Wang Xiaobin continued: "I thought about it repeatedly and felt that most of the current practices of fitness games and fitness software were not good, so I took a new idea."

"In most of the current fitness software, the game characters that users see are like fitness coaches. Fitness coaches show users standard movements, count sets, and always encourage players... This is a normal practice."

"But I thought about it. If we did the same, it would definitely be annoying to everyone. Although all the fitness coaches are handsome and beautiful, they will be aesthetically fatigued if they watch too much, and they will not be able to motivate users."

"So my idea is that we set up eight characters with different personalities in the game, four males and four females. They will also do the same actions as the user, prompting the user for standard actions and counting, but the difference is: their settings It must not be a fitness coach, but a person who needs fitness."

Everyone was stunned, a little puzzled.

Wang Xiaobin explained: “Simply speaking, the people in the game are all fat bodies. For example, let’s be a fat and cute girl. While the players exercise with smart fitness clothes racks, the characters in this game are also Will exercise."

"When the player's exercise volume reaches a certain level, the figure of the girls in this game will also change. From the original figure with elephant legs and small belly, it becomes more and more perfect. The legs and waist become thinner and the hips become thinner. It’s coming."

"The difference between these eight characters is: appearance and character."

"In terms of appearance, we will prepare a variety of different fashions for these characters. Users can unlock fashions and match these characters with daily training. Some beautiful clothes can only be worn by characters to a certain level."

"In this way, we use game thinking to give users a very clear purpose and drive."

"Moreover, if these characters don't work out for a long time, their bodies will gradually lose shape. However, as long as the characters with training foundation resume training, they can quickly return to their previous body shape."

"On the packaging, our games are also very cool."

"The enemy in the game is a round fat monster, a little like a balloon with the appearance of a little devil. It is stupid and cute, very Q-bomb, but its vitality is tenacious and difficult to destroy."

"The player uses the smart fitness clothes rack to make an action, and the character in the game will also make a corresponding in-game action."

"For example, when a player is doing chest clamping, the character in the game also performs chest clamping, but the arms will have combat special effects. After charging up, a huge substitute will appear behind the character in the game to attack the fat monster: Squeeze it flat from both sides, then a fire special effect appeared with a bang, and then the fat monster shrank in a circle."

"This implies that players have consumed calories and lost some fat through these actions."

"Furthermore, as the training time increases, the further you go, the higher the damage. This implies that the longer you persist, the better the exercise effect will be, so that players can feel their own improvement and progress in every exercise. ."

"The same monster can only be killed by performing 30 moves at the beginning; but after the training process is over, 15 moves can be killed. In this way, the player will advance the game faster every time. Every exercise will be as exhausted as possible."

"Of course, the specific training volume is calculated based on the player's physical fitness."

"Before the game starts, we will do a test to find the most suitable weight for the player, estimate his physical fitness based on data such as his weight and heartbeat, and formulate a daily training plan on this basis, to achieve both effects and Don’t overdo it."

"There are also many different scenes in the game, such as ice and snow, lava, deserts, etc., allowing players to change the environment every once in a while."

"In addition, the artificial intelligence AEEIS equipped in the fitness equipment will occasionally interact with the characters in the game, bringing more fun: AEEIS uses the speakers on the fitness drying rack, and the characters in the game use It’s the mobile phone speakers, and their conversations must have a sense of breaking the dimensional wall."

"Moreover, after users have not exercised for a period of time, AEEIS will also use the speaker on the fitness drying rack to give users a'goodwill reminder'."

After listening to Wang Xiaobin's introduction, everyone's faces showed surprise expressions.

Can fitness games be turned into training games?

Wang Xiaobin is right. Although there are some fitness games and software on the market, they all have a common flaw, that is, "not enough purpose for players."

Fitness is a thing that requires long-term persistence, and most people do not have enough willpower to persist.

And through this "developmental gameplay" design, users who want to transform the characters in the game from "slightly fat" to "hot girl" and then put on beautiful clothes, they must continue to exercise.

Over time, a habit is formed and it will naturally be able to persist.

Of course, people are inert, and no matter how good the equipment and games are, it is impossible to guarantee that they will never be ashamed.

Although there are eight characters in the game, four handsome boys and four beautiful young ladies, what if the players don't like it?This is not impossible.

However, the current design really minimizes the possibility of eating ashes.

Jiang Yuan was very happy: "Brother Wang is really professional. I think this game is still very attractive to me!"

"It's just that with so many characters, how about the cost of this game?"

Wang Xiaobin said: "The cost will not be very high. Because the resources involved in the game are relatively limited, there are only a few scenes, actions, and monsters. Maybe the models of the eight characters at different stages need to be more refined. This is a cost. The most place."

"However, we still have to be prepared that the game itself cannot recover the cost."

"My plan is that the game itself is free, but I will add some in-app purchases to sell some gadgets such as appearance. Players who want to buy good-looking skirts will buy them, and they will work out if they don't want to buy them."

"Furthermore, when this game is paired with equipment, it is actually an advertisement for hosting gyms and other Tenda industries."

"Even if it loses a little bit, as long as it can have a good advertising effect, it is acceptable."

After listening to what Wang Xiaobin said, Chang You said: "I suddenly have an idea, I don't know if it's right."

"This game sounds quite interesting. If you have to match equipment to play, the user base is definitely too narrow."

"Can we make an additional low-profile version? Anyway, the resources are ready, just do a set of actions."

"The so-called low-profile version is for those who have not bought smart fitness clothes racks. In this low-profile version, all the movements are fitness exercises on the yoga mat, such as push-ups, abdominal crunches, squats, and waves. Than jumping and so on, so players can also have a certain fitness effect."

"But the fitness effect of simply doing these exercises on a yoga mat is definitely not as good as using it with equipment."

"So, the two versions will expand the user base, on the one hand, there are more players, and there will be more players willing to pay, which will better recover the cost; on the other hand, it will play a subtle role in inducing, when a player After playing the low-profile version for a period of time, I was attracted. I felt that I could stick to it. Then I would look at the reviews and feedback of other players on the Internet, and I would naturally consider buying equipment."

Wang Xiaobin suddenly said, "Mr. Chang made sense! Yes, it is indeed necessary to make a low-profile version."

"The disadvantage of the low-profile version is that it cannot monitor whether the player's movements are standard and whether the training effect is achieved, but it is better than nothing."

"This is a good idea, I will add it as soon as I go back!"

"It's just... Coach Fruit, I have to trouble you to come up with another set of training programs and standard moves."

Guo Licheng nodded: "No problem, it's very simple for me."

After everyone talked about it, the settings of the smart fitness equipment and the game "Fitness Fight" were finally finalized.

After that, we must continue to improve some details, and then enter the formal preparation stage.

The fitness equipment needs to be sampled by the foundry, and the game has to be developed intensively.

After several discussions, everyone found that under the guidance of President Pei and the collective efforts of everyone, the product positioning became clearer and the design became more mature!

Everyone is full of expectations for this smart fitness equipment that has never appeared on the market, as well as a fitness game that integrates training gameplay!