Losing Money to Be a Tycoon

Chapter 852 Was shaken!

Because when the average keyboard man speaks on the game, he must at least catch the "war criminals" in the game?Someone has to play badly, or the entire lineup selection is not reasonable enough to spray.

However, there were no "war criminals" among the ten people in this final. The players on FRY's side did not have any major problems with their performance. Other than spraying them "counseling", "sleepwalking", and "zero effect on the court", they couldn't spray any ideas. on.

As for the lineup chosen by FRY, it really didn't work in hindsight, but the lineup chosen by this lineup didn't feel like it could not be played afterwards?

Especially in the second game, if it wasn't for the spiritual change of the FV team, who would have guessed the script of the game would be like this?

Since the key issue cannot be found, there is naturally no way to correct it.

Even the imagination of the keyboard guys can't figure out how to win, this thing itself is outrageous enough.

Zhao Xuming sighed silently and turned off the page on the phone, but the game had not yet started.

The break time this time seems to be particularly long. After all, it’s time for the match point. The official also hopes to give the FRY team more time to adjust. Whether it’s a steady state of mind or discussing tactics, at least it will make the game more suspenseful. .

Zhao Xuming looked at Chretien: "Do you think...the FRY team still has a chance?"

Chretien's face was not very good, and after a long silence, he said: "I hope they have some big trick to suppress the bottom of the box."

Zhao Xuming stopped talking.

He could see that Chretien was obviously gone. The Finger Company also sent two data balancers to help with the tactics, but the tactics were still crushed by the FV team. What can be done?

Both of them knew what the outcome of this game would be if they lost 3:0, so both of them did not mention it very tacitly.

Although he is an official key figure and holds the power of life and death in the entire game, at this time he can only pin his hopes on the FRY team from the audience, which is quite outrageous.

...

Finally, after a rest period that was significantly longer than the previous game, the game started again.

This time the FV team took the initiative to choose the blue side, and the red and blue sides of the two sides remained unchanged.

FRY's coach couldn't help but let out a sigh of relief. Obviously, this was because the FV team found that FRY could not solve the hero of Chaos and Doom and took the initiative to choose the blue side and forcibly occupy a ban position in FRY.

But since FRY has decided to ban the two heroes, Chaos Doom and Blade's Wings, it doesn't matter.What's more, if you are in the red side, you can observe the heroes of the opponent, analyze their lineup, and make a countermeasure.

For FRY, who has decided to play hard, their goal now is not to choose the best lineup, but to choose the worst lineup.As long as the FV team is not allowed to get the "IQ crushing" lineup of the first two games, FRY can accept it.

"Coach, how do you ban?" the team member asked.

FRY's coach thought for a while, there must be Chaos Doom and Blade Wings in the ban position, then the three unique heroes on the opposite side of the ban must be released two.

After thinking about it for a while, he decided to release two heroes that no team is playing in the current version.

"Release the Storm Swordsman and Ghost Blacksmith, and ban Chaos Doom and Blade Wings."

Storm Swordsman is an assassin-type hero with multiple displacements. It can be said to be an artifact of abuse in the ioi game.

But the problem is that the initial numerical strength of this hero is not very high. Whether it is on the road or the jungle, it will be hammered by the opponent. Only when the master is used to abuse the food and swipes a lot of economy and equipment to lead the opponent, this hero has the game. Experience.

The ghost blacksmith is a relatively unpopular support. It can switch between ghost and physical form. It can passively add money and experience to a teammate. The big trick is to make a teammate enter the ghost state for a short time, immune to physical damage, and reduce Controlled time and increase movement speed.

But the problem is that this hero is relatively heavy, has no displacement skills and no consumption skills, and his hands are very short. As an assistant, if he walks down the road, it will be very difficult to line up early and may be directly threaded.

These two heroes are quite common in passerby games, but in the professional arena, because the intensity of the early period is really worrying, the election is equal to the loss of the early rhythm, so basically no one plays.

FRY's coach also knew about the FV team before and knew that these two heroes were the unique skills of the FV team, so they had been banned before.

Now that I think about it, if the version of the hero is released and robbed, it will be too difficult to play. It's better to put the two opposite unique skills.

