Losing Money to Be a Tycoon

Chapter 815 The DLC of "Sea Fortress" (for Cz, plus 2/10)

"Sea Fortress" is still essentially an online game. Players spend more than 90% of their time playing against each other. In contrast, its plot mode is more like an addition. A short plot is updated every once in a while. , To have some fun for the players who are addicted to shooting, and also put a wave of advertisements for the new epic weapons by the way.

There is a special highlight effect on the button of the story mode, which is used to remind the update of the new story.

Qiao Liang entered the plot mode and couldn't help but froze.

Because this updated plot mode did not squeeze with the previous entrance, but gave a new entrance, and the card surface was directly full.

This makes Qiao Liang feel a little strange. If according to his estimation, the new story mode only has two or three hours of game time, then there is no need to make a new entrance at all, which is very wasteful.

Could it be that this plot mode is important?Doesn't make sense?

With a little confusion, Qiao Liang began to experience a new plot mode.

...

The screen was dark, and first of all, an unsentimental electronic sound rang in the ear: "AS-371-45 team, mission objective: sneak into the Worm's Nest, search for the location of the Zerg Queen, and perform the decapitation operation."

A low-pitched male voice replied in a calm tone: "Yes."

The game screen appeared on the screen, still from the first-person perspective, and the front of the field of vision was a special round table on which was a set of taken off "Skylark III battle suit", and there was a seal character "Yi" on the right shoulder.

The protagonist of the game from the first-person perspective paused for a while before pressing the button next to the round table.

The round table rotates, the back of the skylark battle suit faces the protagonist's field of vision, and the small hang gliding wing and jet port behind it are clearly visible.

With a "click", the back of the battle uniform cracked, and the protagonist stepped in. A series of mechanical sounds sounded, as if the entire battle uniform was tightly wrapped around him.

Various light blue UIs with a sense of science and technology appeared on the first-person screen, prompting various battlefield information, and even the small map was replaced with a more technological package.

The sound of jet jets rang in my ears, and the first-person perspective floated, and after a while, it landed firmly in the cabin.

After that, the player officially takes over and can move freely and rotate the angle of view.

Qiao Liang was slightly surprised, because it was so different from what he expected.

The original plot of "Sea Fortress" was in English + Chinese subtitles, but this time it was dubbed in Chinese.

That emotionless electronic sound sounds like the style of artificial intelligence, but the timbre is a bit special, and it seems to have been heard somewhere.

Qiao Liang recalled carefully, only then did he remember that it seemed that the newly updated voice assistant of OTTO mobile phone was just like that.

The dialogue also made Qiao Liang feel a bit incomprehensible.

The original plot of "Sea Fortress" was a story of biochemical viruses and zombies, but now there are more words like "worm's nest" and "Zerg Queen" in the dialogue.

The UI layout of the first-person perspective has also been changed, which immediately reminds people of science fiction.

The most outrageous thing is this battle suit.

Qiao Liang glanced briefly, and saw a miniature fusion reactor, a huge magnetic rail rifle, a gravity device on the foot, etc. on this technologically sensitive battle suit. This thing is obviously not a timeline with the original plot of "Sea Fortress".

This simple opening made Qiao Liang realize that the plot of this DLC should have nothing to do with the plot of "Sea Fortress". This is a science fiction story.

Qiao Liang turned his angle of view and saw four players around who were also wearing Skylark combat uniforms but with slightly different paintings.

Immediately starting to perform the task, the four team members reacted differently, some were gagging and active atmosphere, some were taciturn and just smiled in agreement.

Although they are all dubbed in Chinese, there are still subtitles, and their names are also marked on the subtitles: Xu Kaile, Meng Yu, Zhao Yongxiu, Wu Shaojun.

The four individuals have different personalities and match different combat uniforms. Qiao Liang quickly recognized them.

After a simple preparation, the four team members stood at the exit of the cabin together and left a place for the protagonist Qin Yi.

Qiao Liang controlled Qin Yi and walked over, and the rear hatch opened instantly, and all the team members quickly fell down wearing the skylark combat uniforms!

Qiao Liang judged that they should have jumped from a large aircraft.

Below is the crimson earth.

In the sky, countless aircrafts are fighting fiercely with the ferocious Zergs. On the ground, you can also vaguely see the dense swarms that are constantly impacting human defenses like tides. The smoke and fires that can be seen everywhere remind Qiao Liang, here is the cruelty. An alien battlefield beyond imagination.

In the rapid fall, all team members always maintained their formation and plunged into the target place-a dark cave on the ground.

This shot of only a few seconds is a cutscene made with real-time calculation. The cost is not high, but the effect is not bad. It clearly informs the player of the situation at this time.

After falling into the dark cave, Qiao Liang once again gained control of the protagonist, and the plot process officially began.

