollar, hard-working, magnificent scene, domestic exemplary! ”

“High standard avant-garde rock musician music production, strong software creation group, fine art and creativity, everyone is looking forward to" Mission and Choice "! ”

While these slogans now seem somewhat unclear, they were remarkable at that time.

As a result, the blood of all single-player gamers was stirred up, and the players automatically ignored the ubiquitous sense of the Mandate and Choice game, from name to propaganda diagram, and viewed it as a masterpiece capable of transcending the Commands and Conquests, expecting it to circulate permanently in the hall of the RTS game.

But when players get the game, the word "disappointment” alone can no longer describe their mood.

Bad footage, ubiquitous program bugs, fantastic game mechanisms...

Anyway, it sucks like never before.

The players came back to taste after that, this game is just rubbing wildly!

The name is "Directive and Conquer", the story background is "Star Sea", plus a bit of fake patriotism, in short, madly deceiving domestic players' feelings.

Many see this Mission and Choice as the disgrace of a domestically produced game, crushing the last straw of a domestically produced stand-alone game, and to this day, most players still have only two emotions when they hear the name Mission and Choice: ridicule or anger.

Pei Qian had previously named his game "Fortress at Sea" in order to take a good sign, but the problem is that people in the world don't understand!

Bae Qian alone knew the name, so he did not provoke any resistance.

Likewise, if it's called Blood Lion, the people of the world still have no idea.

But it's called Mission and Choice, and it instantly causes all domestic players to get angry!

So Bae Qian immediately decided to call it this!

Come on, players, swallow me with your anger!

Of course, there will certainly be a little copyright issue with the same name, but it doesn't matter, the company that made the game has been shut down for years. The copyright of "Mission and Choice" should belong to creditors, but no one will ask for it, if they find the official RSRO platform, they can even come directly.

Now that you've used your name, let's use the story background together.

At the same time, in order to ensure that there is no failure, Pei Qian thought briefly of several ways to significantly increase the probability of failure, and prepared to give it to Hu Xianbin later.

After considering all of them, Pei Qian informed Hu Xianbin, Huang Sibao and Zhu Xiaozhi to hold a small meeting in the conference room.

As for why Huang Sibao...

Because of CG, of course, it has to be handed over to Feihuang Studios.

Leave it to others, Pei Huan is afraid that if he fails to complete it within the construction period leading to the postponement of the settlement, it will be troublesome.

……

Soon, everyone came to the conference room.

Hu Xianbin was clear that after the great success of the Struggle, President Pei should soon be developing the next game.

It's just that Hu Xianbin and Huang Sibo were a little confused after seeing each other in the conference room.

Why did President Bae bring us together?

Is this a game or a movie?

Time is precious, so Pei Qian opened the door and started setting up the task.

“The next game requires the full cooperation of both of your departments. ”

“The development cycle is set to be around nine months, and we're going to spend 200 million dollars on a science fiction theme RTS game, and 300 million dollars on a full CG set, and this task is left to you two departments. ”

All three others were stunned.

200 million for games, 300 million for CG?

More money for CG than for games?

Huang Sibao's expression instantly excited him: “President Pei is determined to make a boutique RTS game at the same level as Star Sea 2? Three hundred million, if used to burn a game CG for a dozen minutes, this quality will never be lost in a foreign factory! ”

Hu Xianbin was somewhat hesitant: “Can you recover the cost of burning 300 million for CG? ”

Huang Sibao smiled: “Why not? The development cost of Starsea 2 is less than 100 million knives. Each game is based on the sale price of 50 knives, and you can sell more than 2 million copies to return the original. 1.5 million copies broken in two days, 45 million copies sold throughout the life cycle. Easy, easy, profitable, okay? ”

“Even if we don't get to that number, investing more than 60 million knives, even if it sells less than Starsea 2, will still make money. ”

“Game CG is the game's business card, so long as it's done well, it's definitely a whole network madness, and it opens up overseas markets better. Invest 300 million in CG games for brand value, open overseas markets, and stand up for the big plants! ”

Pei Qian fell into silence.

Theoretically, there's still such a big possibility of making money?

Think about it, 300 million CGs, spending all that money in just a dozen minutes, and how good is that CG?

I'm afraid you can go all over the web with just a few random passages.

Teacher He felt that he could not make money because he did not understand how European Pei Jian was.

Pei Huan knows for himself that this kind of thing Huang Sibao said is totally possible!

Wong Si Bo is a good brother.

Pei Qian softly coughed twice: “Don't do it for a few minutes, do it for more than an hour. ”

If you lengthen it to over an hour, the quality of this CG will surely be less than that, and it won't be too eye-catching, will it?

Besides, most of the players will probably be annoyed by this long plot, so just press ESC to skip, right?

Huang Sibo stunned and hesitated for a moment to say: "President Pei, no! ”

“If you make a pure game CG for an hour and a half, what about the quality? Second, there's no guarantee that the construction period will last nine months. ”

“Our first choice is definitely to get foreign companies to do it, but that means we have to communicate across countries, across languages, across time differences, for a dozen minutes, okay, for over an hour, and this communication cost is already very hard to afford. ”

“If you're looking for a domestic company, a reliable special effects team almost always makes movies. Few special effects companies play pure game CG, and the level is not very predictable. ”

Hu Xianbin thought about it and asked: "Can the in-game real-time computation kind of outing work? ”

Huang Sibo nodded: “It works, but it's definitely not going to work, and it's not going to cost that much. ”

A movie game like Struggle is a real-time calculation, and it really doesn't cost 300 million.

Huang Sibao continued: “If it has to be done during the construction period, I think… we can do it in the form of films, real people filming. ”

“In this way, character movements, facial expressions, pores, hair, etc. don't have to spend any more energy to kill, some props and scenes can be photographed, saving a lot of time, while guaranteeing quality and construction time. ”

“The only problem is… I don't think I've ever heard of a gaming company doing this. ”

Pei Qian fell into silence.

He didn't think about it so much, but listening to Huang Sibao's analysis seems to be a big problem!

Now there are three options:

The first is, like Fantasy World, burning money to make short CGs, making the character's action facial expressions, hair, etc., all highly realistic. But the effect will certainly be very exciting, and Starsea 2 has proven that there is still room to make money.

If you want to make this fine-to-pole CG longer, there's no guarantee of construction time.

Secondly, it's a purely real-time game calculation of CG, but it certainly won't cost 300 million, not even 10 million.

If it's real-time arithmetic mixed with CG, it's not really the same as the first, and it's still a more secure, less adventurous road.

Third, it's done in a movie way, so that you don't have to kowtow with the character's pores, hair, and many effects can be replaced with props and scenes, so that the construction period can be basically guaranteed.

Pei Qian thought about it, do a short CG, really replicate the success of "Star Sea 2"? This possibility is not without.

Make a long, pure game CG, the construction period can not guarantee all bullshit, delaying settlement is unacceptable.

So the third option, the live + movie CG, seems like a good way to spend more money, guarantee construction time, and lengthen the CG.

So here's the problem:

What if Flying Yellow Studios takes this movie to the cinema to show and earns another box office?

If the game makes a fortune, and the movie makes another fortune, then Bae can't have an immediate myocardial infarction?

But Pei Qian, thinking back, never seems to have heard of a gaming company doing this, indicating that this pattern is very problematic.

After all, movies and games CG, essentially, are not the same thing and cannot be confused.