Losing Money to Be a Tycoon

Chapter 755 One-stop professional planning service

"In order to alleviate the fatigue of players, it is recommended to use the design of long and short levels. For example, the prologue is a short level to guide the player to adapt to the gameplay, and it can be over in about 10 minutes; the first level is a long level, which is defeating the boss Before the complex puzzle-solving content was required, it took about 1 hour to play; the second level is a short level, you can directly enter the boss battle, and then mixed with several stages of puzzle-solving elements in the process of the boss chase. The game time is about 30 minutes; the third level is another long level, the time is extended to 1 hour and 15 minutes, there will be more complicated puzzle content..."

"Through this design, the emotional flow of players in different levels can be adjusted, which has a relaxing effect."

"Furthermore, according to the length of the level we finalized, we can determine which scene to use in a certain level, and combine the boss battle gameplay, level background, level duration and other elements, so that players can be more deeply impressed. ."

Wu Zhicheng blinked: "Yes, it makes sense!"

He didn't actually think so much before. He simply planned 10 levels for the game with a different background packaging in a mindset of making up the numbers.

But listening to Xi Hao's analysis, there are still so many ways in it?

The duration of the level can control the player's game emotions and achieve the effect of relaxation. Then the player will not suddenly feel dull and boring in the middle of the game when playing, which can bring a better game experience.

Moreover, the length of the game also determines the form of a certain level: is it a boss battle after a long puzzle?Or direct boss fight?Or is it a multi-stage boss battle and the addition of puzzle elements during the conversion phase?

Different forms of levels provide players with completely different gaming experiences.

After Xi Hao's analysis, Wu Zhicheng instantly felt that the very vague content before became much clearer, and the areas where there was no clue became traceable.

Wu Zhicheng hurriedly recorded in the notebook, for fear that he would forget it after a while.

Xi Hao reminded: "I just put forward a suggestion, not that we must follow this. If you think it makes sense, you can plan like this. If you have other ideas, we can also discuss it."

"In the final analysis, "Ink and Cloud" is a game you designed, and you have the final decision. We just make suggestions from other perspectives. It is your freedom to adopt it or not."

Wu Zhicheng nodded: "Understand."

This attitude of Xi Hao also made Wu Zhicheng very satisfied.

Obviously, Xi Hao has several years of experience in the game industry, so when looking at many issues, he can provide a more professional perspective than Wu Zhicheng.

For these better suggestions, Wu Zhicheng will of course readily adopt.

But "Ink and Smoke" is a game designed by Wu Zhicheng after all, and he should have the final decision. There is no doubt about it.

Xi Hao has absolutely no plan to interfere with Wu Zhicheng's design, which reflects the most basic respect for creators.

Xi Hao looked at the content recorded in his notebook, and said, "Do you have any expectations for the approximate resource and development time of the game?"

Wu Zhicheng still shook his head: "No."

Xi Hao didn't show any contempt, but said in an ordinary manner: "Then we will make a simple plan first, and some details can be improved later."

"According to the previously estimated 10-hour game time and the length of the level plan, roughly 9 levels of different sizes are required. In addition to the prologue and the final chapter, there are also 7 levels in the middle."

"There are about 15 kinds of mobs in it, of which 8 kinds can be used as basic mobs, and the remaining 7 kinds can be used as special monsters that appear under special conditions or environments."

"The same kind of mobs can also be reused and made into different colors or skills, but this reuse requires restraint, and it must conform to the characteristics of the level, so that the player cannot have the feeling of repeated battles."

"There are a total of 8 levels from the first level to the final chapter. We design 8 different boss battles. The boss of the prologue can choose one of the bosses to reuse and make a weakened version of the boss for the plot."

"In this case, the map scale of each level can also be roughly estimated."

"According to these requirements, determine the art resource table and finalize the approximate workload. The editor is ready-made, and horizontal action games are also very common, so the production time can be relatively faster..."

"The overall construction period is estimated to be about 6 months."

"Although you have already completed part of the content initially, you still have to allow sufficient time for revision in the future, so we can tentatively set two deadlines."

"The first deadline is two months later. We strive to complete the game content before the third level. You can test the player's feedback through trial play. If the feedback is not good, we can modify it in time;"

"The second deadline is five months later. We strive to complete the game, fix all bugs, and polish some details. In this way, the game can be officially released."

"Maps, characters, monsters, special effects and other related art resources must also be completed within this time limit."

"Estimating the development cost based on the current resources... First apply for a 1.5 million capital quota. The art of this game is very important. We need to contact a few more outstanding painters to choose the most suitable style. If the money is not enough, you can apply again later."

"What do you think of this?"

Xi Hao looked at Wu Zhicheng and asked for his opinion.

Wu Zhicheng nodded: "Yes!"

With regard to Xi Hao's speech, Wu Zhicheng has only one feeling, and that is professionalism!

When talking with Qiu Hong before, Wu Zhicheng asked three questions about the development time of the entire project, how much money it needs, and other details.

This can't be blamed on his poor level of business, the key is that he is just a wild road, and has not worked in a formal game company, how can he understand this?

In this case, Qiu Hong also decided to invest money, which shows that he really appreciates the gameplay of Ink and Wash.

But now with Xi Hao's help, these more detailed problems can be solved immediately.

Wu Zhicheng is quite satisfied with the current plan, and even feels that this plan has made some changes in his thinking about the game "Ink and Wash", and it has become clearer.

And this plan can be changed at any time, with a high degree of freedom, so you don't have to worry about your own design being restricted.

Xi Hao continued: "Well, we will seize the time to make the entire development plan, art resource table and demand table for you to see. If you have any questions, you can communicate and modify it at any time."

"As for you, just focus all your energy on game design, and just ask us whenever you encounter any problems."

"We will also go to the Internet to collect some information or more similar ready-made games according to the type of game, and provide you with reference materials, and continue to update."

"When you feel uninspired, you can take a look and inspire some inspiration."

Wu Zhicheng was pleasantly surprised: "Good, good."

He couldn't help but sigh, this is really a nanny-style one-stop service!

Someone helped to formulate the game development plan, someone helped raise the demand for game art resources, and even someone helped to collect game inspiration!

Obviously, the task of this three-person team is to help independent game producers to complete various time-consuming but essential tasks, and to serve four independent game producers at the same time.

As long as you stagger the time slightly, you can make full use of the entire team's manpower.

Soon, the meeting was over, and the originally uncertain content had already been finalized.

Xi Hao's participation in this meeting is mainly to set a general direction with Wu Zhicheng, and then leave the specific work to his subordinates.

Two or three days later, the development plan, preliminary level planning, art resource table, requirement documents, etc. of "Ink and Water Cloud" will be uploaded one after another, and related work will be promoted by a dedicated person.

As for Wu Zhicheng himself, he only needs to do the design work.

On the one hand, he standardized and guided his original wild roads, so that games can be made more efficiently within a certain framework, instead of continuing to crash like headless flies;

On the other hand, the burden is greatly reduced. Wu Zhicheng no longer needs to do the inefficient but repetitive work, but only needs to focus on the game design work that requires the most creativity.

Wu Zhicheng returned to his work station and took a sip of milk tea, feeling a lot of excitement.

What's the matter of being suddenly full of motivation?

He immediately started to redo the level planning of the entire game in accordance with the details previously finalized.