FRY's coach estimated that it should be impossible for the opponent to take both, because if both were taken, the bottom lane and the early stage of the wild area would be bombed, and the game would basically be impossible to play. Even if it was a unique skill, it would have to be delayed until the latter stage.

Even if the opponent takes one, the FRY side can at least gain an advantage on a certain road. As long as there is no big problem with the early advantage and the lineup, if you lose, you can only say that the skills are not as good as the others, and there is nothing to be depressed.

So after comprehensive consideration, these two unique skills were released.

And the FV team, as expected by the FRY team, did not grab any of these two unique heroes, but first took the lava tree on the road.

This hero has appeared before, with a high degree of frankness and control skills, but it is not worth grabbing anyway. After all, it is just a pendant and it is impossible to match the lineup around it.

"Don't want to expose your tactical intentions, first choose a panacea on the road?"

"Or is it because Blade's Wings and Chaos Doom have been banned, so there is no hero worth grabbing?"

FRY’s coaches don’t know what it means to grab an ancient lava tree, because the priority of this hero is not high.

The FV team grabbed one of this stuff, which means that FRY can get two good heroes that he wants.

Coach FRY immediately commanded his opponent to take down the very confident mid-lane and bottom-lane heroes. These two heroes are both super heroes and good numerical strength. The players' proficiency is also very high, and they basically have no natural enemies.

The FV team selected a more functional shooter, as well as the unique hero Ghost Blacksmith released earlier.

As soon as the first three heroes were selected, they felt that they were three tool men, and they had no idea who should be the eldest brother.

Moreover, the selection of this bottom lane combination makes people feel that it will be very difficult whether it is laning or grouping. Although the unique skills should be respected, but to say bluntly, the numerical strength of the ghost blacksmith does not deserve to appear in the bottom lane.

The coach of the FRY team frowned slightly, optimistic and worried.

"The other party is planning to hide Nakano to the end?"

"It doesn't matter, our current lineup, no matter what they choose from the midfielder, there is absolutely no problem in the early stage. As long as both sides develop steadily, our lowest winning percentage is a 55-50."

"First take Ueno, to ensure the integrity of our own lineup, choose the violent wind warrior on the road, chase the lava tree hammer on the line, and can divide the zone in the later stage. They are difficult to deal with; the jungler chooses a strong jungler and is not afraid of the opponent.

"The last position is reserved for the support. Regarding the opponent's laydown strength, you can use a strong support to play the lane, or you can choose a roaming hero to cooperate with the jungle to give pressure."

"The former can directly cross the line, and the latter can help the jungler build an advantage. No matter how we choose our lineup, it is better."

FRY's coach suddenly became confident.

The main reason is that the FV team forcibly selected the team's unique hero Ghost Blacksmith, which resulted in too low laning intensity. FRY can play comfortably whether it is laning or roaming.

What's more, the FV team's shooter is a tool man, not the kind that can carry in the later stage. Even if the ghost blacksmith adds money and experience to it, it can't end the game.

After this round of election, FRY's coach is full of confidence and feels that he has won half of it.

And the FV team didn't have much hesitation here, and directly locked a strong support from the bottom lane, as well as the Storm Swordsman!

The coach of the FRY team was still triumphant for one second, and the next second he stared at the screen with wide eyes, feeling that he had made a mistake.

FV team actually chose two auxiliary heroes?

Storm Swordsman must be a jungler, then one of these two auxiliary heroes must go to the middle, but no matter how you look at it, these two auxiliary heroes are very outrageous!

A whole body is controlled, but it is not very fleshy and harmless, and the economy is useless; but the ghost blacksmith is even more outrageous in the middle, because it can't be on the line and the economy is useless. The most important thing is to passively add money. The effects are wasted.

Coach FRY paused for five seconds.

On the one hand, he was relatively at a loss, feeling that the script was suddenly out of his control, on the other hand, he was waiting for the other party to call a pause.

The lineup of the FV team is probably wrong, right?The seconds are locked too fast and your hands slippery?

However, after waiting for five seconds, the other party did not mean to call a timeout.

Coach FRY was very confused. He thought about it, and in the end he was left with one hand to assist, and there was no trick to play.

Either choose a strong auxiliary to play laning, or choose a wandering auxiliary belt rhythm.