There is no need for a novice to guide, because the basic operations of moving, shooting, switching weapons, etc. are exactly the same as the basic operations of "Sea Fortress".

Some larvae and worker bees emerged from the depths of the cave, which were quickly wiped out before the powerful fire.

After really getting started, Qiao Liang discovered a very shocking fact: I'm afraid it's not a problem!

Gently press the left button of the mouse, and the huge muzzle immediately ejected flames. This momentum, this battle, the firepower was at least several times stronger than the original "Sea Fortress" gun.

Not only firepower, including the number of bullets in the magazine, the speed of changing the magazine, recoil, etc., are not a concept at all!

Although Qiao Liang doesn't play "Fortress on the Sea" very often, he still knows the most basic pressure gun in FPS games. As a result, he found that there is no need for a pressure gun at all. The recoil of this thing is very small, and it can almost be regarded as where it is. !

It's just that this recoilless function seems to have a cooling time, and it will take a while to recover.

Originally "Sea Fortress" compared to other FPS games, the recoil was slightly weakened for the difficulty of the game, but it was definitely not so outrageous.

Not only that, there are even more outrageous.

Press the space bar in the normal mode of "Sea Fortress" to jump, and in this mode, tap the space bar to jump, and the height of the jump is much higher than ordinary people; long press the space bar, the jet port on the back will jet air to the person Hold it up and use the arrow keys to make short glides.

There is a gravity device on the foot, which can slide on the wall, and will not suffer any harm when falling from a height.

Among the special functions is a "tactical camouflage" function, which will become translucent after being turned on. Although the speed of action will slow down, it will not attract the attention of the Zerg.

Even more outrageous is that the helmet also integrates infrared detection, terrain navigation, ballistic calculation and other functions.Terrain navigation is a three-dimensional small map. The ballistic calculation will prompt the bullet trajectory. It will play a major role when the recoilless function fails and can guide the player to press the gun.

Even this trajectory calculation function has an enhanced mode, which will automatically lock the enemy's aim within a short time after it is turned on. Players only need to pull the trigger without thinking.

The detection function is also very outrageous. Simply put, it can detect the location of the Zerg.

What is this called?Isn't Xiao Too bad?

But this is not just perspective, it is a super plug-in that integrates a series of plug-in functions such as flying, perspective, recoilless, stealth, and self-sight!

If this setting is in the regular mode of "Sea Fortress", that person will definitely not just talk about it.

This kind of combat power upgrade made Qiao Liang feel more refreshed, and experienced the thrill of suddenness to the greatest extent.

As the plot progresses, the four team members have their own lines, and the artificial intelligence AEEIS is constantly giving instructions.

Qiao Liang was completely immersed in the joy of fighting the Zerg, completely forgetting the time.

But as the plot progressed, the situation gradually went wrong.

There are more and more Zergs and the battle is getting more and more difficult. The team members began to question one after another. Fragments of the skylark combat uniform were found in the cave. The team members sacrificed one by one during the mission...

Qiao Liang started playing without knowing it.

The design of the entire plot process is obviously a bit insidious: at first let the players indulge in mowing the grass, but the deeper the depth, the higher the difficulty, the more tense the plot, which makes the players want to stop.

The sacrifices of the players and the mysteries make the players eager to play to the end.

Finally, Qiao Liang saw the Zerg queen. After the cutscene, the whole picture shook, the cave roof collapsed, and human reinforcements arrived...

However, the protagonist's eyelids seemed to become heavy, and after a few blinks, they were completely closed, and the story of the DLC came to an abrupt end.

Qiao Liang was a little confused.

"Huh? It's over?"

"Damn, this is the DLC plot of "Sea Fortress", this is obviously a large-scale promotional film for Mr. Pei's new game!"

After playing the entire DLC plot process, Qiao Liang found out that he was fooled.

Looking at the time again, it turned out to be 7 o'clock in the evening!

The doorbell rang outside, and it was a fish takeaway to deliver dinner regularly.

Qiao Liang opened the door to receive dinner, only then realized that he had been playing for several hours.

After eating lunch, he spent two hours playing the reincarnation mode of "Looking Back at the Shore" before starting to play the new plot of "Sea Fortress". Now it seems that it took at least five hours to get through.

Qiao Liang was a little speechless: "What about it is just a normal DLC? I thought it would last two hours of the plot, but it turned out to be five hours!"

"This is the last new game I'm about to top!"

"The DLC with such a large capacity and such a well-made has been given away for nothing, but with an epic weapon, President Pei is really awesome..."

"Hey, no, did I forget something?"

Qiao Liang scratched his head blankly, then looked at the time, and suddenly realized: "Ah, I missed the GPL game! Day!"