Magi Craft Meister
36-09 Land Active
The standard equipment of the Rand squad is the "Ultra Fast Vibrating Sword" Vibration Sword. The power of this weapon is high and most substances can be slashed and ripped apart.
but I'm not carrying it this time because of the difficulty of 'handing it off'.
Instead, this time we are equipped with "Ten Hands".
Made of hyper adamantite, 20mm diameter, 50cm long.
It is too heavy as it is, so it is hollow and lighter, but still weighs 20 kg.
Due to this weight, it was not available during a one-on-ten battle demanded for speed, but not this time.
Using it, the Lands intercepted the enemy Golem.
Rand 11, who received the sword waved down with ten hands, returned his wrist as it was.
The sword sandwiched in the hook section of the ten hands easily snaps and breaks with the principle of the temple.
Golem, the enemy who lost his sword, stepped back, and instead another advanced with a shield.
It's called a 'shield bash' in part, a method of warfare that beats you with a shield.
Rand 11 barely scratched, but he eats it because the other one has planted a similar shield bash from the side.
To a shield bash from an opponent who is about double the weight difference, Land 11 gets bounced off, but with his agility and body, he was able to regain his posture without falling over.
But yet another enemy, the Golem, has protruded his sword.
Land 11, which plays it hard with ten hands.
I've managed to outsmart it now, but it's obvious it's a disadvantage.
And Land 15 was also struggling.
I use ten hands on my opponents with swords and shields because of their thin effect, but I can't deny that the speed of the land will drop slightly because of this.
As a result, there is now a situation where there is not enough decision-makers to reverse the number of disadvantages.
If Lands 12 and 13 could join the war, they could reverse it all at once, but active participation was difficult because they sheltered Jen's Split Doll (Doppel) (Jen D), who was no longer able to move, and then also protected 'Helente'.
but to the Land squad, a variety of combat information is transcribed.
"Fifteen, come."
Land 11 called Land 15 to fight a little further away.
"I'll take care of your back."
"entrusted"
That's all the exchanges changed the way they fought.
That is, they turned their backs on each other.
Doing so makes attacks from the rear less likely. All you have to do is watch out for attacks from the front and left and right.
It makes it even harder for them to fight. Because the front doesn't change, but if you try to make an attack from the side, the two bodies get in each other's way.
Inevitably, one will attack at a time.
In other words, there will be four enemy golems against Lands 11 and 15, and the rest will only be able to hold hands.
but this method of warfare also had shortcomings.
It means that the flashing enemy Golem is headed towards Jen D and 'Helente'.
"Twelve, thirteen, just bear with me for a little while."
Land 11 speaks up.
Lands 12 and 13 nodded silently.
"Well, then let me be serious"
Rand 11 and 15 speeds increased. Because we can't expect to replenish the Free Magnetite (ether), we've raised the battle to 50 percent with a 30 percent output.
We went for a short-term showdown.
The result is dramatic. Increased output means increased speed and power as well.
The sword strike I've been taking with my ten hands has been able to bounce back, and withstand the shield bash.
That means that two bodies who were on the defensive side can turn to offense.
"Huh!"
I don't need to speak to my voice, but the original information included the way I breathed in addition to my movements, so I get a voice associated with these breaths.
There is nothing harmful about it, so both Jen and Old Master left it there without editing it.
Ten hands of Land 15 broke the sword of the enemy Golem.
Ten hands of Land 11 wore a hole in the shield of the enemy Golem.
Ten hands are slapped on the head of the enemy Golem who lost his weapon.
Put your hand in an empty hole in the shield and wave.
The blow by the ten hands of the hyper-adamantite concaves the head, and the enemy golem swung by the power of Rand, who gave it fifty percent, involves a golem of the same type that was beside him and falls.
Further pursuit where the movement was dull.
A ten hand blow to the neck and a ten hand spike through the chest. Now two enemy golems are stuck.
If the number decreases, the equilibrium will collapse at once.
Two more bodies stopped moving, and two more.
The golem that Lands 12 and 13 were dealing with stopped working the same way.
When this happens, the war situation becomes unilateral.
Before long, all eight enemy golems were rendered powerless.
Brilliant, Rand.
"Herente" praised.
"No, not yet. Unless we get out of here, we're poor."
"Sure."
"I have a hand in going back the way I came, but it's unclear if I can get there."
"Exactly. But I can't move."
"Can't we just keep doing this?"
And three times (every time), the enemy Golem appears.
That number is three.
but it was roughly 2.5 meters in size and had grown four arms.
I have a sword, hammer, spear, and shield in that arm, and it looks pretty handsome.
Rand 12, which protects Jen D and 'Herente', says unfortunately.
"... there still seems to be a handkerchief over there. If we keep moving at the current output, sooner or later we'll run out of magic."
'Herente' also answered that.
"I wish I knew where the Magic Machine is, which is inhibiting the flow of free magic."
"I see. But not necessarily in this room"
You're right.... Here they come!
One in Land 11 and one in Land 15. And Lands 12 and 13 were also to deal with one.
"... next time the golem is strong"
To say that you have four arms is simply tantamount to dealing with two people.
He also seemed to have the know-how to manipulate four arms freely, and the Lands were forced to struggle.
If you prevent the sword, the hammer will fly.
If you avoid it and make a mistake, the spear sticks out.
If you slam a spear, poke a gap, and attack with ten hands, you will be shielded.
It was so hard to fight.
"Output 70 percent!
Rand 11, who decided that even if he was spared here, he would be crushed before he could accomplish his purpose, skipped the instructions.
Thanks to that, the battle becomes mutual. No, it's more than mutual.
The ten hands of HyperAdamantite play the sword of the enemy Golem and fold.
Grab the rolled spear and take it away.
If you hit the hammer and hit the shield, the enemy Golem steps on.
Strike twice or three times with ten hands in pursuit of falling again.
And finally, the enemy Golem is silenced.
Brilliant, Rand.
"Herente" praises in the same terms as earlier.
"Though… there are few stored magic elements (mana) left. I hope it doesn't come out any more."
but five new enemy golems show up. Now it's seen as a defense-specific, heavily armored type. I have a mace in my hand.
"That's not good. But do we have to get to where we can do it?"
Dropping output to 40 percent, Lands 11 and 15 intercepted enemy golems.
but still lack of power. Though I took Mace's blow with 10 hands, I can't take it and it blows me away.
Enemy Golem also aims for Jen D and 'Helente'.
"Helente," the mace swung down.
"Previously..."
'Helente' mouths giving up. but Land 12, who was by his side, bounced back the mace with ten hands.
And scream.
"Free Magnetin (ether) is back!
That's when the entrance they came in blew up.
It was the little shadow that showed itself.
"It's late, but we destroyed all the junction generators that were inhibiting free magic (ether). Thank you, Rand Squad. I'll take care of the rest."