Coach FRY thinks over and over again and feels that the ghost blacksmith of FV must still be assisted.

He made a decisive decision: "Choose a wandering support. Our mid, lower and wild three roads are the advantage in the early stage. The support does more work and strives to destroy them in the early stage. As a shooter, you must pay attention to your life. If it is impossible, hang up under the tower. , Anyway, the other party is a ghost blacksmith, it is impossible to do anything to you."

The heroes of both sides are all selected.

At this time, the barrage in the domestic live broadcast room is already a question mark, because no one can understand what the FV team is going to do.

This lineup can't be played on the line, and the team is for nothing, highlighting an incomprehension.

The domestic commentary is still forcibly explaining to the FV team.

"I think in this lineup, if the auxiliary hero is placed in the middle to eat resources, it can walk and play more rhythm. It has a lot of control skills. With the storm swordsman, it can play miraculous effects as long as the wind is down. And the ghost blacksmith can develop his own shooter by mixing in the bottom lane. It's better, and it's also a good post-protection..."

Obviously, the domestic commentators don't understand how this lineup is going to be played at all, so they can only forcefully explain with their own games.

However, in the next second, the commentator was beaten in the face.

Because the FV team directly shook the ghost blacksmith to the middle!

And until the beginning of the game, the heroes were not exchanged again. FV was obviously planning to use the Nakano combination of Ghost Blacksmith and Storm Blade!

At this time, all the commentaries have been debuffed silently, and they have stopped moving.

Because the ghost blacksmith is an absolute auxiliary hero from the beginning of the design, unable to walk in the middle.Even if he walks hard, he will definitely be hammered to pieces by the opponent's mid laner.

This has nothing to do with the player's technique and operation, simply because the hero's mechanics do not allow it.

But now that FV has been selected and they didn't call a timeout, obviously they think they can play.

The spectators who originally stood on the side of the FRY team, hoping they could win back a city, unknowingly turned to the side of the FV team.

Because everyone is very curious, how does this ghost blacksmith walk in the middle?

...

The game started soon.

After the FV team went out, they were very cautious and inserted their eyes in the river to prevent the opponent's invasion.

Although Storm Swordsman is a multi-stage, single-deck hero who is not very strong, it is still very powerful if they are all at level 1. In addition, the lava ancient tree is calm and controlled in the early stage, so the FRY team does not dare to rush. Invasion, both sides went wild.

For the FRY team, the previous two rounds of routines have been played, and this round is naturally even less risky. The only wish is to start the game safely and play a normal game.

However, FRY's mid laner quickly discovered the problem.

"Where is the ghost blacksmith on the opposite side?"

He originally wanted to ravage the opponent's ghost blacksmith, but after steadily repairing a few knives, he suddenly found that the opponent did not seem to be online at all.

After waiting for a while, he found that no one was coming, so he was not polite, and directly started pushing the line, pushing the little soldier under the defensive tower.

However, the little soldier had just entered the tower and saw the ghost blacksmith and the storm swordsman come out of the wild area, and a set of skills cleared the wave of soldiers clean, and then turned his head and plunged into the wild area.

FRY's mid laner couldn't help but floated a string of question marks.

???

What's the situation?

Obviously these two people didn't plan to pay attention to him at all, they just released the skills to clear the line, and then left.

The Storm Swordsman has multiple displacements, shuttles and runs fast in the wild, while the ghost blacksmith honestly follows behind his ass, helps him beat wild monsters and creeps, gives him all the economy, and then honestly uses passiveness. Add experience and economy to the Storm Swordsman.

The FRY team's mid laner stood in the middle and fell into a state of confusion.

No one was in line with him, so he didn't have anything to do other than make up the knife, but every time the minion was pushed under the tower, the Storm Swordsman of the FV team would come out of the wild to eat the wave of soldiers.

FRY's mid laner also wants to control the line, but the control line is useless. As long as the Storm Swordsman eats the wild area, he will come to the middle road. No matter if the three seven twenty one comes up to the small soldier, it will be a chop, and then run after eating. , Definitely don't stay too much.

Even if the central tower was worn out, he didn't care at all. It seemed that only the soldiers and wild monsters were in his eyes!